Bio Engineer Archive

Thread: questions

TIOImrahil1
Fri Feb 20, 2004 12:26 pm
#66

thanks

for the info
Barfalomue
Fri Feb 20, 2004 12:39 pm
#67






TIOImrahil1 wrote:

my question is

other than taking endless hours searching ever schematic and sub component schematic

is there a compiled list of materials i should be hunting for


What I did was compile all the "specialized" materials in an email, alphabetical order and emailed myself. This is not an instant solution...but, it helps train your brain to look out for certain things when you are browsing the bazaar.



now if there isnt a easiser way to compile this list

should i focus on the requirements for level 6 items


To me, there is no reason really to use anything less than the best quality items (LVL 6). Only thing I would do with the lower modules is if you get an order for an R2 that holds 10 items. Stack 3 lvl 4's rather than wasting your precious materials that are hard to come by that are required for LVL 6 items.


what items should i mass produce de and artisan


Electronic GP and Memory Modules. You will use tons and tons of these. Also Control Units, Droid Brains, ADV Droid Brains, ADV droid frame units, ADV Droid Motive Systems. Look through your schematics. Anything that has a "Factory" required item(s), those should be created in bulk using factories.


but to sum it up any help the community has to offer ill gladly accept



gorthaur / imrahil

proud member of exodus

starsider









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Lonkley
Fri Feb 20, 2004 12:48 pm
#68


Aluminum Conductivity/Overall Quality
Beyrllius CopperConductivity/Overall Quality
ChemicalOverall Quality
Dioxis Inert GasOverall Quality
Duralloy SteelConductivity/Overall Quality
Duralumin Aluminum Conductivity/Overall Quality
Extrusive Ore Overall Quality
Ferrous Metal Conductivity/Overall Quality
Fiberplast Overall Quality
Inert Gas Overall Quality
Lidium Extrusive Ore Overall Quality
Link-Steel Aluminum Conductivity/Overall Quality
Low Grade Ore Overall Quality
Metal Conductivity/Overall Quality
Neutronium Steel Conductivity/Overall Quality
Non-Ferrous MetalConductivity/Overall Quality
Sililastic Ore Overall Quality
Steel Conductivity/Overall Quality
Chemical Shock Resistance/Toughness
Ditanium SteelShock Resistance/Toughness
Duralloy SteelShock Resistance/Toughness
Duranium SteelShock Resistance/Toughness
Exrusive Ore Shock Resistance/Toughness
Ferrous Metal Shock Resistance/Toughness
Fiberplast Shock Resistance/Toughness
Metal Shock Resistance/Toughness
Non-Ferous Metal Shock Resistance/Toughness
Steel Shock Resistance/Toughness
Metal Overall Quality
Chemical Shock Resistance/Toughness/Overall Quality
Duralloy Steel Shock Resistance/Toughness/Overall Quality
Duranium Steel Shock Resistance/Toughness/Overall Quality
Ferrous Metal Shock Resistance/Toughness/Overall Quality
Fiberplast Shock Resistance/Toughness/Overall Quality
Low Grade Ore Shock Resistance/Toughness/Overall Quality
Metal Shock Resistance/Toughness/Overall Quality
Non-Ferrous Metal Shock Resistance/Toughness/Overall Quality
Steel Shock Resistance/Toughness/Overall Quality

Message Edited by Lonkley on 02-20-2004 11:50 AM



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TIOImrahil1
Sat Feb 21, 2004 10:47 am
#69

thanks again


those tips and that list were exactly what i was looking for
Julak
Thu Apr 15, 2004 2:41 pm
#70

i know thta many of you hate me right now because i have been an @SS latley, but i am sorry. and i have some questions that i need to ask. first is, waht is a hologrinder? what would a fair price for yavin4 resources? and finally, when you get buffs do your mission ratings go up also or do they stay the same? delta, sorry for being a thorn in your side. i promise to be more level headed from now on.



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
Spacey
Thu Apr 15, 2004 3:45 pm
#71

Mission level is based on the skill you have with a particular weapon. So someone halfway up the carbineer line would get stronger missions than someone with novice brawler. Grouping will also raise your effective level some.


Or you can just go to one of the advanced planets, they have default levels (32 for dantooine,lok and 40 for yavin,endor,dathomir)



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JBMat
Thu Apr 15, 2004 3:48 pm
#72

#3 - Missions and buffing. No correlation at all. Missions are based on the average weapons level of the person or group.


A noob with only marksman, no boxes, is going to get low missions. At the same time, I have no unarmed skill, I unequip my weapons, I get low missions. The higher up the boxes you go in a weapon skill, be it ranged or melee, means you get better missions. The more powerful the weapons, the better the missions.


Grouping can help, or hurt. I group with a Master Commando or Master BH, my normal level 25 missions go up to maybe 30. I group with a level 10 pet, they drop to 17 from 25, I do think that as the group number rises, even lower players get higher missions. 4 triple masters and a load of high pets were getting level 150ish plus missions, even tho the pets were not all that great.


It's the skill you have with the weapons you are holding, usually. On the adventure planets, you can have no weapons and draw a level 40 mission, tho I would not advise doing that without help.


JB

DeltaXi65
Thu Apr 15, 2004 6:12 pm
#73

Julak,


You're not a thorn in my side, and asking questions here is the whole point of this forum. I only get mad when you post negative stuff for no reason.


Ask as many questions as you like. It's what we do best here.


B





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Spacey
Fri Apr 16, 2004 8:10 am
#74

Regarding grouping with your pet: Unless it is a powerful pet, don't do it. Not sure what the grouping formula is, but if there are only two people in the group it is straight division so your level 10 petand you is (25+10)/2 = 17



---------------------------------------------------------------------
Colonel Rajha Al'Rajhiim
Former Commander, 3rd Imperial Marine Force Naboo
Emperor's Retreat, Naboo

*Buys Shadowbrak a beer*

Support the Pilot's Code of Conduct
http://forums.station.sony.com/swg/board/message?board.id=ngepilot&message.id=52737
Nadiel26
Tue May 04, 2004 12:05 pm
#75

is it posted anywhere specific resources we'll need at master and what stats are needed for resources? i already have my grinding resources secure so i'd like to start mining necessary resources while i'm grinding




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
Syfadeus
Fri May 07, 2004 3:54 pm
#76

1. What does 'leftover skill credits that can be spent on non-force related skills ' mean if no one character has enough skill points for all of the force skills?

2. just finished padawan box today, now facing 3.2 million xp apprentice box - what happens to all that xp if i dont get 3.2 mil xp by pub 9?



just hoping 2.5 million xp isn't going to be converted into skill points for non-force related skills only



Syfadeus ,Jedi,unlocked 12/11/03
BZebub
Sun May 09, 2004 7:47 pm
#78

speed cap is +100


no known accuracy caps exist.
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