Bio Engineer Archive
Thread: Price Check
thnx 4 the help boys.
On valcyn, the resources required to make a 445 power stim will sell for more than 1k per stim... But if you're selling them that cheap, where's your vendor? I'm on my way ![]()
Wow!
Come to Starsider all, and find out the overpriced market ever ![]()
I can make 420/40 Bs, and charge a good 2k on them, and they will sell out within a few hours. It all depends on your server and the average person's wallet size.
http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=40861&page=1
Q-5.1: What should I charge for a building/harvester/piece of furniture??
A-5.1: Copy/paste from ZenDragonMLS -
"Find the vendors for many of the Master Architects on your server. Go visit them. Copy down the prices. Talk with miners and ask them where they get their harvesters and how much they pay. Check the Bazaar for furniture prices. Check the Trade Forum for your server.
Then sit down and figure out what kind of business *you* want to run. If you want to be a low-cost / high-volume guy, then figure out how you can keep your operating costs as low as possible and yet pump out lots of stuff (high-volume means you will need extra lots and/or people to mine for you). If you want to focus on furniture, then you need to make sure that your vendor always has a large selection on it and you need to advertise a lot. If you want to only service miners by making high-end heavy harvesters, then figure out the economics of *their* business and charge for your harvesters based on their payback (e.g., selling someone a money-making machine that never decays for an amount that they can earn back in 2-4 days is not a recipe for long-term success.)
You get the idea: price is only *one* aspect of your whole business model. Think through how you want to play and pick your prices to fit that model. Whatever you do, don't take some "rule of thumb" like "charge X credits per unit of resources that it takes you to build it" and call it a "business model". Take more control over your business than that."
Medium Gen House: 50k
Nuke: start at 70k add 10k for every +1 BER level
Heavy Mineral: start at 80K add 10k for every +1 BER level
yes... each server evolves a different ecconomy.
you are far better off asking archs on your own server.
i sell heavy extractors for 150k with no trouble at all. i have seen people from other servers say in posts of this type that they sell heavies for 110k all the way up to 200k for 13 BER..
so with such a wide range you will get here, it wont do you any good at all
i get my prices for heavy harvesters by multiplying their resource usage by 4, rounding to the nearest 5k.
Flora: 100k
gas: 90k
mineral: 110k
fusion: 105k
chem: 100k
water: 60k (x4 is actually 32k, but come on....60k is fair, i sold medium 10's for 45k)
all of those are BER maxed aswell. i'd sell for more if i could, i just dont have that many buyers as it is...need to advertise more. the customers i have now...always come to me to buy stuff, so i guess my prices are very good.
as for mediums....i think its very unfair for archs to be selling these for 18K! many people think that buying a heavy is better than a medium....well at 18k a piece (i ran into a guy on corellia selling them at this price)...it would take a long long time for you to get your money's worth. is that fair...18k? i think its ridiculous...even 30k. i sold my medium minerals for 55k (ber: 10).
The problem with asking for a price check is two-fold.
Even on the same server the prices are so different for each area... For example where my main store is I sell heavy BER 13 minerals for 135k which is about 5k under what anyone else sells them for on the planet pretty much. However, I just opened a store in another Player City and I went shopping around before hand and noticed prices were a lot higher there so I put them on my vendor for 155k and I sold all 7 in 3 hours. I guess the biggest thing you need look at is what the supply and demand for the item is and the convience for the shoppers. If you are setting up shop in a merchant town where it is a one-stop shopping experience you can probably get more for your merchandise than if you are in a player town with just one or two shops.
There is a lot more to pricing your items than just figuring out how much cpu you are going to charge.
With these prices my factories are running non-stop making walls just so I can try to get caught up. I get orders for 10 or more several times a week and it is hard to keep up while running 3 stores.
Thanks,
You can produce *exactly* the same product as the next architect on your server, but if YOU are in a busy location, with a well-supplied vendor, and do things to drive traffic past your vendor, you could be selling harvesters like crazy for 10-20% more than the guy with a little, poorly stocked vendor in the middle of nowhere that no one knows about who sells nothing.
So if you are doing well, congratulations. If you aren't doing well, it *may* not be your prices - look at all of your other "business practices".