Bio Engineer Archive

Thread: Your Non-CH Pet Formulas

BakoBitz
Mon Mar 22, 2004 11:44 am
#1

Hi there, I'm a relatively new BE, and have just spent the last half hour looking for non-CH pet recipies here on the board. I apologize if I missed a key thread, but I could only find one formula, using dashers and hurton pups, and while this looks like a very good one to use, I was wondering what other formulas people have come up with, and are willing to share.


This would be for creating non-CH pets that can actually be tamed under the current rules, of course. It might be nice to have formulas using creatures from different planets, in case you need to whip one up quickly. I'm currently working on a recipe using swarming and lesser dews, but HAM is still just shy of 3k, so I'll wait 'till I've perfected it better before publishing it here.


Thanks!


- Vexa
BakoBitz
Mon Mar 22, 2004 11:51 am
#2

p.s. What do you charge for your better non-CHpets?
Xorqon
Mon Mar 22, 2004 4:11 pm
#3

While I don't have a new recipe for non-CH pets, I can tell you what I charge. For average, normal non-CH pets I charge 30k. If the pet is a little below average I'll go to 25k or even 20k, and if it is above average I'll go to 35k.


Just for reference, average (to me) is:


4k/3k/2k HAM...10-15% kin or ene (with a vuln)...Specials: at least 1 (dizzy, crippling, etc.) =30,000 creds


My good ones end up with:


1k-2k more total HAM... 15-20% kin or ene (but no vuln)... 2 specials =35,000 creds





Mendel - Master Bio-Genetic Engineer

"Everything that has transpired, has done so according to my design."
- Emperor Palpatine
BakoBitz
Mon Mar 22, 2004 4:29 pm
#4

Thanks for the pricing info. I've been using the dasher/dasher/pup/pup/pup formula, experimenting one box on health and mental, and I usually get a pet around 3800-3900 Health (less action and mental), 0-15 kinetic and blast, and maybe a dizzy strike. They're good pets, but I know people are doing better. Any tips would be appreciated!


Thanks again,


Vexa


Octarion
Mon Mar 22, 2004 6:48 pm
#5

I guess I am charging Low For Mine Then. I can Make a Pretty Weak lvl 9 or 10 Dune Lizard With Crippling Stike and Intimidation. I put it on myvendor for 12K yesterday. Still hasn't sold. Although not many people access my vendor.


I figured it only cost me the price of a ticket to go out to dathomir and gather the DNA. All the meat I had from before.


Oh Well,


-Aidry


P.S.- I've Found that Malklocs On Dathomir Wield Some Good DNA for Non-CH pets. Might Want To Check That Out



-Aidry Alaksar
Novice B.E./Rifleman
Radiant Server
Lives in Shadow Fortress On Rori,
Home Of The Shadow Legion {TSL}
Stop By And Check Out My Selection Of B.E. Goods
Armeno
Tue Mar 23, 2004 12:30 am
#6

Pricing, IMO, really depends on the effort involved. Making first generation formula pets is easy, and can be well worth the money too. just charge cheap, you can make a bunch of pets per travel to say dantooine.


(remember now you can call droids and everything without camps I have a crafting droid out as I sample, then craft on the fly to keep inventory usage low)


You can also make grossly overpowered nonCH pets by using multi generational DNA, creatures like merek harvesters can be used to gain very high kinetic resist on pets, while keeping the level low over several generations. making these pets takes much more DNA and time though. Additionally overpowered pets will most likelybe nerfed in the future.


Since no one knows what the future acceptable stats on nonCH pets will be its tough to say whats going to be valid/invalid eventually. But right now its possible to put in a lot of work and get some exceptional nonCH pets. Charge an arm and leg for those, and charge less for the formulaic one gen nonCH pets.


example: multi gen pets I've gotten upto 9K health 7K action 3K mind, 53% kinetic resist. doubt it will last past a nerf, but its worth for grinding is huge, so charge accordingly.


Overall, price according to basic economics and you can't go wrong: if you sell pets faster than you can make them, then increase price. If you're sitting on a huge stock of pets that won't move, drop price Server dictates price, see what the most you can get is, and go from there.


Sylnia Pulnvo






Lyrn & Sylnia Pulnvo of Scylla
MercIndustries - Naboo in the city of Morningthaw § 6280 5640
Armor-Clothes-Food-Furniture-Meds-Structures-Tools

teshma
Tue Mar 23, 2004 12:42 am
#7

Hi,

Octarion, pretty sure the Dune Lizard is an "Agressive skin" so only a CH 2-x-x-x can use them.

