Bio Engineer Archive
Thread: Skill Tapes
NHGLethos
Sat Jan 03, 2004 10:38 pm
#53
highest is taken unless you already have that skill in the clothing... i think, then it choices the other
TennTalbot
Sun Jan 04, 2004 12:33 am
#54
Yes Highest is taken... Or if they are both the same number it will take them in alphabetical order.
Tested this my self.
Tenn
RonneLykell
Sun Jan 04, 2004 5:13 am
#55
Unfortunately, you need to insert it into a piece of clothing that already has droid tracking speed of +5 or higher to get the armor experimentation bonus
Tirgwystraff
Sun Jan 04, 2004 8:28 am
#56
Not always Tenn. I have a nice pair of stun +10 gloves. Second skill on the tape? +25 armor experimentation. That was 3 months ago *whimper*..
Eightball-
Mon Jan 05, 2004 1:59 am
#57
so there is no way of getting the armour experimentation then?
Befishburger
Tue Jan 06, 2004 2:45 pm
#58
Forgive my ignorance -
I've heard a number of you say that you have +2 experimentation skill tapes ...
is there a dependable palce to find such a thing?
Thanks!
Hero
~
Saitek
Tue Jan 06, 2004 3:53 pm
#59
There is no absolutely reliable place, though I here the Kliknik temple and cat city tend to yield out skill tapes of various proffesions sorts regularly.
Also even if you get a +2 tape you will not get and extra 2 experimentation points, you need to get a cumulative of +10 for 1 extra point.
Also even if you get a +2 tape you will not get and extra 2 experimentation points, you need to get a cumulative of +10 for 1 extra point.
Creedon
Wed Jan 07, 2004 6:40 am
#60
Wow i must have missed the memo on that one Saitek, thx for the info
apex9thcmd
Thu Jan 08, 2004 5:48 am
#61
Im new to AS, but im buying skill tapes to boost my results. I need to know what the cape is, i dont want to be buying more than i need.
Any help would be great
A-pex
Andymantium
Thu Jan 08, 2004 7:29 am
#62
The max number of extra experimentation points is +2 (for a total of 12), so you'd only ever need another +20 armor experimentation (+10 for each point)...if you can find it
apex9thcmd
Thu Jan 08, 2004 7:42 am
#63
thats great, what about the assembly or are those not worth gonig for?
Joao-Albano
Thu Jan 08, 2004 7:45 am
#64
Assembly, make the diference when you are crafting samething... It prevents the "critical failuers"... And +10 are 10, doesn't work like that experimentation that +10 = 1point of experimentation... Hope that i help samething
Tirgwystraff
Thu Jan 08, 2004 8:48 am
#65
Yep, every point in assemby helps. My fail rate went down dramatically with only +8 in assembly. Wear it in a research town, and watch your number of amazings triple!