Bio Engineer Archive

Thread: How to calculate what To Hit you will get from a DNA template

Anarrion
Mon Dec 22, 2003 10:31 pm
#1

Howcan you calculate whatTo Hityou will get from a DNA template?


This appears more complicated than thecalculations for Damage and Attack Speed.


Round Cleverness up to nearest 10
Divide by 1000
Add 0.01


Example:


Cleverness = 516


0.01 + 520/1000 = .53


This does not seem to workas wellwhen Cleverness gets far from 500.Further testing is needed.


This is useful when picking what sample to put into theMental slot. If you want higher To Hit and don't care so much about Mind Pool, just choose the sample with the highest Cleverness, ignoring Intelligence. If you want to lower CL, you want low Courage and low Intelligence, since Intelligence determines the Mind Pool. I don't know how this will affect Specials when re-sampling clones. It won't affect the Specials of the current clone.

grelgen
Mon Dec 22, 2003 11:00 pm
#2

this has to be wrong. my data alone (being with much lower numbers than your example) point to a more complicated equasion. here ar my numbers:


0.25 87 9.32 348 0.002873563
0.26 94 9.69 361.53 0.002765957
0.28 131 11.4 467.85 0.002137405
0.33 208 14.4 630.30 0.001586538
0.36 248 15.7 688.88 0.001451613
0.38 289 17 760.52 0.001314879


collumn 1: tohit


collumn 2: Cleverness


collumn 3: square root of cleverness


collumn 4: c2/c1


collumn 5: c1/c2


as you can see, the equasion cannot be linear. when graphed, it looks like something may be cubed or cube rooted. though i cant tell.




BE?
Anarrion
Mon Dec 22, 2003 11:16 pm
#3

I did point out that: "This does not seem to workas wellwhen Cleverness gets far from 500.Further testing is needed."Clearly from your numbers, the equation I provided is way off for very low Cleverness. To Hit seems to max out around 0.75 and the minimum may be around 0.2 (Those who do lots of re-sampling, which I don't, can tell you more on where it bottoms out). The further from 500 you get in Cleverness, the flatter the curve becomes. It only seems to be linear around 500 Cleverness.
grelgen
Mon Dec 22, 2003 11:22 pm
#4

yeah, it seems that the dip in the curve happens right in the middle of my data. Im sure that is what it is.



BE?
Anarrion
Sun Dec 28, 2003 3:36 am
#5

cjohnk has come up with a much better calculation:


To Hit = 0.19 + cleverness/1500

grelgen
Sun Dec 28, 2003 7:15 pm
#6

looks good with a couple rounding errors. i'll post it.




BE?
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