Bio Engineer Archive
Thread: Lots of Questions from a New BIO
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JeCy
Sat Jun 26, 2004 3:42 pm
#1
Hi people,
After playing for a year i have decided to jump into the BE prof. First off let me say i know what im doing when it comes to crafting. I have been and not just grinded, Aritsan, armor, arcitect, Chef, Droid engineer, and dabbled in but didnt master tailor. Weapon smith is the only one i havent tried. I even was a Combat medic but didnt make stuff to sell.Anyway im just saying this soo you know i understand what crafting is all about.
Oky soo on to my Q's for you experianced Bio's
Im not very far along as of yet but soo far to me that hasnt mattered.. 0-1-1-1 and i have already made what i thought was a really nice pet. I was acually quite surprised at its out come.
I made a few with poor DNA from chuba, flaps, kaadu, spiders.. most came out in the 100-300 ham nothing speical,, well i lvl to sampling 1 and hit dant Bol's pikcets, yavin mamailians, magax, anglers, mites, string tails,,, and got some what i thought was nice DNA.. I had trouble sampling with fail rate and the other stuff jjsut ran all over and i got tired of chasing them soo i wnet back to naboo to wonder in the swamp. there i foiund some vermok and flampuset.. been having lots of fun.. Im not grinding,, im aucally trying out different combos too see what happens. Any i used the best DNA i had..i think it was average qaulity,.,. used my one point of exp in umm i forget but its the second box from the bottom.. looked at it, said ok lets make a Kwi !
well i put in the floral and meat and DNA thingy and click build,, and presto my Kwi was made.. i was stoked.. to me it was pretty nice for a total newbie bio
My Kwi lvl 16
Health 4429
Action 2957
Mind 3179
Kinetic 25
energy 30
cold 7
attack speed 2.25
to hit .23
damage 120-130
specail stunning Strike
Im gonna give him a try with my CH 0-2-1-2 seams like a nice pet, A better than the lvl 12 i was using
oky soo on to my Q's
1, to me after this little experiment, the lvl of your bio expermintaion doesnt seam to effect your quality of the pets you make, just the DNA you use??
2, if i had more exp points that i sunk into what ever,, would that have raised the lvl of the critter to say 17-18- 20+?? using the same DNA template?
3, Does it matter which DNA you put in what box. or what order you fill the 5 boxes?
4, To me this pet would be a great lvl 15 pet, is there anyway i can reduce the lvl and keep the stats the same?
5, if i make say 5 of these, and then sample, and make one pet with that DNA howdoes that effect the new DNA template?
6, does High qaulity DNA make for a higher lvl pet as oposed to low from the same creature type or does it jsut make the stats differnt but lvl the same?
Im just looking for some basic answeres to get me going in the right direction of the mutant petsi make inmy mad scientist lab. Id much rather have tips into directions and not, just take this this and that.. and poof you have this...
Btw what do you think of my first go at making a pet ??
Thanks for your time,
Je'Cy Dax
Kevm
Sat Jun 26, 2004 3:59 pm
#2
Let me just add 1 more thing. I applaud your desire to learn the profession as you are going through it, as opposed to just grinding up to master as fast as you can and then being completely clueless. Its a very refreshing change.
JeCy wrote:
oky soo on to my Q's
1, to me after this little experiment, the lvl of your bio expermintaion doesnt seam to effect your quality of the pets you make, just the DNA you use??
Actually, the amount of experimentation points matter a lot. More EXP points means you can make up for weaknesses in your DNA by increasing certain stats. The quality of the DNA is a little bit different. Each creature has certain stats and the better the quality of the DNA the closer you will get to these 'wild' stats. The lower the DNA the lower the stats will be for any given creature. Now, the higher the stats are on the DNA dictate how high the CL will be for the final pet.
So as an example if you were sampling Creature X and had all Average DNA, the overall stats would be lower and the resultant CL of the pet woud be lower than if the DNA was Very High Quality. (baring any changes to experimentation)
Something else to realize is the quality of the commbine also affect how much experimentation you'll be able to do before any of your stats reach a 'cap'. The better quality to more room to experiment you have.
