Bio Engineer Archive
Thread: Lvl 51 Slice Hound -- How does it rate(comments please)
Pretty decent actually. For a level 50 that is.
I've been doing alot of experimentation this week and paying close attention to the stats and maximums. I figure the max stats for a level 70 is around;
Physical Attributes
- Health- Around 7500-8000
- Armor- Around 4500-5000
Prowess Attributes
- Regeneration- Around 80
- Defense- about 180
Intelligence Attributes
- Accuracy- Somewhere around 180
- State Resist- around 30-35%
Psychological attributes
- Critical Save- around 8-10%
- Aggro Bonus- Around 30-35%
Power Attributes
- Critical hit- around 10%
- Damage- about 150-500
Keep in mind, I think these are the theoretical maximums for a level 70. I've only been testing the new system over the past 3 weeks. These values are only based on my results. Some people may have broken these barriers, though I'm sure most experienced BEs will agree the caps are verynear these values.
Compare your level 50 to these stats and I'd say you have one mean animal for a level 50!
QuantumArtist wrote:
Pretty decent actually. For a level 50 that is.
I've been doing alot of experimentation this week and paying close attention to the stats and maximums. I figure the max stats for a level 70 is around;
Physical Attributes
- Health- Around 7500-8000
- Armor- Around 4500-5000
Prowess Attributes
- Regeneration- Around 80
- Defense- about 180
Intelligence Attributes
- Accuracy- Somewhere around 180
- State Resist- around 30-35%
Psychological attributes
- Critical Save- around 8-10%
- Aggro Bonus- Around 30-35%
Power Attributes
- Critical hit- around 10%
- Damage- about 150-500
Keep in mind, I think these are the theoretical maximums for a level 70. I've only been testing the new system over the past 3 weeks. These values are only based on my results. Some people may have broken these barriers, though I'm sure most experienced BEs will agree the caps are verynear these values.
Compare your level 50 to these stats and I'd say you have one mean animal for a level 50!
Those numbers all together maybe a bit high, but seperately with other stats lower will be about right, so far i have found with CL70's i have made they i can experiment them up to 6.6k health, 4.7k ae, 105 to 400 damage, if i try to exp any higher it always comes out as CL72+, so yeah individually them numbers are about right for the caps but all together in one dna template would probably push it over CL70.
Kaomond wrote:
QuantumArtist wrote:
Pretty decent actually. For a level 50 that is.
I've been doing alot of experimentation this week and paying close attention to the stats and maximums. I figure the max stats for a level 70 is around;
Physical Attributes
- Health- Around 7500-8000
- Armor- Around 4500-5000
Prowess Attributes
- Regeneration- Around 80
- Defense- about 180
Intelligence Attributes
- Accuracy- Somewhere around 180
- State Resist- around 30-35%
Psychological attributes
- Critical Save- around 8-10%
- Aggro Bonus- Around 30-35%
Power Attributes
- Critical hit- around 10%
- Damage- about 150-500
Keep in mind, I think these are the theoretical maximums for a level 70. I've only been testing the new system over the past 3 weeks. These values are only based on my results. Some people may have broken these barriers, though I'm sure most experienced BEs will agree the caps are verynear these values.
Compare your level 50 to these stats and I'd say you have one mean animal for a level 50!
Those numbers all together maybe a bit high, but seperately with other stats lower will be about right, so far i have found with CL70's i have made they i can experiment them up to 6.6k health, 4.7k ae, 105 to 400 damage, if i try to exp any higher it always comes out as CL72+, so yeah individually them numbers are about right for the caps but all together in one dna template would probably push it over CL70.
Oh, good point! Forgot to mention that.
One trick I've been playing with is to use lower level DNA for the Psychological stats, since they're benefits are near negligable anyway. I've found that using 75 level DNA on all the other areas and level 50 or even lower DNA for my psychological stats will often net me these ranges on every area EXCEPT the psychological stats. Its nice for making thatvery premium level 65-70combat pet.
Trust me, you wont even notice the loss of the Psychology stats. So use your worst DNA there so you can pump up the other stats and still come out with a nice pet. I've also used this trick with nightspider (level 4) DNA and come up with some great lower level pets!
Just a tip.
novakaine wrote:
On cl 65-70 pets I've been able to get the health as high as 8900 and state resists up to 100%
did you raise those pets? Typically I can get my pets with deeds that high, but when I raise them, their stats get set down.
My bet is that the physical stats were the only good ones in their DNA. You can do something similar by sampling a Narglatch for the physical stats, and then use utter garbage DNA for all the other stats. The result is a pet with 8000 health, but no armor, regen, defense, attack, and very low damage.
On that note, let me say that 8k health does not a good pet make!
I'll take a pet with about 5k health, 4.5k armor with 65+ regen, and about 100+ defenseover a pet with a monster health pool but garbage defenses any day!
QuantumArtist wrote:
My bet is that the physical stats were the only good ones in their DNA. You can do something similar by sampling a Narglatch for the physical stats, and then use utter garbage DNA for all the other stats. The result is a pet with 8000 health, but no armor, regen, defense, attack, and very low damage.
On that note, let me say that 8k health does not a good pet make!
I'll take a pet with about 5k health, 4.5k armor with 65+ regen, and about 100+ defenseover a pet with a monster health pool but garbage defenses any day!
Armor ensures your pet takes less damage, regen allows your pet to replace health in combat (effectively making the healthpool last longer), and defense keeps them from taking hits in the first place. This kind of pet will last much longer in combat then the 8k health only pets I've seen some BEs producing.
Stats from a sample pet:
Lvl 69
Health 8890
Regen 610
AE 3600
ToHit 167
Def 200
State Resist 95%
Crit 4.54%
CritSave 2.68%
AggroBonus 8.32
Dam 85-353
Ranged: yes
I think you will have to agree that there is no yard trash in this pedigree.
Message Edited by QuantumArtist on 06-27-2005 12:47 AM