Bio Engineer Archive
Thread: Why don't BE's have skill tapes
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shaglyyk
Tue Mar 16, 2004 10:12 pm
#1
I dont know if this has been adressed or not but why are there no skill taps for bio engeneers like expermintation and assembly. this is one of the most important perfesions now just wondering why these are not in the game. thanks
fubar2150
Wed Mar 17, 2004 5:55 am
#2
I second that a boost to crafting like all other crafting professions get would be great
Intrepid1888
Wed Mar 17, 2004 9:51 am
#3
I think BE's should be able to craft skilltapes.
For clothing attachments, synthetic cloth crafted by a tailor would be required as a subcomponent.
For armor attachments, fiber panels.
For clothing attachments, synthetic cloth crafted by a tailor would be required as a subcomponent.
For armor attachments, fiber panels.
obeewan
Wed Mar 17, 2004 4:47 pm
#4
The standard answer has been "Because the BE profession was initiated after all the final gamplay rewards and such were implemented."
A better question perhaps?
Why can't med+ tapes work for us
Delbon_Clinion
Wed Mar 17, 2004 4:58 pm
#5
obeewan wrote:The standard answer has been "Because the BE profession was initiated after all the final gamplay rewards and such were implemented."
So because we were apparently added to the game as an afterthought we're less deserving of the bonuses other professions get? I think that position is a crock of BS, and I think the devs ought to get their rears in gear and give us the same rights and privileges the other professions currently receive.
/raises clenched fin
BIO-ENGINEER POWER!!!
Fd3sBass
Wed Mar 17, 2004 5:19 pm
#6
/raises clenched fin
BIO-ENGINEER POWER!!!
/mini-rant on
/agree 100%;
/raises clenched paw;
/innatewookieroar;
/heathit3 to devs
WAKE UP DEVS
/end mini-rant
Luterin
Wed Mar 17, 2004 6:06 pm
#7
And on the same topic, I haven't seen any BE Crafters apron.. Just tons of Tailor,Chef,Doctor and Architect ones..
Shivash
Thu Mar 18, 2004 5:32 am
#8
Basically For some reason the dev's just plain havn't gotten round to adding BE stuff to the galaxy. Another item on the list is a BE trainer for player cities.
HoustonTaylor
Thu Mar 18, 2004 6:35 pm
#9
/agree we need experimentation tapes and we need to be able to make tissues that go into making them (ok well maybe we dont need too, but itt would be cool!)
Triplet
Fri Mar 19, 2004 6:01 am
#10
Well, in addition to the experimentation skill tapes, there should be sample dna skill tapes.
Tathace
Fri Mar 19, 2004 10:02 am
#11
i like to tell myself that BEs are soooo cool, we don't need no stankin' skill tapes...
betrayal137
Sat Mar 20, 2004 5:25 am
#12
<smack>
stop deluding youself! we're the red-headed step-child of the crafting family. we're way more fun than a lot of the others, but won't ever make as much money.
XyberViri
Sun Mar 21, 2004 12:00 am
#13
you dont need skill tapes for crafting the only thing we should need tapes for is getting dna,
Crafting already allows you to be a alechmist of dna
Edit: btw i mean you can roughly just create a new clone and respamle its dna.
Message Edited by XyberViri on 03-21-2004 01:01 AM
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