Bio Engineer Archive

Thread: BE Clothing Question

FistMasterImp
Thu Jul 14, 2005 2:18 pm
#66

i saw that attachments unarmed damage will be useless if we havesome knuckler equiped


is this the same with BE clothes?


also will unarmed accuracy adn speed be useless with a kknuckler as well?



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Daikatsu
Thu Jul 14, 2005 2:24 pm
#67

Unarmed Damage only kicks in when you are weapon-less. Equip a knuckler and it becomes useless. BE Clothing Unarmed Damage is the same as any AAs or CAs...useless if used with a knuckler.

Unarmed Accuracy, Defense, and Speed mods from BE clothing, AAs, or CAs all work perfectly fine.

Now, if they would fix BE clothing so I can get some mods, I'd be really happy.



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Ten-96
Thu Jul 14, 2005 4:58 pm
#68

Thanks for the great post. I have a BE shirt with +16 Unarmed Damage. Now I know that I need to unequip my knuckles for it to work. Every little bit helps when you're a CL 16, working your way to TKA.



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Lotussutol
Thu Jul 14, 2005 5:00 pm
#69

I have a +18 unarmed dmg shirt and with no weapon equipped hitting a low lvl creature I do the same dmg with or without the shirt equipped...


I have not tried against a high lvl creature.
Ten-96
Thu Jul 14, 2005 5:03 pm
#70

I'll have to give it a try sometime tonight if I can. I haven't tried testing out the unarmed damage without knuckles. I'll have to give both a try tonight.



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soulsyphon
Sat Jul 16, 2005 7:41 am
#71

i cann't say that 7 + damage is bad thing , but is not all that great either , hardly worth doing it compared to useing +16 melee/ranged def clothing instead. besides you could always get a CA on it if there all 4 socket stuff then could say get CAs to unarmed damage, unarmed speed, general melee speed ( good to burn candles at both ends if you can :-) unarmed is melee) and unarmed def. Also i'm a trandoshan, this unarmed damage mods not working with tka weapons sounds like a bug, and want to know if the race bonus from trandoshan for unarmed damage +15 is also included in this. LOL wish there was a way to calculate what unarmed damage is with fists alone lol, would make this alot easier to find what is better for me.
rjtails23
Sat Jul 16, 2005 7:48 am
#72

trandoshan unarmed damage mod is DEFINITELY working, I 1 hit kill all CL 1's at CL 5 and do about 90 damage unarmed



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Mankind00
Sat Jul 16, 2005 8:44 am
#73

Keep in mind any equipable mod of Unarmed Damage is currently broken, however any innate bonuses (such as the Dosh species mod), foods & so on still work.



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Eleutherios
Mon Aug 08, 2005 10:25 am
#74

Hi! I had a question about BE Clothing. I have several pieces of healing efficiency clothing (namely a bandolier and a formfitting undershirt), but is there a way to make gloves have healing eff? Thanks!



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Nema0879
Mon Aug 08, 2005 11:34 am
#75


While this belongs on the tailor forums, the answer is no


You cannot make BE'd gloves, shoes or belts.

Message Edited by Nema0879 on 08-08-2005 07:35 PM




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MirthDragonfire
Fri Oct 21, 2005 2:53 am
#76

Firstly , I apologize as I feel I should know this as I used to be a busy Master Tailor, but I've been concentrating on CH for a few months now


-- If I already have a CH outfit with synth cloths that give me +25 bonuses , are there any further benefits by filling the 4 sockets with CAs ??--


I know +25 is the BE max , but I am having a real brainwave today as a fellow CH told me he is getting +25 from his suit, and +18 from CAs , which I thought was impossible


cheers,


Mirth




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Phendrena
Fri Oct 21, 2005 3:03 am
#77

While the mods might actully show on the skills screen your only getting the benfit from from the first +25.
So in your friends case the extra +18 wasted.





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ItemCreator
Fri Oct 21, 2005 3:05 am
#78

You can add 'Creature Taming' CA mods to the 'Taming Wild/Vicious Creatures' BE clothing as they are different skills and won't overwrite eachother.




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