It's a shame as I love the Vesp skin but thats also classed as agressive. There is a list of the agressive/non agessive in the FAQ.

As for non-ch at the moment it's vd/pup for 15K as its only single generation with easy to get DNA, for harder DNA and multi-gen it would be more.
BakoBitz
Tue Mar 23, 2004 8:30 am
#8






Armeno wrote:

example: multi gen pets I've gotten upto 9K health 7K action 3K mind, 53% kinetic resist. doubt it will last past a nerf, but its worth for grinding is huge, so charge accordingly.






Thanks for the information, everyone.Concerning prices, I agree that you have to go with what the market will bear. A lot of this has to do with supply -- if you're the only one making decent non-CH pets with any reliability, of course you can charge more for them. I also appreciate the 'crafting on the fly' thing now that we can call droids anywhere -- sure saves me dragging around a backpack full of huurton pup DNA.


Armeno -- would you share a general formula for the sort of pet you're talking about? I'm a master, but still new to the profession, and have yet to figure out the logic of resampling. If you could just give an idea of how you go about it, I could start experimenting myself. Obviously not looking to make a lot of 9k health cl10 pets, but would like to know I can (or at least use it as a way to figure out multi-gen sampling).


Thanks again!


Armeno
Tue Mar 23, 2004 9:39 am
#9






BakoBitz wrote:

Armeno -- would you share a general formula for the sort of pet you're talking about? I






For Non-CH or low end CH pets best thing to do in my opinion is get a nice kinetic resist and make everything else vulnerable. Also get damage as low as possible. At this level of creature about the only thing they're good for is tanking PvE. Theres some great information in the faq sticky above about how each dna slot affects the stats of the creature.


But basically what I do is grab some dna with high kinetic resist and low to the others, like merek harvesters, or delerious merek avengers. (endor is my favorite spot, sure theres other stuff on other planets though) Then use this in the first two slots and put some low level junk dna with vulnerabilities to everything, or even better everything except kinetic in the other slots. You may or may not need experimenting, mainly guess and check until you get the hang of it. Then after this initial combine, you should have a fairly low level pet with decent kinetic resist. Resample it, and repeat the above procedure, but use this new resampled dna as the "junk" in the combine. Keep going until you minimize the attack damage and any other stats you don't care about. Every time you resample old clones the stats decrease a bit, so you can easily decrease attack damage to the minimum by sampling and recloning over and over.


Uses a lot of dna and takes awhile. Its not very scientific, but if you have a special order or craft for your guildies then you can come up with some great creatures. Visit www.swgcreatures.com you can search for high kinetic resist creatures by planet. The searching criteria on that site is fantastic.


Sylnia Pulnvo

Scylla




Lyrn & Sylnia Pulnvo of Scylla
MercIndustries - Naboo in the city of Morningthaw § 6280 5640
Armor-Clothes-Food-Furniture-Meds-Structures-Tools

Cygnusx11
Tue Mar 23, 2004 10:00 am
#10

Hi all,


For the pricing.... why dont u use the BE Calculator... its a good ref. for pricing pets...


If u try it with a regular CL10 VD,VD,HP,HP,HP (4k,3k,2k, 14Kin, 10Eng, 50Dmg etc..)


u get 47K $...


Last night, i did a run on dantoine and produce 10 Cu pa .. (no Cl11... hehe ).


I put them in my vendor on coronet and spam my vendor adresse with the description of my Cu pa..


I went to bed... next morning.... ALL SOLD (each 45K)


Right now .. the demand for Cu Pa and Bantha are crazy...


Good luck


CygnusX1


ArmAvan
Tue Mar 23, 2004 1:24 pm
#11

I must say, I use the Dasher/Hurrton pup recipe and rarely charge more than 10k. I did try selling them for 25 - 30k, but often got no takers. I felt kinda bad charging so much for pets which are so easy to make. I don't have a vendor, so I have to resort to spamming, which gets kinda tedious. If they are CL 9 or less, or the stats aren't as good as I expected, they go on the bazaar for 6k. Typically, my pets have 1.5 - 3.5k HAM, a little kinetic and maybe 1 special.



Arm Avan'kaa,
Bio-Engineer 3 2 4 4:
Master Creature Handler:
Carbineer 0 0 3 1
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