Bio Engineer Archive

Thread: Give BEs the ability to genetically alter players!

Mavarus
Sat Jun 26, 2004 10:24 am
#1

I think this would give BEs and SWG players some more content. Like BEs that work for the empire to enhance their troopers. We could actually join the empire as a trooper, get tagged with a TX-22 name then enhanced by the BEs and sent on our way (always overt I might add). Just something to think about.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

ElectricPred
Sat Jun 26, 2004 10:50 am
#2

Lol, that'd be kinda hard to do. They could make some new storm troopers that BE's have to clone though. You'd buy the schematics with faction pts. Rebels could get some kind of new pets or whatever *shrug*.



Predator, Electric-, Woof'
- Melee Stacker, Dark Jedi, Master Smuggler -
= Imperial Legions =

Raptor2k1
Sat Jun 26, 2004 5:38 pm
#3

Maybe they could set it up further down the line so we can craft cybernatic implants, such as those featured in KOTOR...



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


ElectricPred
Sat Jun 26, 2004 7:54 pm
#4






Raptor2k1 wrote:

Maybe they could set it up further down the line so we can craft cybernatic implants, such as those featured in KOTOR...







Booyeah




Predator, Electric-, Woof'
- Melee Stacker, Dark Jedi, Master Smuggler -
= Imperial Legions =

Caal_Alerut
Sat Jun 26, 2004 8:04 pm
#5

They're always talking about how they want us to be interdependent. DEs or master artisanscould craft the components for the implants, and we'd have to make the actual implant for the players (sorta like we do with chefs and tailors).



Jabun
Lowca
Master Bio-Engineer / Creature Handler / Chef

JabunBio Labs - We clone it, kill it, AND grill it!
Vendor located in Elysium, Corellia (2028, -3340)
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