Bio Engineer Archive

Thread: TC Patch 11/26 Bugs and Issues.

Jamfl
Fri Dec 12, 2003 9:40 pm
#92

I heard this was happen and want to ask if it was true. Someone said that you can change the color of a clone when you make it is it true or not?



Medic / Novice TKA/Master Commando
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Gothmoanitae
BE 1042 Ch 1112 Rifleman 3001 shadowfire

"Die with Honor" Jamfl Tawor of Eclispe

"One who sets the entire army in motion to chase an advantage will not attain it." Sun Tzu
SpartanII
Sat Dec 13, 2003 1:06 am
#93

About this *Husk* thing, since your able to make a dewi lvl 10, could you just as well make a dewi lvl 40?



Vandan Vandel
------- Tempest ---------
- Helm's Elite Marines -
----------------------------

- I support a rollback and keeping & balancing the old combat system. (Note: Vague hopeful comment from after CURB... No hope of redemption now.)
...and making SWG a better place to be.
Kavedawg
Sun Dec 14, 2003 1:44 am
#94






Jamfl wrote:
I heard this was happen and want to ask if it was true. Someone said that you can change the color of a clone when you make it is it true or not?





you have a color palet to choose from when you combine the skin with your crafted DNA templet



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The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Sun Dec 14, 2003 1:50 am
#95

Could be a bug or issue



  • Some samples I have gathered give "unknown attack" for special attack 1


    • Grauls

    • Various Mantigrue

    • the "armored rat" on dantooine (although it has no armor rating)

I have posted the creatures found with this problem to the TC bug thread, tried to sample a frenzied graul but was sent to the clone center for my trouble, will try to give a definate answer later




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The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Sun Dec 14, 2003 3:08 pm
#96

the correct name of the "armored rat" I listed above would be the variation ofa quenker on dantooine.



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The sky hasn't fallen yet but dreams have already been shattered
Talthazar
Mon Dec 15, 2003 7:05 am
#97

Fyi, these are actually listed as unkown attack when you examine the creature, assuming you have enough ranger skill. It sounds like they are transfering to the dnaproperly, I'll see if I can find out what "unknown attack" is supposed to indicate.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Kavedawg
Mon Dec 15, 2003 7:45 am
#98

sorry to cause trouble, but this could be another possible issue, or just my senility kicking in


when examining creatures, some with have resists listed in a box labled "special protection" or something like that, then the remaining resists will be in a box labeled "effectivness" I am just wondering if the resists that are in the "special Protection" are weighed differently in combat, and if they are does it pass to the BE clones.


another possibilitywould bethat it's just the way SOE did things to make it easier for them to change stats on the higher level creatures of the same species (ie a graul and a Frenzied graul can have different resists in the "special protection" box but resists in the Effectivness box are common basetraits to all creatures of that species)


I was able to make a CL 49 Durni with light armor, so it seems that armor is passing to the clones and that there is no "upper limit" to the skins. I am still unable to test lower limits of the more difficult clones since I am only aBE with1-1-4-4 currently.


add the singing mountain clan rancor ( I think that's what it was) to the list of creatures with the "unknown attack" for special attack 1. I have not had a unknown attack pass to a clone yet, but there could be a CL limit on them, like the armor,to prevent a CL 10 pet with a super special. I have only been making up to CL 30 clones untill the rancor bunny


It looks like 30% of the resists will be lost when using "above average" DNA samples (I am not sure if BE's always had this loss) the Durni mentioned above suffered this loss, but I wasn't going to argue with the rancor about it's DNA quality.


I was able to make 1 clone that took special 1 from the Psycology slot and special 2 from the aggression slot. the end result was a clone that had crippling strike for both specials. Is this the way it should happen? orshould both specials come off of the aggresion sample?




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The sky hasn't fallen yet but dreams have already been shattered
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