Bio Engineer Archive
Thread: Petition to have the CL of a DNA template visible during experimentation
/sign
I agree on all these parts I also wish it would tell me what part of the dna effected what. Like crafting foods and such OQ 30% PE 50% ect...
/did not sign
Color me crazy. I like the mystery and the randomness. I like having to experiment to figure out how to make what. But I do believe the payoff should be the chance (even a small chance) of making something valuable and rare. Random factors are introduced at several stages during crafting of animals. This is wonderful as long as the outcome is valuable enough. If It takes 100 failures to make one animal that is worth 500K, that seems far more fun than making 100 animals worth 5K each.
My only frustration is that, as I came near the end of my experiments, the parameters changed again.
Three weeks were totally wasted.
/colors Hylidex crazy![]()
oh yeah and to the poster a few spots back;
"CH's: With the upcoming patch, you THINK they've struck you down but in essence, they've made you MORE POWERFUL than you can imagine."
.....hmmmmm.......no, no, im sure of it..
they struck us down lol
After a couple frustrating nights of making CL11 & 12 creatures when I was aminig for CL10
/sign
/sign
Please, please do something to give us an idea of what the CL will become.
/sign
Just another thing to add to the list that should have been done and correctly done in the first place.
/sign
One hilarious aspect of putting the CL level into the experimentation screen is that it will give everyone a peek as to how messed up things really are "under the hood". Some of the CL level calculation stuff just boggles the mind.