Bio Engineer Archive
Thread: Farewell and good luck to all of you
Anyway, thanks for all of the help you guys have given me in my relatively short time here. Hopefully, they give BE some lovin..... you guys deserve it for all that you tolerate.
/curtsey
noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ![]()
promise you'll come back when they get it fixed? and best of luck to you until then ...
Dor
Don't blame you. Pet crafting is alsowhat I do and I prided myself for doing it well.
I thought about respec'ing out of BE but SWG combat doesn't interest me. I play other games for combat that are fast paced and exciting. SWG combat is slow and tedious. I play SWG to craft animals and keep the creature handler profession happy. If SOE doesn't fix animal crafting by the time my subscription comes due I won't be renewing. I have no purpose to be here otherwise.
Respec extension is nice I guess, but pretty worthless to me if they don't fix BE.
Until Pet crafting is fixed, I shall spend most of my in game time on my Jedi.
LloydPickering wrote:
...Shame to see another one go...I myself am lurking and not bothering to give much input on these boards...I suppose I've seen the futility in it.
Until Pet crafting is fixed, I shall spend most of my in game time on my Jedi.
I'm more or less with you on this one Lloyd. I can't see much point in posting when so much is still up in the air. I'm a little worried that the respec period will end, and BE will still be broken.
I don't really know what to do with my master profession of 1 1/2 years now. I'd love to make stims, but I have never earned enough in this profession to afford the cost of becoming a 12-pointer. It is frustrating to lose all my experience to relative newcomers to the profession, but I don't know how their investment in SEA's could have been protected otherwise. I'm afraid to risk my valuable and rare DNA until I know it won't end up in a level 200 creature. I already lost most of my premade pets to destructive level reassignments. Meat required to make tissues was selling at 70 cpu the last I saw. I am almost afraid to put together nutrients out of it, since it puts the break-even price at about 2K each. I don't know if chefs can afford to pay that much just for me to break even, much less 2.5K to allow a 25% profit. Seeing my load of petstims made with rare-spawn high-quality fish harvested so tediously by my entire guild over a long period of time turn into +700 heals that only the pet owner can use almost made me cry.
Shortly before the combat upgrade, I supplied our guild tailor with 1000 sets of +25 combo myoflex. That was a huge load of eggs. She deleted her character in disgust after the CU went live.
I sold some of my meat stocks and made more profit from that than I made in the last 6 months as a BE. I think BE will come into its own some day. But I suspect all of us who stuck it out through thick and thin (and pathetic profits) will not be the beneficiaries of that. I hope that at least the crafting doctors who came over can benefit. It would be a shame to see both populations decimated by an effort to make the game more fun.
I'm seriously considering dropping BE. But by the time I make my decision, I'll probably be required to grind out the next profession to do it. Respec was supposed to protect us from these changes, but respec will end before we have enough information to decide.
Meat prices are coming down. There's no way they can sustain their premium prices. Supply is greater and demand is lower. You can craft decent stims without being a 12 pointer. If you're not trying to run a super-global pharmacy you can have some fun with them. Maybe keep a small supply stocked on a vendor in your shop and go for the convienence sales. Take some comfort in knowing that all non-combat professions took a large hit, and by sticking with it you're potentially helping some other CH or tailor make it through.
Now for the pessimism. The pet-stim fiasco IMHO is the epitome of why I should give up. They knew in TC the pet stims were losing their power. They let it go through in the conversion. They then picked some values to set all pet-stims to as a fix. That number is not only much lower than what they were previously, but is much lower than what they would be using the exact same resources to remake them! It wasn't even a rebalance, it wasn't even a nerf, it was an ignored bug and quick unresearched fix. 475 for a Stim C and 700 for a Stim D. How'd they get those values, and who picks them?
The same people re-designing our entire pet-crafting process picked them. With such a glaring oversight before they just can't be trusted to make these decisions on their own.