Bio Engineer Archive

Thread: Tissue question

Drachan
Thu Aug 07, 2003 1:03 am
#1

I will finally hit Novice BE later today (took longer than I thought) and I'm a bit curious how tissues work. As far as I know (correct me if I'm wrong) they are skill enhancers for clothing. Is it just that you throw certain things in the pot and press boil to get x result or is the enhanced skill random?



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-Apokalypse-
Thu Sep 11, 2003 3:24 pm
#2

Some tailor items require identical Reinforced Fiberplast panels. From what I understand, you cannot currently make tissues in a factory. Do tissues have serial numbers? Is it currently possible to create these panels without tissues from a crate?



Thanks!!

InsomniaRado
Thu Sep 11, 2003 4:45 pm
#3

Tissues do have serial numbers. And no, you cannot create tissues from a crate. So, by extension, you cannot create identical panels with tissues in them. That means that an article of clothing that requires identical panels will have to use un-enhanced panels.


--Insomnia

Ray-Tarded
Sat Sep 27, 2003 10:07 pm
#4

Can BE's make tissue with +5 medicine use or higher? If so, can i wear clothing made with this tissue and use stims as a Non-Medic?



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Ray-Tarded

Former bounty hunter.. former master ranger.. former Master Artisan..
Now what will the holocron say next..
Ray-Tarded
Sat Sep 27, 2003 10:13 pm
#5

NM, just saw the answer on another post.



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Ray-Tarded

Former bounty hunter.. former master ranger.. former Master Artisan..
Now what will the holocron say next..
Ray-Tarded
Thu Oct 09, 2003 3:39 am
#6

Hello Bio-Engineers!


I have a question about your tissues. Does your +melee defense Tensile release tissue work?


If so how many are needed for tailor items, and what kind of mod do they provide?


Thanks for your time.




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Ray-Tarded

Former bounty hunter.. former master ranger.. former Master Artisan..
Now what will the holocron say next..
TeufelhundSoldat
Tue Oct 14, 2003 5:11 am
#7

Hi to all fellow Bio-Engineers. I have a few questions that I hope you can answer for me. Forgive me if they have been asked and aswered already.



My first question is about factories. I know that we get 1/10 exp for items made in factories if we are standing near, have it targeted and dance an Irish Jig, but only if done on Sundays. My question is will I get the proper UXP from factory Suppliments if a Chef uses them in his factory?



Also, I havent really dealt with the Tailoring Tissue line yet, and could use a tidbit of info. When making items for tailors how many Tissue items do they need to make one item. Say a tailor wants to make a shirt for an Entertainer. How many units of the Myoflex would I need to give him? Just one unit per clothing item? Or does it take more?



Thanks for the information.




Teufelhund
Intrepid
Synister Yet Noble Guild Leader
SYN City Dantooine
Caruso
Thu Oct 16, 2003 6:32 pm
#8

Hello, I have just a quick question and I can't seem to find a straight answer. I keep hearing about a +25 cap on tissue mods. Now is this cap per article of clothing made or TOTAL amount you can have at one time. I grinded my way to Tissue 4 and am almost to Engineering 4 (I wanted to wait till I had experimentation way up to begin crafting tissues full time). I just want to know what to say when I approacha Tailor to make mask scent clothing for me using my tissues. Thanks in advance guys, any help would be great.



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Caruso,

Tal-N
Thu Oct 16, 2003 6:42 pm
#9

Its the total. Thus if you wear a +15 pants and shirt it'll say +30 but you'll only get +25 in reality.



Tal-N Chratk
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Caruso
Thu Oct 16, 2003 9:01 pm
#10

gotcha. thanks for the clarification.



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Caruso,

yakc
Fri Jan 23, 2004 10:32 am
#11



greetings!


my question pertains to experimental mods for tissue. i am hoping to collect the resources required for making some tissue, but am unclear on what qualities are most important. for example i see that on most tissue, mod 1 or mod 4, whatever that means, looks for flavor, oq, and pe. does that mean that flavor is the most important, or are they all important, in no particular order? do these qualities affect the origonal craft, or just the experimental stage? i would guess both. my personal experimentation into this hasn't really revealed anything to me yet, because i always begin with a marginal, or amazing success, and experimentation is volitile too, so i can't even really compare oranges to oranges here. any advice would be very helpfull. thanks, to anyone replying here!!



sig TBD
yakc
Fri Jan 23, 2004 10:33 am
#12

lol, looks like i need a lesson in posting threads too



sig TBD
Shiznizio
Tue Dec 28, 2004 12:33 pm
#13

I feel like a super noob asking this but I hear that when a weapon is altered with a krayt tissue it can be super powerful. Example: A flamer can hit for over 10k if it has a good Krays tissue in it correct? if that is true can all commando weapons have this? On the weapon itself it says Max dmg 1150, but when altered can hit A LOT more.


Gorax bones or spider fangs...do they do the same or similar effect as Krayt tissue? Thanks



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