Bio Engineer Archive
Thread: A suggestion for making CL10 pets and squashing the invalid pet check system?
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Bendi_James
Tue Mar 23, 2004 3:32 pm
#1
This may have already been suggested but, how about the devs just make usa cut-and-dryCL10 template? Whatever high level creature DNA you put into it, will give you the max attributes fora CL10 DNA combine. Experimentation for certain attributes would be null if, it is already maxxed by way a of high-level creature DNA. If you put low level DNA into it then you get to experiment it up to its max if you can reach it. Most of you will deem this cookie cutterish.....yeah, it is. It seems easier to me to try and develop a system of set parameters forCL10 specifically, than try and run the wholegambit ofcreatures. This seems like one of those issues where no one is going to be happy, no matter what the devs do.
Granted, I realize this takes all the creative genius out of making CL10 pets.
In return, I am asking that the devs leave the rest of the CH level pets out of the validity checks.
Seems like a fair trade to me....what do you guys think? No flames, just suggestions. 
Spazzers
Tue Mar 23, 2004 3:40 pm
#2
As long as the specials remain a variable its not a horrible idea. I would say its sad that an idea such as this would need to be suggested to make up for a crafting system that doesn't work properly.
There are still enough combinations of specials to remove a little of the cookie cutter feel to it.
Bendi_James
Tue Mar 23, 2004 4:15 pm
#3
Agreed. The "specials" categories should remain untouched.
I still beg the question, "Spazzers, is the new crafting system still live on Naritus?"
What's going on over there?
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