Bio Engineer Archive

Thread: Experimentation

Tsyhanka
Wed Aug 06, 2003 11:55 pm
#53

Thanks! I'll try that out.
georgeofjungle3
Thu Aug 07, 2003 8:10 am
#54

**edit** our experimentaion labels are jakced, i'm pretty sure thats one of the things getting fixed in the big patch. Thanks for the info, becuase i was experimenting the wrong thing.
AlvintheMaker
Thu Aug 07, 2003 8:38 am
#55

I usually try to dump most of my experimentation points into Resistance and maybe throw a couple into Quality. With bone armor I can get the special resistance up over 20% and the "restraint" and "electric" resists up around 12%. This is of course dependent on the quality of the resources I use.


Has anybody noticed if the quality of the bone armor segment or the fiberplast panels makes any difference in the over all quality of the bonearmor. It seems like the hide, bone, steel and petrochem used in the final assembly makes a big difference in quality.


Dared - Tarquinas, Corellia


The Dark Sun Guild




Dared - Master Artisan/Master Armorsmith/Master Weaponsmith
Maarck - Knight of Infinity/Jedi Padawan
Pharo2000
Sat Aug 23, 2003 10:12 am
#56

I would really appreciate it if you guys wouldn't make such drastic changes! Last week, as an expert armorsmith. I was hand making padded armor and hitting 70% of the time at 25% resist. This week, after your last couple of patches, I cant even get close to that anymore. If I want to make decent armour I have to get lucky and make a schematic and let the factory have all the exp. Now that may be fine for the masters since they already got there by using those buggy factories but for people like me who are having to work our way up this sucks. I am not wasting my hard sought after components just so I can burn threw 10 sets to get one decent schematic. Plus you guys never consider that armoursmiths have 20 times the component cost of other artisan. Not only do we have to find 7 to 10 different types of materials, but we have to waste those materials making 7 to 9 schematics for a full suit. Not to mention how some artisans dont even care what materials they use because their products come out the same either way! Cut us some slack guys! If you think something is overpowering try to make your changes slowly. Don't just throw something into total chaos by making drastic changes!
ScytheX
Tue Aug 26, 2003 3:31 am
#57

It does not effect narvester rate or maintenance cost. Currently.


Maybe they will change in the future.

Warchylde1974
Tue Aug 26, 2003 7:06 am
#58

Anyone else getting FAR more moderate / good / Failure attempts when experimenting? After 13 Advanced Enhance Action / Health packs so far this morning ive gotten 4 "Great Successes" and 1 "Amazing". I used to get 80% Great successes when experimenting.


Crafting tools are +12% effectiveness.




-------------------------------------
-Zaltais D'Alshir
Master Doctor
Master Combat Medic
-Gramoc
Master Chef
Master Merchant
Ldwater
Tue Aug 26, 2003 7:29 am
#59

Yeah, ive noticed a difference in crafting, especially with critical fails when you have 0% of failure, and also the inability to raise a stat once it has failed below 0%.


I seem to be getting more 'average' success at Novice Doctor even though I was getting quite a few 'Amazing' at Novice Medic?


Still quite alot to be sorted.




-ldwater
Zarlor
Tue Aug 26, 2003 7:35 am
#60

Read Issue #46 on the Big List thread stickied at the top. If it annoys you as much as it annoyes me, be sure to vote it in one of your top 10 selections to bump it up.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Mortu_Intrepid
Tue Aug 26, 2003 11:34 am
#61

SOE tweaked something but didn't tell us. I've given it a couple of days and the number of greats/amazings is noticeably lower for me. I'm using a new high-quality food-chem station as well.



DareinHawkeyes
Tue Aug 26, 2003 1:04 pm
#62

ya.. its great when u get the message 'Amazing Sucess' and it takes it from 77% to 0 had that happen 2x this mornin lol
Abumi
Thu Aug 28, 2003 5:09 pm
#63

Yeah, I would have to say this seems true. I've been failing alot lately. Rather annoying when you working with rather expensive resources.



Meeting the needs of the many.

Abumi
Master Artisan & MasterDoctor
If you need anything please send me an email.
ClateOhoc
Fri Aug 29, 2003 12:05 am
#64

I'm bumping this because i am having Similar problems. Ever since the major patch they rolled out (the one that broke houses and backpacks), i have been failing many more times than i did before. I now have master doctor, and it took me6 attempts to craft2 solid delivery shells without critically failing during experimentation earlier. I thought it would be my tools, so i had them all replaced.35 station, 14.97 tools, and i cant craft a solid delivery shell. So, was this an unannounced nerf or a bug? who knows.



Clate


Master Doctor, Radiant.

Zarlor
Fri Aug 29, 2003 12:16 am
#65

Looks like this issue just eeked it's way up to be the #6 issue, which means it won't get sent to the Evs as one of our Top 5 Issues for this cycle. Sorry guys. I voted for it as my personal #2 issue, but it just wasn't enough to make sure it got into the Top 5. Oh well.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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