Bio Engineer Archive
Thread: BE Clothing Question
FistMasterImp
Thu Jul 14, 2005 2:18 pm
#66
i saw that attachments unarmed damage will be useless if we havesome knuckler equiped
is this the same with BE clothes?
also will unarmed accuracy adn speed be useless with a kknuckler as well?
Daikatsu
Thu Jul 14, 2005 2:24 pm
#67
Unarmed Damage only kicks in when you are weapon-less. Equip a knuckler and it becomes useless. BE Clothing Unarmed Damage is the same as any AAs or CAs...useless if used with a knuckler.
Unarmed Accuracy, Defense, and Speed mods from BE clothing, AAs, or CAs all work perfectly fine.
Now, if they would fix BE clothing so I can get some mods, I'd be really happy.
Unarmed Accuracy, Defense, and Speed mods from BE clothing, AAs, or CAs all work perfectly fine.
Now, if they would fix BE clothing so I can get some mods, I'd be really happy.
Ten-96
Thu Jul 14, 2005 4:58 pm
#68
Thanks for the great post. I have a BE shirt with +16 Unarmed Damage. Now I know that I need to unequip my knuckles for it to work. Every little bit helps when you're a CL 16, working your way to TKA.
Lotussutol
Thu Jul 14, 2005 5:00 pm
#69
I have a +18 unarmed dmg shirt and with no weapon equipped hitting a low lvl creature I do the same dmg with or without the shirt equipped...
I have not tried against a high lvl creature.
Ten-96
Thu Jul 14, 2005 5:03 pm
#70
I'll have to give it a try sometime tonight if I can. I haven't tried testing out the unarmed damage without knuckles. I'll have to give both a try tonight.
soulsyphon
Sat Jul 16, 2005 7:41 am
#71
i cann't say that 7 + damage is bad thing , but is not all that great either , hardly worth doing it compared to useing +16 melee/ranged def clothing instead. besides you could always get a CA on it if there all 4 socket stuff then could say get CAs to unarmed damage, unarmed speed, general melee speed ( good to burn candles at both ends if you can :-) unarmed is melee) and unarmed def. Also i'm a trandoshan, this unarmed damage mods not working with tka weapons sounds like a bug, and want to know if the race bonus from trandoshan for unarmed damage +15 is also included in this. LOL wish there was a way to calculate what unarmed damage is with fists alone lol, would make this alot easier to find what is better for me.
rjtails23
Sat Jul 16, 2005 7:48 am
#72
trandoshan unarmed damage mod is DEFINITELY working, I 1 hit kill all CL 1's at CL 5 and do about 90 damage unarmed
Mankind00
Sat Jul 16, 2005 8:44 am
#73
Keep in mind any equipable mod of Unarmed Damage is currently broken, however any innate bonuses (such as the Dosh species mod), foods & so on still work.
Eleutherios
Mon Aug 08, 2005 10:25 am
#74
Hi! I had a question about BE Clothing. I have several pieces of healing efficiency clothing (namely a bandolier and a formfitting undershirt), but is there a way to make gloves have healing eff? Thanks!
Nema0879
Mon Aug 08, 2005 11:34 am
#75
While this belongs on the tailor forums, the answer is no 
You cannot make BE'd gloves, shoes or belts.
Message Edited by Nema0879 on 08-08-2005 07:35 PM
MirthDragonfire
Fri Oct 21, 2005 2:53 am
#76
Firstly , I apologize as I feel I should know this as I used to be a busy Master Tailor, but I've been concentrating on CH for a few months now
-- If I already have a CH outfit with synth cloths that give me +25 bonuses , are there any further benefits by filling the 4 sockets with CAs ??--
I know +25 is the BE max , but I am having a real brainwave today as a fellow CH told me he is getting +25 from his suit, and +18 from CAs , which I thought was impossible
cheers,
Phendrena
Fri Oct 21, 2005 3:03 am
#77
While the mods might actully show on the skills screen your only getting the benfit from from the first +25.
So in your friends case the extra +18 wasted.
So in your friends case the extra +18 wasted.
ItemCreator
Fri Oct 21, 2005 3:05 am
#78
You can add 'Creature Taming' CA mods to the 'Taming Wild/Vicious Creatures' BE clothing as they are different skills and won't overwrite eachother.