Bio Engineer Archive

Thread: Please Fix Enhancements

Schlum
Mon May 23, 2005 3:12 pm
#1


I made some nutrient injections with 1233 effectiveness and I still only get a 10% enhancement.


I get a 10% enhancement with the default move. Why on earth would anybody go through the crafting process to make these enhanced versions?


I read somewhere that they are working as intended. Okay. I made a 600, 800, and 1233 effectiveness injection and they all do exactly the same thing. Does that seem to be working properly?


I wasted a lot of time making new components just so I could craft some things because I like crafting; and I was extremely disatisfied with the end result.



Schlum


Message Edited by Schlum on 05-23-2005 03:29 PM

Psychopyro80
Mon May 23, 2005 3:34 pm
#2

They increase time only. They are apparently not meant to enhance the buff any further. My guess is it is an attempt to make sure that buffs do not get out of hand.



Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
Schlum
Mon May 23, 2005 4:00 pm
#3

The time it increases in so small, who would craft buffs just to get a couple minutes extra.


Most groups now have a doctor anyways.



Schlum


Greywulf0
Mon May 23, 2005 4:35 pm
#4






Schlum wrote:

The time it increases in so small, who would craft buffs just to get a couple minutes extra.


Most groups now have a doctor anyways.






And that would be why I don't bother crafting any enhancers. The only time I would craft them is if it is a custom order and the client provides the resources.


I've found that after telling them exactly what the "enhancement" does and then providing a list of the resources required for one crate. Well, let's just say that I don't think I'll be crafting enhancers anytime soon.





Do you seek intelligent discussions of MMOs, free from moderating influenced by marketing or advertising? Come to RLMMO.com
Eskie
Mon May 23, 2005 5:12 pm
#5



Schlum wrote:

The time it increases in so small, who would craft buffs just to get a couple minutes extra.

Most groups now have a doctor anyways.

Schlum





... which is exactly the reason why most med crafting BEs only bother to make CM enhancers and instant stims.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Reacer
Wed May 25, 2005 4:26 am
#6

Agree



Plz make enhancer more needed....


I want to sell more Doc Enhancer





Plz offer auctioned items into my be-tissues vendor at WP in my sig...thx!

DSD FanShop - For the Rich and the Famous
WS : AS : BE : Chef : Architect : Artisan
-4115 3420 near Theed, Naboo
12pt Master BE Arri
Dark Jedi Guardian Torasada
Grimhand
Thu May 26, 2005 7:19 am
#7

And docs would love to buy them if it helped


Docs have 2 skills trees for buffing, and 2 skill trees for healing


It limits the doc prof a great deal when half their skills aren't in demand


Even if they increased the time with enhancers to say 2+ hours, with only 10% stat benefit, is fine imho


I used to spend 10s of millions on buffpacks and enhancers, now nothing






Izu - Master Scounter


Page 1 of 1
Previous Next