Bio Engineer Archive
Thread: 19 answers
Yeah it seems strange that it was all ready to put in Publish 8, then suddenly it still in the planning stages?
SDNugent wrote:
It seems that if the combat rebalance is in the "planning stages" now then someone needs to be fired. This has been openly discussed by the Devs and has been anticipated for two different releases. If I told my boss that a piece of code I was working on was ready enough to talk to customers about then decided not to give them. It had better be past the planning stages.
"I really TRULY do not want to see any profession get nerfed." - surreal2000
I want to see Combat Medic get nerfed... I've had enough of this disease/poison through walls from 80m nonsense![]()
Thunderheart wrote:
Architect: What is the exact effect that the effectiveness rating on crafting tools and crafting stations have on the crafting process and are they working as intended?
The effectiveness rating on crafting tools and stations influences the chance of success or failure during the assembly and experimaentation stages. These are working as intended.
With all due respect, I have never heard such an utters load of tosh in my life !
If it influences the chance of success or failure then why do I get MORE low end results when using a 45.0 station and 15.0 tool than I do when using a 42.7 station and same tool? At this level I should find it almost impossible to get anything less than even 'moderate' but I get loads of rubbish results on the very bestequipment in the game. This tells me that chance is involved, and that the 'risk factor' plays too big a role in deciding the outcome.
It is total BS to say that it is 'working as intended', in my case I should get nothing less than 'great' mostly 'amazing' and 1 in a million 'poor' or 'critical'. As it is I am getting some 10% of the latter. Is that really what you 'intended' ?
ssublime42 wrote:
My only concern is for example, if im a master doctor + master elite combat profession i cannot have a vendor, yet a master artisan + master crafter + master elite combat profession can have a vendor.
I dont know how you feel about this, you dont want to give us cheap surveying, i can live with that, but is there any way to get us 1 vendor? We just dont have the skill points unless we sacrifice our combat abilities.
I hear that there is this profession, called "The Merchant", and that they might specialize in "selling things". Maybe you could find one of those and sell your stimpacks through her/him.
It never existed but they needed an excuse to stop the Pokemon wars so they used the "combat balance" will solve everything line when they nerfed them.
Gravez wrote:
Yeah it seems strange that it was all ready to put in Publish 8, then suddenly it still in the planning stages?
SDNugent wrote:
It seems that if the combat rebalance is in the "planning stages" now then someone needs to be fired. This has been openly discussed by the Devs and has been anticipated for two different releases. If I told my boss that a piece of code I was working on was ready enough to talk to customers about then decided not to give them. It had better be past the planning stages.
Any plans on giving the male dancers some attention such as some outfits for men and some dances or flourishes with a more masculine flavor? (new: they want to know about a buffed Loot wear item now too, Males can't use the Jabba Dancer Reward leotard.
A male wearable similar to the Exquisite Leotard(Jabba's Theme Park reward) will soon be added to the reward table for that particular mission
As a Tailor, it's always a shock to hear I may be getting new clothes to make. But...
1: I've already completed Jabba's quests. Can they be reset after this is added?
2: Will it be randomly male/female?
3: I've sold exactly ONE Exquisite Leotard. Still have one whole extra schematic. These things do NOT sell. Entertainers are the worst paid profession in the game.
4: Will we be getting a non-loot version of this item?
5: Please stop using MS Office for cutting/pasting in the forums
"Why is it going to take more than a year post-launch to make this happen?
ssublime42 wrote:
My only concern is for example, if im a master doctor + master elite combat profession i cannot have a vendor, yet a master artisan + master crafter + master elite combat profession can have a vendor.
I dont know how you feel about this, you dont want to give us cheap surveying, i can live with that, but is there any way to get us 1 vendor? We just dont have the skill points unless we sacrifice our combat abilities.
Thats what the skill system is all about. ![]()
You have to pick and choose what you want to do and decide what you have to sacrifice to get there. If you want 1 vendor, you have to get Novice Artisan and go up to Business 3.
But you don't HAVE to have a vendor to sell your goods. There are alot of merchants who would be happy to buy your supplies in bulk and resell them on their own vendors (for a profit of course).
Is there a plan to fix the 'resizing' of the stomach window, which appears to cause the 'stomach full display values' to be off centered and unreadable? This, coupled with the 45+ minute digestion issue is flat out annoying... Thx for the help TH.
TH, if the develop team is so swamped with all of these things to fix, why are not more people hired to help out? And dont tell me its a cost issue cause i know your losing more cash on all the subscriptions that are being cancelled then on paycheks for your dev team.
HIRE MORE DEVS!
thanks for the great answer to this.
Thunderheart wrote:
LadyLeala wrote:
DOES THE QUALITY OF THE ACTUAL CRAFTING STATION MODULE MAKE ANY DIFFERENCE ON THE CRAFTING PROCESS?
Can you please clarify that just a tad? Thanks very much!
Nope. It neither adds nor subtracts from the process.
Great! Thank you very much for the response.