Bio Engineer Archive
Thread: Problem With food additives
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WarStyner
Thu Jun 23, 2005 4:19 pm
#1
Has any BE/Chefbeen able to make intelligent Nanonutrients that are higher then 115. I was able to make them 118 and 119 pre CU. i have never had to make new since backstock. Thanks for the input.
I8TheWorm
Thu Jun 23, 2005 5:22 pm
#2
WarStyner wrote:Has any BE/Chef been able to make intelligent Nanonutrients that are higher then 115. I was able to make them 118 and 119 pre CU. i have never had to make new since backstock. Thanks for the input.
I made some 116 and 118's postCU... the resources I used were not only uber, but belonged to the chef I made them for
Aleskander
Fri Jun 24, 2005 6:54 am
#4
you should be able to make 115's with 950+wood, 900's organics and mediocre meats.
Ojes
Fri Jun 24, 2005 4:57 pm
#6
http://home.houston.rr.com/hobiewan/Seska/swg/TissueCalc.html
Using that site as a guide, I was able to come up with a very precise evaluation formula for wood/flora/meat. The formulas are slightly different depending on whether you are making MNS/BSN/INN, but the base formula I use for evaluation in swgcraft is:
FL100 PE150 OQ150
If the above is over 3200, then it is likely worth considering. Note that this formula is equally correct for flora and meats when it comes to MNS production, but not so for BSN and INN (though they are nearly identical in ranking, but much more complicated).
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