Bio Engineer Archive
Thread: BE Issues First run Please read and provide feedback
Just wanted to add:
BE-specific skill tape loot drops: It would be nice if some of the loot drop skill tapes were for BE skills. I've never seen or heard of any. A DNA Sampling one would be nice. So would an experimentation tape.
Pet Buff Packs: Similar to the Doctors player buffs that last for hours. Let us craft these for pets. With the new CH changes coming, this wouldn't be so overpowering.
Few things that might be mentioned in subsequent posts, but I'll put them out there anyway... just because they aren't on your list:
Clone Engineering Issues:
- Pet deeds are still appearing in the Misc Item category on the global bazaar
- Creature CL, special attacks, special defenses are not visible on the clone deed
- Rapid-fire clicking DNA samples will insert the same sample multiple times into a DNA template without causing an invalid ingredient message making it possible to craft clones using a single DNA sample (haven't tested this since getting a PM from Taurin acknowledging it, but before I could repeat it 100% of the time)
- Critical Failures on DNA templates don't destory the DNA samples
Tissue Engineering Issues:
- Pet stims and vitalitys are still appearing in the Pharmaceutical category on the global bazaar
- The following chef tissue additives list NO STATS at all, they have only a generic text description of the actual tissue without giving a statisitical description of the power of the item anywhere:
- Cognitive Enhancer
- Devaronian Alipedene
- Bio-Strength Formula
- Macrosodial Tetramate (unsure - milk)
- Personaphene (unsure - seafood)
- Macrosocial Pentamate (unsure - milk)
- Refined Alipedene
- Systemic Cognitive Reformat
- The quality of the liquid suspension / bio effect controller makes zero difference in vitality pack crafting (a 1power LS is as good as a 170power LS)
- Active Bio Sensors seem to cap unreasonably low (+17 vs +19 on other tissues using simliar resources, but this might be just my imagination)
- Critical failures do not destroy the resources on Tailor and Chef tissues
DNA Sampling Issues:
- DNA sampling seems to be hard capped at CL 75? (one of you rangers answer this more specifically)
- Very High Quality, High Quality, etc descriptions are misleading to new Bio Engineers, could the Quality rating of the sample be a secondary descriptor like the source? Making the CL of the critter sampled the determining label for the DNA... thus a VHQ DNA sample from a Slinking Voritor Hunter would instead be labeled as CL55, VHQ, Slinking Voritor Hunter
- Baby DNA can still be obtained in the wild though I can't repeat the process reliably (rapid fire clicking, range, and latency seem to cause this)
- Zero risk DNA samples can be obtained in The Warren from cagedcritters(unsure if this has been fixed or not)
Some general additions for you.
Ranking issues.
- NUMBER ONE ISSUE right now should be us getting our cloning system BEFORE mounts go live.
- Clearly delineate wish list from actual bugs
- NUMBER TWO ISSUE right now should be us getting our cloning system BEFORE mounts go live.
- NUMBER THREE ISSUE right now should be us getting our clonng system BEFORE mounts go live.
- I think you get the picture
Documentation
- Impress on the developer we need better schematic descriptions
- Impress on the developer we need clearly defined DNA template descriptions
I think thats it for now, tired and bleary eyed, but I'm sure I"ll remember something about the time i finally fall asleep /chuckle
I would love to see those clone changes soon...
But after seeing the Patch Notes on TC, the next big publish will come and go without clone changes I am afraid.
They said they wanted to keep resource requirements the same. They have to find ways to make things like Milk easier to get, much MUCH easier. Having Milk just as random loot in containers of all kinds is not going to cut it. Have things like Fish nets andCrusta..Crus...er..Mollusk nets that can be dropped in the water and be used as harvesters. How about adding Milk as a surveyable resource? Instead of animals having the milk, how about plants that contain milk..or like the fruit of some plants have milk..say like a coconut. Why not let plants have milk so that flora harvesters can easily pick them up.
Definately, let usadjust all kinds of aspects of the cloning process. Attack speed, dmg, and such with a little more ease. Heck, make armor somewhat adjustable..maybe add a slot for a loot drop that can be used to add armor. Like a Graul Mauler segment that could add a layer of armor to creatures. Or other lootable items that could add resists, maybe special attacks..say get a jar of a creatures disease and this can be added to creatures. Giving our clones this little adjustment could open up a mass of business other than a vet shop and tissue store.
If final clone experimentation is indeed broke, please fix. CL would be great, I'd also like to know what kind of attacks my clone has before being tamed, so customers could see on my vendor what this animal is really all about.
A few thouhgts...