Bio Engineer Archive
Thread: New to pet crafting need some hints
panino76 wrote:
Hi guys,
made a BE pet, but I would like to know how far I am from an acceptable result.
These are the stats:
Pet: Durni
CL: 54
Health: 6354
Health Regen: 51
Armor: 4524
To hit: 43
Defense value: 122
State Resistance: 33.0%
Critical Hit: 3.29%
Critical Save: 1.33%
Damage: 81-342
Thanks a lot to anyone could post a comment or suggestion. Any hint really greatly appreciated.
This seems a lot like what I'm making to be honest. Some people have suggested that a higher aggro bonus is good ... (disclaimer: I'm not the games' premier pet making BE myself, I just do what I can and try not to get killed too much, tending to treat the pets as data for equations rather than proper things that people might want to have and be fond of).
The values I marked in green you have no control over. They are used in part to determine the level and then when you've made your pet and it's tamed and called - at some point during ownership these values are adjusted to the game's stock values for that particular combat level.
Some people have gotten the health a bithigher by using DNA from elite donors.
Dor
Thanks a lot m8, this is really helpfull. Any hint on how obtain a good level 10 pet and what could be the stats?
Thanks again
Message Edited by Kaomond on 06-27-2005 04:41 PM
From the publish 17 patch notes copied and pasted ...
- Hardiness: Health
- Endurance: Health Regen Rate
- Fortitude: General Protection (Base Armor)
- Dexterity: Defense Value
- Cleverness: To Hit Value
- Power: Min/Max Damage
- Intellect: Reduces the effectiveness of intimidated, stun, dizzy, and blinded state effects.*
- Fierceness: Adds a small chance for each attack to be a critical hit.
- Dependability: Adds a small chance for the creature to absorb half damage on a hit (critical save).
- Courage: Aggro generation bonus added to normal attacks.
they didn't say they were going to auto-adjust the green ones ![]()
think the one you want is courage ...
dor