Bio Engineer Archive

Thread: New to pet crafting need some hints

panino76
Mon Jun 27, 2005 2:16 am
#1


Hi guys,

made a BE pet, but I would like to know how far I am from an acceptable result.

These are the stats:


Pet: Durni

CL: 54

Health: 6354

Health Regen: 51

Armor: 4524

To hit: 43

Defense value: 122

State Resistance: 33.0%

Critical Hit: 3.29%

Critical Save: 1.33%

Damage: 81-342


Thanks a lot to anyone could post a comment or suggestion. Any hint really greatly appreciated.



________________________________________________________
Artax Wavingwalker
Owner of [WI] Keren Mall
Located on Naboo @ 1292 3707 (900m from Keren Starport)
(Stocklist coming soon)
Please deliver to 3193 -3144 (Dark Forge - Corellia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dorelli
Mon Jun 27, 2005 4:07 am
#2




panino76 wrote:


Hi guys,

made a BE pet, but I would like to know how far I am from an acceptable result.

These are the stats:


Pet: Durni

CL: 54

Health: 6354

Health Regen: 51

Armor: 4524

To hit: 43

Defense value: 122

State Resistance: 33.0%

Critical Hit: 3.29%

Critical Save: 1.33%

Damage: 81-342


Thanks a lot to anyone could post a comment or suggestion. Any hint really greatly appreciated.





This seems a lot like what I'm making to be honest. Some people have suggested that a higher aggro bonus is good ... (disclaimer: I'm not the games' premier pet making BE myself, I just do what I can and try not to get killed too much, tending to treat the pets as data for equations rather than proper things that people might want to have and be fond of).


The values I marked in green you have no control over. They are used in part to determine the level and then when you've made your pet and it's tamed and called - at some point during ownership these values are adjusted to the game's stock values for that particular combat level.


Some people have gotten the health a bithigher by using DNA from elite donors.


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

panino76
Mon Jun 27, 2005 4:13 am
#3

Thanks a lot m8, this is really helpfull. Any hint on how obtain a good level 10 pet and what could be the stats?


Thanks again





________________________________________________________
Artax Wavingwalker
Owner of [WI] Keren Mall
Located on Naboo @ 1292 3707 (900m from Keren Starport)
(Stocklist coming soon)
Please deliver to 3193 -3144 (Dark Forge - Corellia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kaomond
Mon Jun 27, 2005 4:29 am
#4

That's a failry good stat creature you've made mate, aggro could be a little higher as said before, but overall a nice pet, as to CL10 pets check THIS thread.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



panino76
Mon Jun 27, 2005 8:24 am
#5

Which is the parameter that express the "aggro"?






________________________________________________________
Artax Wavingwalker
Owner of [WI] Keren Mall
Located on Naboo @ 1292 3707 (900m from Keren Starport)
(Stocklist coming soon)
Please deliver to 3193 -3144 (Dark Forge - Corellia)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kaomond
Mon Jun 27, 2005 8:41 am
#6

Aggression as far as i know is factored by power.

Message Edited by Kaomond on 06-27-2005 04:41 PM




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Dorelli
Mon Jun 27, 2005 11:51 am
#7

From the publish 17 patch notes copied and pasted ...


  • Each of the following DNA traits now affect new attributes:

    • Hardiness: Health
    • Endurance: Health Regen Rate
    • Fortitude: General Protection (Base Armor)
    • Dexterity: Defense Value
    • Cleverness: To Hit Value
    • Power: Min/Max Damage
    • Intellect: Reduces the effectiveness of intimidated, stun, dizzy, and blinded state effects.*
    • Fierceness: Adds a small chance for each attack to be a critical hit.
    • Dependability: Adds a small chance for the creature to absorb half damage on a hit (critical save).
    • Courage: Aggro generation bonus added to normal attacks.

  • they didn't say they were going to auto-adjust the green ones


    think the one you want is courage ...


    dor





    Dorelli Deacon of Bloodfin server
    RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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