Bio Engineer Archive

Thread: Problems with crafted Deuterium Enhancers

drmidnight
Sun May 22, 2005 1:22 pm
#1


I wasn't sure where to post this exactly... but...




I recently made a batch of 1022 effectiveness deuterium enhancers and sold some to a Master CM . He was doing about 300 a tick with my enhancers. However, he was doing the EXACT same damage with some pre-CU 750 effectiveness enhancers. Is this intended? He was using these items directly from his hot bar. If this is working as intended, why use the best resources to craft these things?....

Message Edited by drmidnight on 05-22-2005 03:24 PM



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Dorelli
Sun May 22, 2005 1:43 pm
#2






drmidnight wrote:


I wasn't sure where to post this exactly... but...




I recently made a batch of 1022 effectiveness deuterium enhancers and sold some to a Master CM . He was doing about 300 a tick with my enhancers. However, he was doing the EXACT same damage with some pre-CU 750 effectiveness enhancers. Is this intended? He was using these items directly from his hot bar. If this is working as intended, why use the best resources to craft these things?....

Message Edited by drmidnight on 05-22-2005 03:24 PM





I will try and make some soon and test to give a definitive answer unless someone else knows the answer. I'd be interested in this as well.






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

MataHairy
Sun May 22, 2005 1:46 pm
#3

There is a +/- 50 point varaiation on fire and poison. So unless you do a lot of throws, you might now notice the difference. I recently tested different strength neurotoxin enhancers(I havent posted the results), and there WAS a difference in the damage.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
JediJokka
Sun May 22, 2005 4:14 pm
#4

I have a similar question. I am new to the proffession and just finished crafting one set of the Deuterium enhancer with 780 effectiveness and a set of Neurotoxin enhancers with 843 effectiveness. I tried them out with my master cm toon...what i noticed was that i was doing 200-330 with out my enhancers and using magic (no meds at all) and with my newly crafted enhancers that took me all day to track down the resources and get the best i could i afford (spent about 1.3 mill on em) i do the same amount of dmg per tick...where is the advantage of crafting these? i mean i did notice an increase on my bacta spray and my bacta toss but non on my enhancers...is this the way it's suppose to be? whats the point of crafting em if with magic you do the same dmg and for free?


Like i said I am new and there might be somethign i might be missing.


Thanks for your help.





You are not drunk if you can lay on the floor without holding on

Jokka - Jedi
WaR
In the absence of peace...only WaR exists
MataHairy
Sun May 22, 2005 7:08 pm
#5

I get about 20% increase (on average) in tick with my enhancers. They are 1000+ power though, See the following for the data:


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=51645






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Reacer
Wed May 25, 2005 4:30 am
#6

I have Neurotoxin Enhancer with 1250+ power in my shop...



Plz offer auctioned items into my be-tissues vendor at WP in my sig...thx!

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Kivrin
Wed May 25, 2005 4:54 am
#7


MataHairy wrote:

I get about 20% increase (on average) in tick with my enhancers. They are 1000+ power though, See the following for the data:

Click for the Matta



Message Edited by Kivrin on 05-25-2005 07:55 AM



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

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