Bio Engineer Archive

Thread: Top 5 Input needed.

Luterin
Wed Feb 25, 2004 5:59 pm
#40

Oh, I forgot.. Name the "DNA Sample" with the creature name it was sampled from aswell.. Sucks to have to go thru a couple of backpacks looking for the right ones using radial menu to choose examine.


Also a better way of DNA storage would rock, the current has alot of limits compared to other crafting proffesions.





Master Bio-Engineer
Kinslaughterer
Wed Feb 25, 2004 8:16 pm
#41

1. CL seen on template andupdated whenwe experiment.



2. CL seen on template andupdated whenwe experiment.



3. CL seen on template andupdated whenwe experiment.



4. CL seen on template andupdated whenwe experiment..



5. CL seen on template andupdated whenwe experiment.



Kinsmell In'Ere- Chilastra - MBE - Master Ranger
Ineo
Thu Feb 26, 2004 2:50 am
#42

1) Mouseover or some way to easily see which DNA sample you are looking at


2) Retrieval of DNA upon crits


3) Bonus to meat harvesting in BE line much like a ranger. If you are that scientific about the creatures you deal with.....surely you can figure out how to get the most out of your kills


4) BE quests with class specific rewards (RIS armor?)


5) Solid guidelines to work with so we don't end up being the "guessers" of the professional world! Armorsmiths know what they will end up with if they do xyz, as do most other professionals...we end up with mostly educated guesses that are nerfed in the end if we happen to guess right consistantly!


Wokka
Thu Feb 26, 2004 10:09 am
#43







Ineo wrote:


1) Mouseover or some way to easily see which DNA sample you are looking at





This is already available. at the top left of your inventory window are a pair of arrows, click on them to open the examine view. Everythign in your inventory or pack will show up in the examine window when you click on them, including samples.


my own list;


1) less crit fails - or at least give us the template back like you did for jedi pearls. Or, break it down to one crafting stage with only one point of possible failure and not 2 like we are subjected to now.


2) DNA storage - or make it weigh less.


3) capabilities of skins (aggressive, ranged attack, area attack, mountable)


4) more skins, specifically small birds (lets give a use to those stupid Nemodian bird cages that just sit on tables looking like an easter basket that is missing the basket.)


5) on generic template, a listing in the description of what you combined to make it.



Wokka-wokka


Tomokato
Thu Feb 26, 2004 2:06 pm
#44

1) Documentation on acceptable CL levels. Documentation on Cloning in general.


2) Sampling Mind cost too high


3) CL (or approximateCL) shown on DNA Template


4) DNA storage (either as funiture or additional backpack thing)


5) No crit fail on final combine or allow experimentation on CL there (down or up).








Tomokato Miaowara / Herm itPrime
Nobody important... just a HOBO
CrasknSadler
Thu Feb 26, 2004 3:20 pm
#45

All righty, here we go-



1) I will add my vote for a finalized CL on the template. Gang- keep in mind that either the skin or the meat'n'taters CAN affect the final skin...I've had templates that havea kinetic resist of 10 on the final product, and I threw them into Dewbacks and ended up with a KR of 12%...hmmm....


2) Can we please have more skin control (huh huh huh...) in regards to size/color? I think if we can't affect color any more, then give it to Image Designers as another thing they can paint! Although I would like to see one other option in the skin for us: our own designer label/brand/tattoo we can place on our final products; give us a little 20x20 pixel grid to play with or something so we can make the world know WHOSE creatures those CHs are using!


3) I for one would like to make big stompin' level 60 or 70 pets, but i don't want Rancor DNA to be our only option; Raise the bar on CL we can sample! If we make one too big, then we gotta sample it down for a 2nd gen pet- that's acceptable to me, at least...maybe bring it up to CL150, then we put just ONE in there and fiddle around with other stuff.. ("Here, raptor,raptor,raptor....this won't hurt a bit....")