Something off this question but also important. DO NOT waste good flora or meat resources during pet creation. The quality of these resources means absolutely NOTHING as far as pet crafting is concerned.
2, if i had more exp points that i sunk into what ever,, would that have raised the lvl of the critter to say 17-18- 20+?? using the same DNA template?
Generally speaking yes. The more experimentation points you use the higher the final CL will be (barring and failures). Now where you put your points also matter more than others. Agression raises the damage which seems to have a larger affect on CL than Psychology.
3, Does it matter which DNA you put in what box. or what order you fill the 5 boxes?
The order you fill the boxes does not matter. But the DNA you put into each box is very important. There's too much information to list here, but if you check the FAQ it will help you greatly! Here's the link to the article:
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=70471#M70471
4, To me this pet would be a great lvl 15 pet, is there anyway i can reduce the lvl and keep the stats the same?
5, if i make say 5 of these, and then sample, and make one pet with that DNA howdoes that effect the new DNA template?
I'll answer 4 and 5 together since they relate. If you make a clone and its CL is higher than you wanted, you can do what's called 'generational cloning'. Basically this means taking DNA samples from the Clone Deed and using that DNA to create another clone. If you only use DNA from the first clone then, depending on how you spend your experimentation points, you should be able to create a pet that will have slightly lower stats and a slightly lower CL.
BTW. You wouldn't need 5 of these to make a second gen clone. You can get up to 5 (or so) samples from the clone deed (depending on your Sampling level)
6, does High qaulity DNA make for a higher lvl pet as oposed to low from the same creature type or does it jsut make the stats differnt but lvl the same?
I think I answered this under your first question.
Im just looking for some basic answeres to get me going in the right direction of the mutant petsi make inmy mad scientist lab. Id much rather have tips into directions and not, just take this this and that.. and poof you have this...
Btw what do you think of my first go at making a pet ??
Very good first pet. Much better than the first one I ever made
Thanks for your time,
Je'Cy Dax
Message Edited by Kevm on 06-26-2004 06:01 PM
JeCy
Sat Jun 26, 2004 4:19 pm
#3
thanks a ton for you help.. was very informitive..
Now i know i dont need to add CH to my bio to sample and make second gen clones.Dead cloning will defeinatly help
Now ill just have to see if i need to drop chef to pick up some combat/ranger so help with my sampling, im gonna wait on this till i see how i do, and how often i die. I just made chef to take over a cantina which was not a fun grind at all.. and i thought BIO/Chef would be neat.. i like crafting, but im bored with the way crafting is take x-y-z exp this way,, and poof you have this.If i have troubles DNA sampling,, i may just just chef and have my buddy make me food to eat : )
btw i figured the meat/floral thing didnt matter as there is no exp on final exp.
Bio just seams soo much fun.. it includes all the stuff i love, wandering in the wilds.. exploring. hunting here, running there. I know im gonna love this.. ill come back and let ya know what else i can come up with in my Mad scientists lab !
Je'Cy Dax
teshma
Sat Jun 26, 2004 4:21 pm
#4
Hi,
From MY experiences :-
Muli-generational attemps are not worth it till Eng4 + due to high failure rate (others may of found different)
If you put 5 similar samples in without experimentation the output will be about half the stats (rough guess) not including the complexities of resists and armour etc. You then have to raise the stats to your requirements (or to there cap) via experimentation. So with 1 Exp point things are limited.
My favourite pets i made while learning the profession were made INVALID in some obscure and irrelavent pet check. (the more powerfull pets made afterwards made it through fine...)
good luck and happy creating
From MY experiences :-
Muli-generational attemps are not worth it till Eng4 + due to high failure rate (others may of found different)
If you put 5 similar samples in without experimentation the output will be about half the stats (rough guess) not including the complexities of resists and armour etc. You then have to raise the stats to your requirements (or to there cap) via experimentation. So with 1 Exp point things are limited.
My favourite pets i made while learning the profession were made INVALID in some obscure and irrelavent pet check. (the more powerfull pets made afterwards made it through fine...)
good luck and happy creating
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