Bio Engineer Archive

Thread: Bio-engineer Issues List February

ntimpa01
Thu Apr 29, 2004 8:30 am
#40

I will make sure that my droid is recharged and try again.


Thanks


dulee
Thu May 06, 2004 2:38 am
#41

Not sure if this has already been suggested, but I would like to see the name of the animal on the dna samples. For example, instead of just 'Very high quality DNA sample' add the animal name such as 'Very high quality voritor dasher dna sample'. This would make it much easier to identify the DNA samples in my inventory without having to click on each one.
Agrakalla
Thu May 20, 2004 5:06 am
#42

Why is it stormtrooper can search and make me overt in a single try at 1k range after i left him in smoke trails ?

why dont police officers ave dicethrows when arresting me???

all stupid questions but the BE list displayed in the last 2 pages speaks the truth..

no normal way for conducting optimal exerimentation and sample combination to creat pets

the only way is to combine samples for RA, specials, res & ham / CL , and that is like nuts...

a am trying to get 2-3 levels of all pets-types for newb's , normals and masters

But it is alll random and the costs of the pets to the outtput and stats of the clone i think its a joke..

and i'd be glad to trade BE for shipwright to really satisfy my customers without randomized meat consumption i mean common ,

a Artisan can stock Danthomirian leathery hide for a master set couch butthe BE has to gather numerous of these specials in quality's

Outranking most powergamers and Nuts

then when i think i can go on meds u guys take out 3 of the main resources for 3 weeks up to now


'Make me loose... and if u do ill be happy to!!!



------------------------------------------------------
International Jedi Grinder
: . Doc Alt / Public Buffbiznitch . :
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Talthazar
Tue Jun 08, 2004 6:28 am
#43






Jittaba wrote:
I've got a suggestion:
I want my bioengineered pets not stored in the Datapad, but in a Droid! It's just for show! If they are storen in the Datapad, they take the place for nothing.

So a storage, whatever this is, for "show me xyz-pet, please"-Pets would be very nice!

Jitt





Actually, you used to be able to store pets in a droid. This was removed since it allowed you to bypass the nuber of pets your CH skill allowed you to have.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Midgrad
Fri Jun 11, 2004 11:53 pm
#44

A Master CH friend of mine purchased a level 67 Narglatch from me, but he cannot tame it. He is wearing his +25 to tame clothing and has eaten his taming food, but he still cannot tame the creature.

This Naglatch has 13k health, 11k action, 11k mind, light armor, 55 kinetic resist, and one vulnerability. It has Damage 570-580 and dizzy strike. Created from Mutant Rancor Dna and Bark Mite Burrower Queen.

Has this happened to anyone else? Forgive me please if this is a known issue that I am not aware of.
cid666
Mon Jun 14, 2004 2:26 pm
#45

I just have one thing to add.


I keep making really nice level 10 pets, the best being around 4-5k ham.


I sold one to a guy, and when he tried to call it it said that its stats were invalid.


I gave the guy his money back, he gave me the pet back, then i treid to call it, and it said the same thing. I then proceeded to "adjust the level" and it came up as level 13.


I was frustrated.


I then took a slightly weaker level 10 that i had in my datapad, one that I HAD CALLED before AS A LEVEL 10, and offered it instead. He bought it, for slightly less, and when he tried to call it, It said the same thing. So, again i refunded him, and I was stuck with 2 level 13 pets.


Almost every pet I make with a level 10 or lower comes up as invalid.


This indicates to me that ICAN make a level 10 pet with stats that good, within the restraints of the current system. However, SWG has added a "CHECK" that checks the stats of the pet whenever it is called, to make sure that it isn't "too good".


So, instead of adjusting the system used to make pets, to keep them from being made too well, they added an interface screen, and a CHECK that is designed specifically to screw us.


specifically to SCREW US.


I propose, that instead of laying there, helplessly letting them have thier way with us, that we conspire to do something about it.


--Cid666








We can all do more to emit less.

Starsider: Cran Berry Jedi Rifleman, Dingle Berry BE/CM/Chef, Glubeun
Testcenter: Czechoslobaccia TK/Pikeman/Doc

2 accounts cancelled.

--cid666
Bracci
Mon Jun 21, 2004 7:37 pm
#46






Senavi wrote:


I don't know if this was meant by the original suggestion to allow harvesting from a sampled-to-death creature, but I was under the impression that it was assumed you had harvesting skills to begin with. I support allowing a sampled-to-death creature to be harvested, but not giving BE a harvesting capability (as silly as that may sound). Honestly, the Scout and Ranger professions are some of the most uninteresting, boring and underpowered(IMO) trees in the game towork withand those that do should get *some* kind of uniqueness in return.




Just because we're BEs doesn't mean we're novice scouts (technically 0/0/4/0 MINIMUM scouts, making us qualify for the title HUNTER). Scout is SUPPOSED to be underpowered. IT'S A NOVICE PROFESSION...

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