Bio Engineer Archive
Thread: Bio-Engineer CU issues
The above highlighted portion is the best review I have seen about the CU.
Eskie wrote:
WTS wrote:
(...)its more than just the health award.... you take damage according to your level relative to the attacker's level. since BE won't be very high level, most mid-level to high mobs will be doing HUGE damage to you... regardless of buffs, armor or anything else.
Exactly that is why the AS are up in arms up to the point their correspondent got dismissed - their products are being rendered useless except for PvP.
With the effect of buffs being set off by the damage multiplier the creature gets about 2 or 3 levels above one, I dont see a big market there, also.
Furthermore, WS havent noticed, but if I can kill a same-level and one-level-above mob with an average weapon, but one two levels above me kills me anyhow because I cant shoot often enough before my health reaches 0, why would I spend the money for a great weapon?
This new level system is evil - on the current live servers, the level system gives one an idea of how the fight might go based on the abilities and equipment of the player and the creature, on TC-Ep3 the level determines the abilities and equipment benefit of the player and the creature.
A former multi-layered system where one could mix and match abilities to choose the best combination for himself gets wasted for a system of pure box grinding. Having any box is good as long as it gives a higher combat level, not because it grants a great special.
*Edited for spelling*
Message Edited by Eskie on 04-15-2005 11:19 AM
Well I just logged on before server shutdown and now the first line takes medical crafting instead of BE crafting? I have 50,000+ BE crafting but looks like that doesn't count for first line anymore. (other three lines done)
DRAROO wrote:
Well I just logged on before server shutdown and now the first line takes medical crafting instead of BE crafting? I have 50,000+ BE crafting but looks like that doesn't count for first line anymore. (other three lines done)
yep, they changed all BE crafting to medical crafting
The pet conversion stuff I would say is an issue. If it has armor, you have request that they modify the stats, thus factoring out the BE part of the pet. Now even if it doesn't have armor (I made a number of 60 kin/ener to prepare), I'm not sure we wanna keep the stats. I did levels for one of these guys and even tho the damage seems to be better, the resists might be a problem. They stay the same (below 100), whereas the resists of converted pets by stats have like over 1100 resists. Also the "to hit" is a bit strange. We have .45 whereas the converted pets have 80 or 120 at the to hit. So it'd be really nice if some dev could give us more info on what these effects are doing...
Not all, but many of the "uber" CL10 animals are still valid and work very well after the CURB. Also the pre-patch 1/0 blurrgs are still 1/0 blurrgs. I can call a pre-patch blurrg with a CL35BE razor cat. This puts the total combined CL at 85, which is over the CL70 cap.
Some things never change...
- Fix Pet Crafting
- Make Master Bio Engineer not worthless ... put some Med Experimentation or Schematics in it... as it stands now, you can be a fully functional Bio Engineer with x4x4 because of the borked pet crafting
This is a bug, but something I can't verify personally but have heard about.
Krayt Dragons are now (individually) level 70. Which means we should be able to sample them.
Does anyone know this is confirmed, and if so, what does it mean?
Oh, and I forgot this the first time I posted. Am I the only one that is somewhat annoyed that ALL of my preCU Pet stims are now worthless? All the time and effort I put into creating Pet-Stim Ds, to include obtaining resource deeds, has all gone for "strength 0" pet stims.
Even my As are 0. And I have crates of them. (At least the weapons I had converted over to something useful, even if I can't use them.)
Message Edited by Felisconcolori on 04-30-2005 09:34 PM
Felisconcolori wrote:
This is a bug, but something I can't verify personally but have heard about.
Krayt Dragons are now (individually) level 70. Which means we should be able to sample them.
Does anyone know this is confirmed, and if so, what does it mean?
Dorelli wrote:
It was in the 'known issues': Krayt dragons are spawning at the wrong levels. It takes about 3 minutes to kill one now with a small group of players. I'm sure they will fix it since this seems to be the creature they care the MOST about on all the planets.
PetStim - annoyance: /agree
Dorelli
correct, fixed in todays patch ....