Bio Engineer Archive
Thread: Please Fix Enhancements
Message Edited by Schlum on 05-23-2005 03:29 PM
The time it increases in so small, who would craft buffs just to get a couple minutes extra.
Most groups now have a doctor anyways.
Schlum
Schlum wrote:
The time it increases in so small, who would craft buffs just to get a couple minutes extra.
Most groups now have a doctor anyways.
And that would be why I don't bother crafting any enhancers. The only time I would craft them is if it is a custom order and the client provides the resources.
I've found that after telling them exactly what the "enhancement" does and then providing a list of the resources required for one crate. Well, let's just say that I don't think I'll be crafting enhancers anytime soon.
Schlum wrote:The time it increases in so small, who would craft buffs just to get a couple minutes extra.
Most groups now have a doctor anyways.
Schlum
... which is exactly the reason why most med crafting BEs only bother to make CM enhancers and instant stims.
Agree
Plz make enhancer more needed....
I want to sell more Doc Enhancer ![]()
And docs would love to buy them if it helped ![]()
Docs have 2 skills trees for buffing, and 2 skill trees for healing
It limits the doc prof a great deal when half their skills aren't in demand
Even if they increased the time with enhancers to say 2+ hours, with only 10% stat benefit, is fine imho
I used to spend 10s of millions on buffpacks and enhancers, now nothing ![]()