Bio Engineer Archive
Thread: Hot Issues
Ralfire wrote:
DNA Storage is my biggest problem.
Even a simple storage container that would only hold 10 samples would be a large improvment.
As long as it only counted as 1 in the house inventory.
This will never happen, the first time we put Storage on the Top 5 we were told that we cannot have any solution that takes up more database size in smaller volumes. That's why the idea of Blood samples went into the Devs in the last Top 5. If we're going to get the storage problem resolved, we need alternate solutions.
NancyJ wrote:
Roulman wrote:
There is another thing that nobody told about but I would like to get to possibility to harvest a dead creature that got killed while sampling DNA. I don't understand why we cannot do that andit would be interesting and normal I think.
IMO the reason for this is that we can kill any creature up to CL 75 without combat skills, allowing us to harvest the corpses afterwards would be unbalancing.
Kevie wrote:
the only way i can see harvesting from a sampled creatureand not be unbalancing is if we could harvest one resource and normal kills get all three resources (something the scout/ranger community has been asking for for a while now)
i really don't see how we can't use everything from kills anyway, as much as it doesn't make much sense that we can't use anything from sampled creatures......... but THIS IS A GAME, and,like talthazar pointed out, creatures only die so we don't get unlimited samples until we run out of inventory space or it agros and we kill it
Heyas Kevie,
I never understood why scouts (or at the very least rangers) could not harvest everything from their kills (meat/bone/hides).
The organics resource market on Bria always seems to be running a deficit... There is never enough supply to meet the demand thus driving certain meats (like avian and herb) and certain hides (like wooly) to fetch insane prices.
I see this becoming even worse with the proposed armor revamp which will open the market for other armors besides composite.
As it stands right now, a Master Ranger can only loot around 30% so more organics then a scout with only harvest 4... There is something seriously wrong with that IMHO
Anyhow, as far a harvesting creature resources when you "instant kill" I just dont see where anyone can see a potential unbalance.
No, you didnt have an elite combat skill to kill that creature... you had an elite "hybrid" skills that combines elements of crafting and killing.
Also, keep in mind any novice BE cannot sample the bigger creatures until they are higher up the sampling tree... It not like we will see a novice BE hunting party forming on dath to kill rancors ![]()
As both Talthazar and myself pointed out, the process to "sample kill" takes a lot moretime and energy to "do the job" compared to an elite combat skill.
As you might have noticed in my sig I am also a TKM. With a buff, my 55% kinetic Chitin, my low HAM VKs, and a hit of brandy I can solo 6 M. Rancors at a time and have them all dead and harvested in under one minute without breaking a sweat (IE HAM bars dontmove down). In fact, I have taken on up to 12 M. Rancors ata time with no real problems.
If I got so much as 40m from a pack of 6 M. Rancors as nothing but a MBE/scout combo I would be detected and aggroed and chased aways.
The lower the creature level and the higher the BE is in sample the slower the process of killing... The higher the CL level and higher the BE is in sample the faster a creature seems to die... but the higher level creatures are more likely to aggro and kill you...
Seems balanced no?
Worse caseis Ican see some nub picking novice BE up and "instant killing" yard trash at the tune of 1000% slower then what a novice pistoleer could... or a MBE spending an entire evening only to harvest 1-3k of rancor meat which I could do in10 mins as aTKM![]()
Furthermore, **If** SOE added the ability to harvest all organics from a kill I think that ability should **not** be limited to "combat killed" creatures either. It should be limited to whatever tree in scout or ranger you gain that ability in.
So, if they put it in novice ranger for example, a BE/ranger combo should, IMHO, be able to harvest all organics as well.
Again, there is a chronic deficit of organic meats (at least on my server). Allowing what would amount to a trickle more meat into the economy isnt going to cause any inbalance. It wont step on the feets of the combat types (you'll never harvest any substancial amount of meat that way) and it isnt stepping on the scouts or ranger types... By default BE are part scout and sometimes rangers ![]()
DNA storage
DNA scrollover name of mob
Used pet vendor
Valid understandable guide of cloning technique parameters, *note* parameters I said (luckily I am right brained LOL)
Thank you for asking
Message Edited by obeewan on 05-28-2004 10:44 PM
GMANHNC wrote:
I agree with someuser, also it would make it much more enticing for an armed escort to come with if they could harvest when we have success... I.e. you have a friend come along for protection, If you are having a good night he is boooooooard, if you are having a bad night he has plenty to do. But if they were harvestable after sampling it would at least be a semiproductive trip for the friend as well.
Excellent point GMANHNC
Didnt even think of that one
alls you really have to do is take your logic 2 steps further.
1. The CL rating on a MR is invalid when put in comparison with the way CL is determined for everything we make.
2. If the creatures we produce are inherently weaker than wild animals by design (our cl50 is kitty paste when compared to a wild cl50 since our cl50 was produced under a more stringent system, for example) what purpose do we actually serve in the game in the face of CHs?
Now, lets say, not assume, just say, you know, for arguements sake, that you are off base and are making assumtions that the MR is an invalid pet. What if, according to the system, all animals with unclonable specials are at a correct CL rating? Wouldnt that point out the fact that the cloning system is flawed in regards to using their dna? If this is the case, doesnt that mean we have something that is broken, which requires a higher priority than colors or variety?
grelgen wrote:it's simple really.Mutant rancor is CL 75. Right at our sample limitthey have 13k ham, do roughly 600 to 700 points of damage and their resists/light armor are well known. they have dizzy and AOE BLEED.Take 5 samples of these guys and combine them together. What do you get after maxing out experimentyou get 13k ham, do roughly 600 to 700 points of damage and their resists and armor are spot on. THEY ONLY HAVE DIZZY STRIKE, NOT THE AOE BLEED. yet, he's way above level 75 isnt he?If you have 100% of something and take something, anything, even 1%, away from it, should you get 110%? NO.This is repeatable with any of the animals that have non clonable specials.explain to me why that make sense in your world of blissful ignorance
I can take 5 (cl5)Dwarf Nuna samples and combine them and make it come out 9... and thats got nothing to do with special attacks.