Bio Engineer Archive
Thread: Factory problems
Page 5 of 5
Songe
Tue Aug 19, 2003 3:49 pm
#53
Well it seems that now after one load I can't do anything but redeed as I only have the input and output hoppers options. Anyone got that problem?
kasuta
Tue Aug 19, 2003 4:16 pm
#54
When I run 100 items, my factory generally freezes at 60. When I run 50, it seems to be fine. Try running 50 items at a pop, see if that helps you guys out.
Braindoc
Thu Aug 21, 2003 6:57 pm
#55
I have had no problems with my factory post patch. I have only about 5 crates in the output hopper. I made 110 adv bio Cs. No problem. Then changed the schematic and made 110 Chemical release durations. No problem. Both ofthem were with schematics designed to produce 1000 but I only put in resources for 110. I did not have to re-deed the factory or anything.
Katharian
Wed Aug 27, 2003 7:16 am
#56
Okay is it just me or can none of use use factories to produce be items?
LemyTheWookie
Wed Aug 27, 2003 10:10 am
#57
I own a food and chem factory for producing the medic sub-components for our pets stims. If you are serious about getting into the pet stim business, you absolutely need to have one; they are life-savers for that.
But no, at this time none of our items can be made in factories. However, posts by developers have indicated that in the future, pet stims and factories will be able to be factory made.
SolzDevius
Wed Sep 15, 2004 9:40 pm
#58
My factory is making zero items and eating up a small amount of resources each time I turn it on. What is the fix for this? Any help is appreciated.
Hoenir
Thu Sep 16, 2004 4:47 am
#59
make sure you have it loaded correctly.
this happens to me when i forget an ingredient or put the wrong one in
HarleyDan
Thu Sep 16, 2004 8:50 am
#60
If that doesn't work... try re-deeding it and placing it back down.
I found that this sometimes fixes weird issues.
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