Bio Engineer Archive

Thread: Clone minimum levels (skin specific) Version 1.0

Sumorex
Sat Dec 20, 2003 3:56 pm
#1

Okie here goes my data so far on minimum CL for each specific clone skin. This is to serve as a guide to determine if the skin effects the CL at all on a clone and to help you avoid using a clone skin to craft a specific CL that is too low for the skin. This data is not definitive and will be revised as I get more data.


CHALLENEGE LEVEL 2 (absolute minimum)


Angler
Boar Wolf
Durni
Eopie
Gnort
Hermit Spider
Huurton
Kima
Krahbu
Kusak
Langlatch
Mott
Roba
Shear Mite
Slice Hound
Squall
Swirl Prong
Vir Vur


CHALLENGE LEVEL 3


Bearded Jax
Bocatt


CHALLENGE LEVEL 4


Choku


CHALLENGE LEVEL 5


Bageraset
Bantha
Blurgg
Bol
Bolle Bol
Bolma
Bordok
Brackaset
Carrion Spat
Cu Pa
Dalyrake
Dewback
Dune Lizard
Falumpaset
Gualama
Guf Drolg
Gurnaset
Gurrcat
Gurreck
Ikopi
Kaadu
Kahmurra
Kwi
Mawgax
Narglatch
Pugoriss
Verne
Zucca Boar


CHALLENGE LEVEL 10


Huf Dun
Razor Cat
Veermok
Woolamander


CHALLENGE LEVEL 15


Gronda
Kliknik
Ronto
Snorbal
Thune
Tybis
Vesp


CHALLENGE LEVEL 20


Malkloc
Torton


CHALLENGE LEVEL 25


Graul
Merek
Piket
Sharnaff


CHALLENGE LEVEL 30


Fambaa


CHALLENGE LEVEL 35


Rancor


CHALLENGE LEVEL 40


Kimogila




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Sumorex
Sat Dec 20, 2003 10:21 pm
#2

bump, someone was asking to see this and I invite any counterexamples to my CL's.


The CL3 to 5's may be able to be dropped to CL2's..... something about a bearded jax not being CL2 bugs me and may have just been the samples I used.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Nadiel26
Sat Dec 20, 2003 10:33 pm
#3

i've seen a lvl 8 woolymander in a shop




Nadiel
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Sumorex
Sat Dec 20, 2003 10:36 pm
#4

I'll run some more tests on the woolamander to see if I can experiment the CL down.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Sumorex
Tue Dec 23, 2003 5:58 pm
#5

Still looking for counterexamples of this... more info you can provide on the experimentation / DNA the better for replicating the process. Might be a few days before I burn thru another menagerie to try to lower the CL's given here but would like to see what has been done so I can concentrate multiple attempts on that particular model.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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neinnunb
Tue Dec 23, 2003 7:03 pm
#6

I have some confusion as to the levels. Ive made wollamanders below level 10, yet even if I have 1/2/1/1 CH, it get the message that I cannot tame this creature.


My question is: a bug or is the minimum level on some creatures a display bug? Many other creatures, even when saying their level is below 10, are not tamable by a non-CH or even a low level CH.




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Dession
Tue Dec 23, 2003 8:18 pm
#7

I made a level 12 Roba..And cant you make any creature any level?



Pamael Byonder - Master Bounty Hunter - Master Rifleman (Non-Respeced)
Sumorex
Tue Dec 23, 2003 9:27 pm
#8

Woolamander and Roba... already had the woolamander on the list for attempting to lower its CL, but thats two reports now and I'll fiddle with it.... heh have to check the 35 woolamanders I dropped in my friends house as a prank



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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ZenZha
Tue Dec 23, 2003 11:00 pm
#9

CL level is not the only determining factor for nonch skins. Due to the fact that woolamanders seem to be marked as aggressive no matter how low you get their level, nonch cannot use them. I tried to use a level 10 woolamander with my nonch character and could not control it. There are other skins that are low enough levelwise for nonch but still can't be used since they are considered aggressive. The only way I've found to know which are considered aggressiveis to tame them and examine them to see if it is listed as aggressive.



*Zen

Shaylin
Wed Dec 24, 2003 12:05 am
#10






neinnunb wrote:

I have some confusion as to the levels. Ive made wollamanders below level 10, yet even if I have 1/2/1/1 CH, it get the message that I cannot tame this creature.






Yeah, the woolymander is an agro critter... you dont get a taming vicious creature skill mod bonus until Taming 2.



Cressida

grelgen
Wed Dec 24, 2003 3:33 am
#11

the easiest way to do it is get a "bunch" of chubba/gorg dna and make the clones with no experimenting.



BE?
PyrealGnat
Wed Dec 24, 2003 6:59 am
#12

I know that novice CH can use viscious shells, just not non-ch yet.



Had someone train my bocatt I made(cl 10) transfer last night, and had them transfer it to me. Worked like a charm. But I'm also 0/0/1/0 CH



It'd be awesome if once its taught transfer, it would obey anyone. I'll find out tonight if my friend is on(probably won't be, its christmas eve afterall )

PyrealGnat
Wed Dec 24, 2003 7:01 am
#13

kliknik lvl 15... what the heck? I had a lvl 9 kliknik before I ever got CH for like 3 weeks, and they make the BE shell lvl 15+?



I guess they like customizability, but not if its a really really cool modal



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