Bio Engineer Archive

Thread: Grinding question

DML6589
Wed Dec 15, 2004 6:30 pm
#53



Fabeon Prewitt-

Master Carbineer/Master Doctor

Retired PVP3R

-Velkan

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Gidain Prewitt

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Startingline88x
Wed Jan 19, 2005 7:05 pm
#54

ok im going 4/0/0/0 commando for the nades and would like to know which melee proffession would go best with it for grinding i was thinking of doing swordsman and some medic what do yall think


Any replys r greatly appreciated


thanks!



Suffolk Darkwave
Dark Jedi of Pain
Desciple to the Mighty Afomo
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xXxMavericKxXx
Wed Jan 19, 2005 7:08 pm
#55

TKA or Swordsman i hear is great.



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DevilPuppy
Wed Jan 19, 2005 8:08 pm
#56

Anything with alot of defenses would prolly help. novice medic for sure.



ZeFeroth Fadis
Startingline88x
Thu Jan 20, 2005 10:05 am
#57

ya im already master fencer and was thinking of maybe just keeping it but fencer dosnt hit very hard and would take longer to kill and in all take longer to cap xp



Suffolk Darkwave
Dark Jedi of Pain
Desciple to the Mighty Afomo
gnn[[[[[[[[nnnWXgggggggggggggggggg)

JediMasterZero
Thu Jan 20, 2005 10:28 am
#58

i didn't bother with commando 4000. i'm master swords, brawler 4040 and doc 0440 currently. you'll find you save yourself a lot of time and money being able to buff yourself, and while c12's don't hit as hard as the ones your certed for at commando 4000, it's still not a bad way to go. just my humble opinion.


oh, and swordsman is an excellentway to get high-end loot. NS spellweavers, protectors, rangers& stalkers, and SMC folksare all easy prey for anyone hefting a Power Hammer.



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
axiomBOTD
Thu Jan 20, 2005 10:28 am
#59

just do tkm. vk's sp you can get is 1.6 and just use those with unarmed spin attack 2 and that will make everything go fast. Plus you can heal your own wounds and have force of will etc. Don't do fencer to grind. Swordsman is good but tkm i still recommend.



°______//°¯¯¯¯¯°/Axiom Palffy ° //¯¯¯¯¯°//°_____//¯¯ °
//¯°¯¯¯¯°//___Da' Kool Jedi of Flurry___°//¯¯¯¯¯¯¯//_ °
Philosofikal
Sat Jan 22, 2005 1:18 am
#60

/agreed I am master tka, and commando 4/0/0/0, was grinding tk with the faction farm till overt imps camp it now, plus with commando and nades, I can cap combat 3-4 times a buff session. Need plenty of cash to fund this though. Nice thing about tka is meditate to rid all your wounds and force of will if something goes terribly wrong. Also tk is extremely fast, I usually cap combat and have 90k unarmed to turn in with it.



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Startingline88x
Sat Jan 22, 2005 2:23 pm
#61

ya im currently swordsman/fencer/brawler i was thinkin of doing tk but dont want to do a grind i wouldnt have to do then start my fs grind but ya i do think tk would be best for me because of the defence and heals and how hard it hits thanks for all the comments



Suffolk Darkwave
Dark Jedi of Pain
Desciple to the Mighty Afomo
gnn[[[[[[[[nnnWXgggggggggggggggggg)

JediForceSeeker
Sat Jan 22, 2005 9:01 pm
#62

TK is better because its the requir of Commando, and as long as you have a virbo knuckler equipped, you should get 5k-5.5k a pop




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



notanumber
Sun Jan 23, 2005 5:15 am
#63

Fastest way... TKM /knockdown and /unarmedhit3 all the way (spin attack is too slow)



Warribo - Bladerunner - Sundance Kid
Unreal7
Sun Jan 23, 2005 2:47 pm
#64


TKM/4/0/0/0 Commando is what i have chosen. Mainly because grenades are fast and it gives me more time to do other things as well (aka killing rebels). I get 120k combat xp per lair in a solo group of 10+. Just pick up two giant baz nitch missions on dath at science outpost that go in the same direction. Go to the first lair and nade it till they are all dead. Then peace out on lair and speeder over to the other mission. Kill all those their and peace out on lair and head back to first lair. By this time the first lair has respawned. Kill all the giant baz nitches on the first lair then destroy the lair. Head to the second lair again and do the same. By this time you should have between 240-250k combat xp. Then just head to science outpost and pick up one mission heading to the SE. Go to that mission and kill the first wave and you should cap out now. Then head to village and covert. On way back kill the second wave at that lair so you only have to grab 2 missions again before converting again. Imo this is the way to do it. If anyone else has a better method please share with the rest of us. Thanks and hope this helps out!


EDIT: Forgot to add that it takes about 30-40 mins only to cap. Then add the 10 minute drive to and from the village. So it will take about 40-50mins per cap total. This was is also expensive as i am using thermals and imperial dets doing this, so if you are using lesser nades don't be surprised if it takes a little longer. Though even with c12's or c22's i've found its alot faster than killing rancors or that Factional base on corellia.

Message Edited by Unreal7 on 01-23-2005 01:52 PM



"I'm an a$$hole and I aprove this message!" -Unreal7
Startingline88x
Sun Jan 23, 2005 9:39 pm
#65

wow thanks for the info on that last post that will help me alot was gonna do something like that but now im pretty sure exactly how to do it so thanks again



Suffolk Darkwave
Dark Jedi of Pain
Desciple to the Mighty Afomo
gnn[[[[[[[[nnnWXgggggggggggggggggg)

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