Bio Engineer Archive
Thread: Interesting news about creatures and CH.
Dodece wrote:CH here and I too am concerned with the system. The biggest issue for me is different then for your ofcoarse my concern is for my legacy pets and whether they will be allowed into the new system I hope so. I may be one of the few CHs that prefers buying pets to tameing pets.
It will probabally boil down to this issue.
More specials means CH will be more of a special dealer then a tank or a ranged fighter. This will make CH more playable, and the more playable the profession is the more business there is for BEs since more people will play what is a dieing profession.
A hopeful view is that the devs have moved away from generic pets and will actually allow more customization to be put in, and if thats the case then players will really need more BE pets. Here is to hopeing.
don't delete pets yet. the new system is still being tested.
I too was caught out with TC coming down for a week. I can't make a toon on TC-Bria but I've only tried with one account (which is maxed for TC), I think I have an account with an open slot so hopefully I'll get to make one on TC-Bria. I can't remember the training xp number for all the levels I've made since the new system hit TC but I do remember the non-ch which was 0/142000 (LOL, hope I didn't add one too many 0s).
As far as pet dynamics are on Live, I've only had issues with my pets once and that was because I had cycled through andback to the lair when hitting tab and didn't realize it. I could not pull them off the lair. I don't group them when I am in a hunting group. They are set to guard but I generally send them in first. I don't send my pets in and then sit back and wait. I fight right along side them, even with my CL18 Novice CH.
I have been asked not to pull them out. Sometimes it was because the others didn't want to wait, other times it was because the other group members didn't want to have to deal with pets running around and other times it was because of the size of my pet(s).
Size will still be an issue that we cannot control unless it is by skin. I get the most requests for CL70 pets. I'm trying to convince people to get Bearded Jax or Kima skins so that the petdoes not become so large thatit effects group dynamics.
Message Edited by Cindal on 07-28-2005 06:11 AM
Spazzers wrote:What the CH correspondent is telling us, and my understanding of the dev's post is that the elites will still be in the wild. When a creature handler tames an elite baby, the stats shift to that of a "normal" animal of its type.
This scares me a bit. If they have a system to shift creatures to pre-determined acceptable values who knows where and how often they will ot won't use it. We all know the stats that shift now on our pets, can you imagine if Health started shifting as well?
Well, we're already looking at the early days of generic pets. That has become painfully obvious. The only thing that sets one pet apart from another will be the abilities the pet has learned.
I read the previous post regarding CH's become specials dealers. It never occured to me this might be the case. I'm wondering is a CL10 animal will gain pet experience when used by a non-CH just like the CH animals do. I'm also wondering if those animals do gain xp, will the non-CH be able to come to a CH in order to have specials the CH has learned taught to the CL10 animal. This could indeed open a niche market for a CH, a service industry not unlike the entertainers used to enjoy.
We don't make the things you buy. We make them better.
Again, it is early still. The broken pet AI is still around so keep that in mind, which effects both BE and CH. Once the AI is fixed I believe CH will become a fun profession to play. More CH's meansa larger pet market forBE's. BE's have always had to compete with wild animals. This dynamic has never changed. These new CH upgrades do nothing to change that dynamic either. It does make you animals more competitive however. I'm going to shop for the highest health, highest damage, best regen rate I can find. I'm also going to look for twins that compliment each other.
The BE market is changing. The successful will meet these challenges head on. You have your work cut out for you. Now get cracking cause I need twins.
Oh, and I disagree that BE/CH is not a good combo any longer. A BE/CH that learns some of the better abilities, such as aggression, will be able to offer something to customers they didn't have before. I can't see how that would be a bad thing, even if it took the non-com BE longer to learn these pet abilities. When I went on sample trips I always used a BE mount and Happy, my blurrg. It doesn't seem like it would take much time to gain pet xp this way.
Joe Shmoe novice CH buys a new CL12 razor cat that is taught the group command by a BE (group is very valuable in the post-CU dynamic). The novice levels his pet and comes back for an aggression training or some other special the novice does not know. In the meantime the novice CH is browsing the BE's vendor to find a better pet or stim D's (YAY for those med supplies.
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Of course this is a hypothetical senario. We still have to see how these changes play out. It sounds like it could be a lot of fun. We need to give it a chance before we start crying woe the sky has fallen once again.
Kaomond wrote:Check out this red name post about CH, looks like they've done a lot of work on CH, to me though it seems that tamed pets might be alot better than BE pets when this happens, there's a section about wild tamed pets starting with default 'abilities' (new name for specials?) and he specifically talks about wild tamed pets and not crafted ones which means tamed pets are going to have the edge over our crafted ones from the start, one thing i do like about this system, the growth thing is being sorted, pets will start at deafault sizes and grow with experience, they will also start when tamed at the full stats of the deed or parent, which should sort out the non-ch issue with sizing. Not sure if this is all good or all bad for us though, what do you think?
but again... CH's learn abilities from pets through COMBAT. pets 'level up' through COMBAT. BioE's aren't combat toons... and a BioE/CH has 52 skill points to spend (that's enough for ONE novice combat profession... or one line of skills in BH).
that's my concern, in a nutshell.
Most BE's don't master CH. The just take enough to teach the basic commands. Some go as far as being able to train mount as well. A BE that is a master CH is typically making animals for themself so they probably do have combat skills to go with.
Regardless, your pet gains xp through combat. You can sit on your hands and watch from a safe distance if you choose to do so. I wouldn't recommend this for missions but 1 on 1 it works very well. You can also get a non-cert weapon if you feel the need to help your pet. There are some decent rifles that require no cert.
Anyone that has the drive and desire will find a way. Once you've learned a few decent pet commands you can relax and use any combat points for something else. Nothing says you have to learn all 27 commands and nothing says you have to learn them in 3 days.
"I can't promise I'll try, but I'll try to try."
LOL! don't worry about that Dor, it takes me half an hour of staring at my driving livense to remember my own name first thing in the morning
Dorelli wrote:
I'm wondering if pets that are worked with 'ie. value added' get to keep that when they go to their new owners. I suspect they would. Does this mean we BE/CH'sactually are gonna have to TALK to the customers now lol
This is my personal take on the situation having followed the threads on both forums (OK only a little bit on the CH forum so far). I think that we BE's will be able to make a pet that is a superior 'container' to the wild 'containers' that can be tamed. Clearly we will be able to craft a much higher health than wild. Also, as pointed out on the CH forums, your wild animal cannot 'unlearn' it's special ability - I think what we are going to see is CH's taming many animals for the special abilities and then using BE pets to contain them since they will be 'blank slates' and therefore fully customizable.
Does anyone know if you have to keep the pet with the special ability after you have the ability to learn/teach it yourself? Is it something that is a CH skill or is it a pet skill? (OK I admit I need to follow the CH forums on this more). If you buy a pet with that skill learned and enough pet xp on it for the last CH to have learned the command - can you learn it too? And then pass the pet on?
How many special abilities can a pet learn? I know you have the ability to unlock slots one by one but what is the maximum number?
Finally - after all these questions - I think Cin is right - BE pets would be far superior to the wild *IF* there wasn't the HUGE PET issue. The HUGE PET issue is annoying and someone, who is an expert in the subject, whoposted on the BE forumssuggested they simply got the scaling factor wrong but not taking into account volume. I did not see any kind of follow up to that - can we add it to the issues list as a suggested fix ... ?
Dor - who is really really sorry that she cannot remember the names of everyone who posts things