Bio Engineer Archive
Thread: Top 5 Input needed.
Oh, I forgot.. Name the "DNA Sample" with the creature name it was sampled from aswell.. Sucks to have to go thru a couple of backpacks looking for the right ones using radial menu to choose examine.
Also a better way of DNA storage would rock, the current has alot of limits compared to other crafting proffesions.
1) Mouseover or some way to easily see which DNA sample you are looking at
2) Retrieval of DNA upon crits
3) Bonus to meat harvesting in BE line much like a ranger. If you are that scientific about the creatures you deal with.....surely you can figure out how to get the most out of your kills ![]()
4) BE quests with class specific rewards (RIS armor?)
5) Solid guidelines to work with so we don't end up being the "guessers" of the professional world! Armorsmiths know what they will end up with if they do xyz, as do most other professionals...we end up with mostly educated guesses that are nerfed in the end if we happen to guess right consistantly!
Ineo wrote:
1) Mouseover or some way to easily see which DNA sample you are looking at
This is already available. at the top left of your inventory window are a pair of arrows, click on them to open the examine view. Everythign in your inventory or pack will show up in the examine window when you click on them, including samples.
my own list;
1) less crit fails - or at least give us the template back like you did for jedi pearls. Or, break it down to one crafting stage with only one point of possible failure and not 2 like we are subjected to now.
2) DNA storage - or make it weigh less.
3) capabilities of skins (aggressive, ranged attack, area attack, mountable)
4) more skins, specifically small birds (lets give a use to those stupid Nemodian bird cages that just sit on tables looking like an easter basket that is missing the basket.)
5) on generic template, a listing in the description of what you combined to make it.
Wokka-wokka
1) Documentation on acceptable CL levels. Documentation on Cloning in general.
2) Sampling Mind cost too high
3) CL (or approximateCL) shown on DNA Template
4) DNA storage (either as funiture or additional backpack thing)
5) No crit fail on final combine or allow experimentation on CL there (down or up).
2. CL cap
3. BE quests/tapes
4. More Fish
5. More skins/colors/tissues
5b
1) A halt growth stim, which would alow us to freeze a pets growth. This would lock the pet's size and CL, just like CH's can do when training a mount creature. This would be a massive improvement as we could get the CL right in "post production" and people realy, realy like the baby pets. My favorite moments as a BE are when the Master Commandos go "awwwh" and run around the cantina just so they can see thier little kwi following them.
2) Allow BE'd creatures to be tamed by any CH, no matter what level of agressiveness, or show the agressivness (viscousness) when examinig a clone. Also it would be nice if BE/CH could tame any creature we make and just not be able to call it when it out grows us.
3) Snake and Bird body types
4) Private storage device with umlimited capacity, similar to a vendor (i.e. there is nothing in the game mechanics which would prevent this form being possible.)
5) Remove sample cap.
Wouldn't pop into the top 5, but it'd be nice for BE's to have their name on the final created creature like the other crafting professions...
Also being able to create pets that were as fast as a speeder would be good as it would boost our trade and the CH's...
more loot for our profession such as a tool which for 6 chargeswould be able to craft a pet/dna sample without the risk of a crit fail, skill tapes with bonus to DNA sampling etc.
Being able to select a colour that actually appears on the final creature.
oh and being allowed to create pets which were actually better than what is available in the wild without the Devs threatening us with the nerf bat... ![]()
2. more color vairiaty
3. a special be only weapon liek the tranq gun (can only be used on creatures)
I've already given my top five, but I have to toss one more item in since it's really grating on me lately. Being stuck in the sample animation while your target takes off on you... it's running, you're stuck animating... and suddenly you have to run yourself to catch up and hope you can get close enoughagainin time to finish the sample.