Bio Engineer Archive

Thread: Has anyone noticed this about Experimentation?

Bryced
Mon May 23, 2005 9:47 am
#1

I got 12points and no matter what i do the product comes out the same. Amazing doesnt matter anymore i guess. As an example, im making Stim D's right now. Stats are 1184 with 20 uses. I get these identical stats with, great assembly, great effect and great charge and i get the identical stats with all amazing experimentation.


I am also noticing this with components. Save some bespin port and assembly food and craft schematics in 30seconds...the stats seem to be the same.



Srry if this is old news, i am new to the proffession but was very surprised by this.


Big-Stu

Bryce


Corbantis



Bryce - Jedi
Big-stu


Auction Winnings can be delivered to Market of Troy Vendor on Lok, Praetorianus -2003 -2235
PinaColada
Mon May 23, 2005 11:21 am
#2






Bryced wrote:

I got 12points and no matter what i do the product comes out the same. Amazing doesnt matter anymore i guess. As an example, im making Stim D's right now. Stats are 1184 with 20 uses. I get these identical stats with, great assembly, great effect and great charge and i get the identical stats with all amazing experimentation.


I am also noticing this with components. Save some bespin port and assembly food and craft schematics in 30seconds...the stats seem to be the same.



Srry if this is old news, i am new to the proffession but was very surprised by this.


Big-Stu

Bryce


Corbantis




I'm noticing that also. With the exact same materials, I seem to be capped at the healing stats and *maybe* at best I would get one more use if I get an "amazing" during the experimentation phase versus only getting "great"s.
Ojes
Mon May 23, 2005 11:36 am
#3

The observation is generally true. Since the charges have such a tight range, it is unlikely that one additional point will make a difference in the number of charges. The maximum power is determined entirely by the resources and subs that you use. Amazing successes only allow you to get there slightly quicker. The issue that you are pointing out is that there is nothing terribly useful to do with the point you saved.


Now, the same is not necessarily true when you are making schematics for subcomponents. It has been established long ago that all subcomponents carry fractional charges (and power), so 2 schematics that both say 2 charges are not the same. The one that was experimented to a higher percentage may afford you another charge in the final product in the right situation...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Rogue1970
Mon May 23, 2005 11:37 am
#4

Stats are capped based on the resources you use up to the 100% maximum for whatever item you are making. It 'normally' takes 10 points to go from 29% to 99%, if you get all 'good' experimentation rolls. All Greats MAY bring you down to 9 points used. All Amazings could shave 1-2 points of experimentation off what you need.

The extra points are only useful if you have two lines to experiment on, such as 'Power' and 'Charges' as it leaves a few left over to experiemnt the less valued stat (charges in this example).

A 10 pt BE making a Stimpack will be able to get the EXACT same stats on Power, but the 12pt would have more charges on his packs.



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Bryced
Mon May 23, 2005 4:49 pm
#5


good info,,tyvm.



big-stu


bryce





Bryce - Jedi
Big-stu


Auction Winnings can be delivered to Market of Troy Vendor on Lok, Praetorianus -2003 -2235
Eskie
Mon May 23, 2005 5:10 pm
#6

The problem is you are maxing out the power line with either 9 or 10 points (depending on if you got an amazing success), but that additional point does not carry you to the next level on charges. The charges range from 0% to 100% is generally pretty low, so 1% gained does not equal 1 charge gained, but more like 1/20 charge.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
MataHairy
Mon May 23, 2005 7:45 pm
#7






Bryced wrote:

I got 12points and no matter what i do the product comes out the same. Amazing doesnt matter anymore i guess. As an example, im making Stim D's right now. Stats are 1184 with 20 uses. I get these identical stats with, great assembly, great effect and great charge and i get the identical stats with all amazing experimentation.


I am also noticing this with components. Save some bespin port and assembly food and craft schematics in 30seconds...the stats seem to be the same.



Srry if this is old news, i am new to the proffession but was very surprised by this.


Big-Stu

Bryce


Corbantis





Yes, and no.


An amazing success on assembly doesnt make a better product than great success.


Enough amazing successes on experimentation (usually 4 or more boxes) will usually let you fill up a line with 1 less point, thus allowing you to experiment more on charges etc.


For the most part, you can max power on all medical items in 10 points. The extra 2 points (or 3 if enough amazings) are nice to increase charges. Sometimes you can benefit by getting close to the max, but not finishing the last box. For example if you got to 1181 on your stims and had 1 box left to experiment, you could chose to leave it at that strength and dump the extra points into charges. Amazing successes will usually help there.







Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Dorelli
Tue May 24, 2005 1:33 am
#8


A very very long time ago, a friend of mine who was a droid engineer and master artisan said to me that if you get an amazing success, it could bump up the final stats. I have always remembered this and I never saw it - i guess that that must have been what he was talking about and that it doesn't happen in BE?





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Eskie
Tue May 24, 2005 1:51 am
#9



Dorelli wrote:

A very very long time ago, a friend of mine who was a droid engineer and master artisan said to me that if you get an amazing success, it could bump up the final stats. I have always remembered this and I never saw it - i guess that that must have been what he was talking about and that it doesn't happen in BE?





That would be a "critical success", they are supposed to be in-game, somewhere Ive read about one, but they are extremely rare.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Aleskander
Tue May 24, 2005 4:07 am
#10






Eskie wrote:





Dorelli wrote:


A very very long time ago, a friend of mine who was a droid engineer and master artisan said to me that if you get an amazing success, it could bump up the final stats. I have always remembered this and I never saw it - i guess that that must have been what he was talking about and that it doesn't happen in BE?








That would be a "critical success", they are supposed to be in-game, somewhere Ive read about one, but they are extremely rare.





I've never seen one. I made our mayor put research center back on our city. It costs me a couple of million credits once in a while, but helps with experimentation a lot.


I haven't noticed assembly helping anything. Doesn't matter if it's amazing or good the base stats are always the same.





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Nema0879
Tue May 24, 2005 4:17 am
#11






Eskie wrote:





Dorelli wrote:


A very very long time ago, a friend of mine who was a droid engineer and master artisan said to me that if you get an amazing success, it could bump up the final stats. I have always remembered this and I never saw it - i guess that that must have been what he was talking about and that it doesn't happen in BE?








That would be a "critical success", they are supposed to be in-game, somewhere Ive read about one, but they are extremely rare.





Farstar had an AS get 44% stun I think maybe higher not sure with the resources we had by getting a critical success, In addition ... amazing successes are still very importnat when making abecs - but thats because, to me even if its only 1 extra power or 1 extra charge ... It's worth it to me


Plus, when making powerups I see a significant importance with double amazing successes






~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


MataHairy
Tue May 24, 2005 7:04 am
#12






Eskie wrote:





Dorelli wrote:


A very very long time ago, a friend of mine who was a droid engineer and master artisan said to me that if you get an amazing success, it could bump up the final stats. I have always remembered this and I never saw it - i guess that that must have been what he was talking about and that it doesn't happen in BE?








That would be a "critical success", they are supposed to be in-game, somewhere Ive read about one, but they are extremely rare.





I've had them (I think) but never noticed them. I can think of at least 3 or 4 occassions where the product experimented unusually high. But I go throught the assembly stage so fast, I dont bother to read what the outcome was. It's nice when that happens on components that you are making schematics for.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
BranWheatKillah
Tue May 24, 2005 7:48 am
#13

How is a BE getting 12 points? Isn't 10 our max since we don't have experimentation tapes?



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