Bio Engineer Archive

Thread: Skill stacks

Bendi_James
Tue Mar 23, 2004 12:24 pm
#1

Hard to know what to believe on this issue. TH gave an explanation on Bonuses/Enhancements not too long ago. I believe the "effective" max is +25 on any Enhancement/bonus.Anything over and above that is wasted and non-counting. Also, the +25 modifier will not add to the cap of an eliteprofession. So, to my understanding, master doctors get a +100 on wound/enhancement healing. If a doctor were to wear a hat that had a +25 enhancement to this particular attribute, he would recieve no benefit at all....just an expensive hat. However..........and this is a big however........


I could be way off on this...pleas pipe up if I am. I would like to understand this better myself.


Who and whereare the resident,forum veterans that can explain this better?.........for all concerned?


Gneedle
Tue Mar 23, 2004 1:11 pm
#2

Hey guys. I'm under the impression that this guy was mistaken and his experiment was off a little andi don't have the means to test it myself.


A medic was donig buffs today and told me that he had 3 seperate peices of clothing that added on to his med bonus. I told him taht you coudl only mod +25 past base skill and he told me that he had tried it and had gotten 1700 buffs iwht a +25 hat and 1900 with 3 +25 articles of clothing.Did this get changed last patch and nobody tell me?


Gneedle <DoomSayers>

Kauri

Master Bio Engineer

Master Heavy Swordsman



Gneedle -Kauri
RSF-KOK


Spider: The boy's weird, Channon. You should trade him in. Or sell him for salvage.

Channon: Yeah, right. Take advice on relationships from a man whose ex-wife won't come out of cryonic freeze until he's dead...

Spider: Who told you that?

Channon: You did.

A pause.

Spider: Silence. I am watching television.

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