Bio Engineer Archive

Thread: Pet Size pleeeeez!

Cephalo
Tue Mar 23, 2004 12:55 pm
#1

It really bugs me that animal size has no correlation to a creatures toughness. In nature, size is a big advantage in a creatures ability to defend itself. Obviously, it's not the only factor, but it's a major one. There are too many properties that are attached to a specific 'skin' rather than the creatures stats. I would really like us BE's to be able to control our pet's size by changing the health bar. I have a hard time accepting that I can make a dachsund sized bearded jax that eats rancors for breakfast. I think there's nothing wrong with seeing a large or small creature, and guessing that their health points probably reflect their size to a large degree.

I also want the sound changed to reflect size as well. A baby huf dun should not be creating major earthquakes, just because he's a huf dun. I also would like the 'stompyness' turned down a notch. Large animals tend to have a slower gait, so a big thundering sound is fine without 'boomityboombooobbbbboomitybooombbbbb' etc. as if the creature was a ten-thousand pound centipede.

Here's are some relationships I'd like to see:

Creature Size = health - (action/10)
Creature Speed = action - (health/10)
Creature Step Volume = health - (action/10)
Creature Roar Pitch = health - (action/10)
Creature Roar Volume = damage

I think it would be great to see this kind of visual and auditory feedback on the animals we create.
Page 1 of 1
Previous Next