Bio Engineer Archive

Thread: Interesting news about creatures and CH.

nilknoc60073
Tue Aug 02, 2005 10:29 pm
#66

i have a master creature handler master bounty hunter and mch with master bio e alt.


tho i am exited about the changes to mch prof. i am conerned for MBE i realy enjoyed the system pre CU i was able to sample certian creatures for the specials attacks to get the combo of attacks like dizzy,kd along with the high health damage, resistsand light armor we were able to make uneque and spacific purpose pets. now master BEs have no control over :to hit, def, armor these stats are controled by pet level. the stats we do control we all do pretty much the same no uniqueness once u fugure out the recipe every cl70 is the same give or take few stat points. just take a look in the bizzar and compare the be pets. i was hoping for the pet specials to come back so i can get off that wookie planet and sample some critters else where. dont get me wrong i am pleased with the added content for the mch. but in the same breath they have taken away content from the BE. i can only hope that the BEs will be able to sample dna and have a chance of cloning some of these new specials in their pets.


for me being a master bio engineer isnt about the money(i could care less for the med line it just clutter in my data bad) it about pushing the limits given to them. i have said this before tell a BE it cant be done and they will find away to do it. If they keep taking away are ways to customize pets they become more like animal crackers they look different but they all taste the same.





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Nilknoc Isea : Master Creature Handler, Master bounty hunter Gorath

Woloa Isea : Master Bio Engineer, Master Creature Handler Gorath
Nilknoc Goroth: Imperial pilot Starstrider


Feekal Madders : Deep Space Asteroid Bandit. Gorath
Carpal Tunnel Rebel Pilot Kettemoor
Anarrion
Wed Aug 03, 2005 12:06 am
#67








Kaomond wrote:


...once the patch has had its rough edges shaved off...







Problem is, what are they going to accidently shave off in the process. Devs should not be given sharp objects!
Seiryuu
Wed Aug 03, 2005 12:39 am
#68


currently, a BioE or CH can 'sell' a nonCH mount to another player, and that player can sit on it for a week to grow it, then have it trained as a mount. with xp-based growth, I suspect players will NOT want 'baby' mount-style pets to DIY grow.

When I asked if non-Handlers are able to get their pets xp, the response was 'no'. There is not even the possibility of do-it-yourself growth. Creature Handlers are the sole gate on this, so expect mounts to be prohibatively expensive.

Considering how cheap vehicles can be bought for, and the difference in perceived usefulness... well, I'll let y'all draw your own conclusions.



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