Bio Engineer Archive

Thread: Petition to have the CL of a DNA template visible during experimentation

Doordolt
Sat Jan 10, 2004 6:38 am
#66

I agree. This would be my number 1 addition to the BE profession.....next to something to give us guidelines as to what is what. Guessing is not scientific. 100% guessing is not at all scientific.
Azdraik
Sat Jan 10, 2004 6:48 am
#67

/sign


I agree on all these parts I also wish it would tell me what part of the dna effected what. Like crafting foods and such OQ 30% PE 50% ect...




Azdra'ik ng'Saeich - Master Teräs Käsi - Master Swordsman
Coleader of Dark Thunder

Travel paths least taken,
in search of that which is not there.
Dispair not in fate,
for it holds no bind on you.

Hylidex
Sat Jan 10, 2004 7:02 am
#68

/did not sign


Color me crazy. I like the mystery and the randomness. I like having to experiment to figure out how to make what. But I do believe the payoff should be the chance (even a small chance) of making something valuable and rare. Random factors are introduced at several stages during crafting of animals. This is wonderful as long as the outcome is valuable enough. If It takes 100 failures to make one animal that is worth 500K, that seems far more fun than making 100 animals worth 5K each.


My only frustration is that, as I came near the end of my experiments, the parameters changed again. Three weeks were totally wasted.




Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
ByygPapa
Sat Jan 10, 2004 7:10 am
#69

/colors Hylidex crazy


oh yeah and to the poster a few spots back;


"CH's: With the upcoming patch, you THINK they've struck you down but in essence, they've made you MORE POWERFUL than you can imagine."


.....hmmmmm.......no, no, im sure of it..


they struck us down lol




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
AyaOnane
Sat Jan 10, 2004 7:31 am
#70

After a couple frustrating nights of making CL11 & 12 creatures when I was aminig for CL10


/sign




* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
Monthar69
Sat Jan 10, 2004 7:33 am
#71

I've been saying they shoudl do this as well as have the CL listed on the DNA samples.



Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
Zverist
Sat Jan 10, 2004 8:01 am
#72

/sign



totally agree with all those

breygon
Sat Jan 10, 2004 10:17 am
#73

/sign



Please, please do something to give us an idea of what the CL will become.

Raotek
Sat Jan 10, 2004 10:41 am
#74

/sign


Just another thing to add to the list that should have been done and correctly done in the first place.




Rao'tek
spnnrmn
Sat Jan 10, 2004 10:52 am
#75

agree!


/sign




Llvyrn
Master BE - Chilastra

A Ch once told me he could catch agressive pets, my reply was, "I can make them"
ArthurDentOnBria
Sat Jan 10, 2004 3:02 pm
#76

/sign


One hilarious aspect of putting the CL level into the experimentation screen is that it will give everyone a peek as to how messed up things really are "under the hood". Some of the CL level calculation stuff just boggles the mind.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Anarrion
Sat Jan 10, 2004 3:33 pm
#77

/sign
Page 6 of 6