4) Not to take away from the pets that CHs can acquire and we cannot make, I would like to see at least a couple of snakes, fliers and inoffensive pets (like a frog template)...AND PHARPLES!! LET US MAKE THE PHRIGGIN' PHARPLE!!


5) Please Please PLEASE let us loot/harvest if we oversample! My creatures don't sell very well, so at least let me make my shuttle fare hawking Voritor plates and Rancor bile!





"To a BE, the World is a Salad Bar...."


Khaylem
Thu Feb 26, 2004 4:39 pm
#46

1. Harvest dna deaths
2. CL cap
3. BE quests/tapes
4. More Fish
5. More skins/colors/tissues
5b Master should be master, not 2 AA samples on a gnort



Ayr'Lar-Master Doctor-Eclipse
projecto2501
Fri Feb 27, 2004 1:12 am
#47

1) A halt growth stim, which would alow us to freeze a pets growth. This would lock the pet's size and CL, just like CH's can do when training a mount creature. This would be a massive improvement as we could get the CL right in "post production" and people realy, realy like the baby pets. My favorite moments as a BE are when the Master Commandos go "awwwh" and run around the cantina just so they can see thier little kwi following them.


2) Allow BE'd creatures to be tamed by any CH, no matter what level of agressiveness, or show the agressivness (viscousness) when examinig a clone. Also it would be nice if BE/CH could tame any creature we make and just not be able to call it when it out grows us.


3) Snake and Bird body types


4) Private storage device with umlimited capacity, similar to a vendor (i.e. there is nothing in the game mechanics which would prevent this form being possible.)


5) Remove sample cap.

Barr1cade
Fri Feb 27, 2004 5:47 am
#48

Wouldn't pop into the top 5, but it'd be nice for BE's to have their name on the final created creature like the other crafting professions...


Also being able to create pets that were as fast as a speeder would be good as it would boost our trade and the CH's...


more loot for our profession such as a tool which for 6 chargeswould be able to craft a pet/dna sample without the risk of a crit fail, skill tapes with bonus to DNA sampling etc.


Being able to select a colour that actually appears on the final creature.


oh and being allowed to create pets which were actually better than what is available in the wild without the Devs threatening us with the nerf bat...





- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
billy128
Wed Mar 03, 2004 8:59 pm
#49

1) documentation for new system


2) CL level shown while creating the pet ( gives us something to work with)


3) Crit fails stop destroying the dna samples.


4) Fish is still vitually impossible to buy in quantities large enought to make petstims D's


5) PetStims need improving



kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
ATFdarkane
Thu Mar 04, 2004 2:44 pm
#50

1. leave name of bio engineer on pet info after the animal is trained. once a ch trains one of the BE made pets, out involvement in making the creaure is gone. Its liek we never existed. The pets shoudl same the owner name and the engineerers name.

2. more color vairiaty

3. a special be only weapon liek the tranq gun (can only be used on creatures)
wpnikon
Thu Mar 04, 2004 5:49 pm
#51


I'll throw my 2 stolen cents in:


1. Documentation of the cloning system and acceptable levels for CL. Do this if nothing else.


2. DNA Sample storage


3. Introduction of BE-specific skill tapes/attachments. +experimentation etc.


4. Add more craftable tissues (for example, +10 ranged defense / +20 Intimidate defensesimilar to the +10 melee / +20 Stun, +5 to disease resistance, etc. etc. lots of possibilities here).


5. I'd like to see us have the ability to stick the high end specials like force strike, open wounds, plague strike, poison spray, etc. for a corresponding increase in CL. Especially now that tamable babies with these skills are spawning.
LadyMorana
Thu Mar 04, 2004 6:18 pm
#52

I've already given my top five, but I have to toss one more item in since it's really grating on me lately. Being stuck in the sample animation while your target takes off on you... it's running, you're stuck animating... and suddenly you have to run yourself to catch up and hope you can get close enoughagainin time to finish the sample.





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