Bio Engineer Archive

Thread: Would This Be Interesting????

Psychopyro80
Wed May 25, 2005 2:01 pm
#1

With the new additions to armor, should BE Tissue Cloths now affect Armor. My reasoning behind this is an even more specilized armor crafter. Say you are a ranger/Scout/BE your armor could have added help with Mask Scent and Terrian Negoation. You could add Ranged and Melee Defense to further help Tanks in combat. Adds Med Healing mods to a docs Armor (because clothing would not be a viable option in combat). It would also give Tailors a secondary market type for their Synth Cloths and RFP. They could even just make it so that certain mods con only be used in certain armor types.

Anyone think this is a good idea?



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Aleskander
Wed May 25, 2005 2:47 pm
#2






Psychopyro80 wrote:
With the new additions to armor, should BE Tissue Cloths now affect Armor. My reasoning behind this is an even more specilized armor crafter. Say you are a ranger/Scout/BE your armor could have added help with Mask Scent and Terrian Negoation. You could add Ranged and Melee Defense to further help Tanks in combat. Adds Med Healing mods to a docs Armor (because clothing would not be a viable option in combat). It would also give Tailors a secondary market type for their Synth Cloths and RFP. They could even just make it so that certain mods con only be used in certain armor types.

Anyone think this is a good idea?




I think we talked about this way back when...I know I had long discussions with an AS friend of mine about it, oh, almost two years ago.



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droid327
Wed May 25, 2005 3:19 pm
#3

It originally did, but the devs felt it made armor too powerful by giving you so many spots for mods. They decided clothing and armor should be a tradeoff between mods and protection



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Psychopyro80
Wed May 25, 2005 4:57 pm
#4

My only thing was is that doctors for one do not have any weapon skills in their arsenal, therefore if they allowed medical skills to be implanted, this would help. Also BEs can't be a high level and therefore (being certd for recon armor [not sure if this is a bug]) could have extra mods for mask scent or for defense because BE offers no defense mods at all. Also would help rangers who do not have alot of SP left over to get extra defense mods from a 3rd elite class. It seems like this could at least balance some of the issues if they are not gonna change it.



Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
Spazzers
Wed May 25, 2005 5:23 pm
#5

It is a good idea and I can see a need but it has been discussed and asked for many times. The developers have pretty much put the kabosh on the idea long ago. Maybe it's time to re-evaluate the idea since the game is so drastically different now.



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