Bio Engineer Archive

Thread: Accuracy and Damage

QuantumArtist
Mon Jun 27, 2005 12:42 pm
#1


I would like to open a topic about the importance of Damage vs. Accuracy.


The real question here is what is really more important, if you have to give one up in the hopes of lowering a pets level. Every experienced BE realizes that sometimes you have to sacrifice in some stats to get a nice pet at a lower level. Its also well known that a pets aggresiveness stats (which determine a pets damage and critical hit chance) weigh HEAVILY on the pets level.


So, the question is, becausedamage and critical chance weigh so heavily on the level of the pet,is it really worth amping up? When you need to ensure your pet stays at a lower level, can you replace raw damage with say... mental stats like cleverness, to increase your pets damage by insuring it hits more often?


I've done some testing and it appears that cleverness has a much less dramatic effect on pet level then power, and yet can still ensure your pet has excellent damage capacity by allowing it to hit more often.


Not to mention, even at very high power, a pet still cannot match a master players damage capacity... 500/hit is pretty weak. What I've noticed is that these pets hit for less damage then a player, but more often then most players... so wouldnt their chance to hit actually be more important then their damage/hit?


Consider also, that the highest damage per hit I've been able to get on a pet is around 500-600, is it so bad to give that up and go for a pet that maybe does 200-300 which hits more often? Especially when you consider how heavy 500-600 damage/hit effects your pet level...


My best results have produced a few level 10 pets that have about 4k health, 2k armor (my best), 80 def, 80 accuracy but only 80-120 damage. Of course, this pet is better suited to take damage then to give it, but I put no experimentation into aggression which I think allowed me to make this pet a level 10, and wouldnt this pet be able to dish out damage fairly effectively thanks to its accuracty even though it has a low damage rating?


Thats the question... it appears to me that accuracy is better then power when it comes to making low level pets which can still deal out some damage. What do you think?



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Dorelli
Mon Jun 27, 2005 2:58 pm
#2

By accuracy, are we speaking of the 'to hit' value?


Because I'm just confused about how we are supposed to affect the 'to hit' value (this is what cleverness controls isn't it) when the second time or so the pet is called, that value auto-adjusts to a standard vanilla value 'appropriate' for pet level.


As for damage ... i'm thinking about the reports that pets with over 500 damage get an invalid status when they are full grown and wondering if you'd also read those posts?


dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

PlainWhiteSocks
Tue Jun 28, 2005 12:28 am
#3

I think it's a matter of figuring out the average percentage increase in hits at each level of accuracy. Usually this can be more easily measured by finding percentage misses.

For example a pet with 300 max damage with a 15% miss rate vs a pet with 200 max damage with a 5% miss rate. It may not seem like it, but the 300 max damage pet is far more desireable since it is going to output more damage in any given time period. The raw numbers for 100 strikes are 25500 for the 300 max damge pet, and 19000 for the 200 max damage pet. Sure the 200 max damage pet only missed out on 1000 points of damage in 100 strikes as opposed to 4500, so it is more efficient, but the total damage dealt is far less. In fact if you rase the damage to 250 at a 5% miss rate vs 300 at a 15% miss rate the 300 damage still produces more damage in 100 strikes using raw numbers (23750 vs 25500).

I think the miss rates for pets have a narrow range for the min and max. Something like a 4-10% spread. With the worst having around 10% while the best having miss rates around 4%. I could be way off the mark here as the only thing I'm going on is the occasional combat log I look through.



Corbis
Kauri
Ex-Master Bio-Engineer
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