Bio Engineer Archive

Thread: Hot Issues

Talthazar
Fri May 28, 2004 9:09 am
#40






Ralfire wrote:
DNA Storage is my biggest problem.
Even a simple storage container that would only hold 10 samples would be a large improvment.
As long as it only counted as 1 in the house inventory.





This will never happen, the first time we put Storage on the Top 5 we were told that we cannot have any solution that takes up more database size in smaller volumes. That's why the idea of Blood samples went into the Devs in the last Top 5. If we're going to get the storage problem resolved, we need alternate solutions.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Talthazar
Fri May 28, 2004 9:21 am
#41






NancyJ wrote:





Roulman wrote:


There is another thing that nobody told about but I would like to get to possibility to harvest a dead creature that got killed while sampling DNA. I don't understand why we cannot do that andit would be interesting and normal I think.







IMO the reason for this is that we can kill any creature up to CL 75 without combat skills, allowing us to harvest the corpses afterwards would be unbalancing.





While I think this statement is probably a pretty accurate statement I've never agreed with it.


1) With the sampling changes, the more you sample, the more likely you are to get aggro'd. While I can eventually clear out a mutant rancor nest, it takes a very long time and I will be guaranteed to spend a lot of the time running for my life.


2) I've seen Elite combat classes take out Mutants in seconds. They'll add a hell of a lot more creature resources to the economy that I will with my paltry sampling ability.


3) While killing something that big really is cool as hell... it's not an ability given to us. It is, in fact, a penalty assigned to sampling to keep us from getting unlimited samples the same as the aggro chance.



Brutir Llecc'Honep
Master Bio-engineer - Proprietor - Honep Industries - Kauri
Brutir - Master Bio-Engineer - Test Center
SWG Bio-engineer
Roulman
Fri May 28, 2004 12:40 pm
#42

I agree with other people about :

- DNA storage unit

- Display CL while experimentating

- More skins, type of animals, colors

- Possibility to get + BE experiment attachements


There is another thing that nobody told about but I would like to get to possibility to harvest a dead creature that got killed while sampling DNA. I don't understand why we cannot do that andit would be interesting and normal I think.



Arkos.
Master Bio-Engineer on Kauri
Lok, Dusk Valley
Kevie
Fri May 28, 2004 2:15 pm
#43

the only way i can see harvesting from a sampled creatureand not be unbalancing is if we could harvest one resource and normal kills get all three resources (something the scout/ranger community has been asking for for a while now)
i really don't see how we can't use everything from kills anyway, as much as it doesn't make much sense that we can't use anything from sampled creatures......... but THIS IS A GAME, and,like talthazar pointed out, creatures only die so we don't get unlimited samples until we run out of inventory space or it agros and we kill it




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

GMANHNC
Fri May 28, 2004 4:12 pm
#44

DOWN WITH FISH!



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
SomeUser
Fri May 28, 2004 4:41 pm
#45




Kevie wrote:
the only way i can see harvesting from a sampled creatureand not be unbalancing is if we could harvest one resource and normal kills get all three resources (something the scout/ranger community has been asking for for a while now)
i really don't see how we can't use everything from kills anyway, as much as it doesn't make much sense that we can't use anything from sampled creatures......... but THIS IS A GAME, and,like talthazar pointed out, creatures only die so we don't get unlimited samples until we run out of inventory space or it agros and we kill it



Heyas Kevie,


I never understood why scouts (or at the very least rangers) could not harvest everything from their kills (meat/bone/hides).


The organics resource market on Bria always seems to be running a deficit... There is never enough supply to meet the demand thus driving certain meats (like avian and herb) and certain hides (like wooly) to fetch insane prices.


I see this becoming even worse with the proposed armor revamp which will open the market for other armors besides composite.


As it stands right now, a Master Ranger can only loot around 30% so more organics then a scout with only harvest 4... There is something seriously wrong with that IMHO



Anyhow, as far a harvesting creature resources when you "instant kill" I just dont see where anyone can see a potential unbalance.


No, you didnt have an elite combat skill to kill that creature... you had an elite "hybrid" skills that combines elements of crafting and killing.


Also, keep in mind any novice BE cannot sample the bigger creatures until they are higher up the sampling tree... It not like we will see a novice BE hunting party forming on dath to kill rancors


As both Talthazar and myself pointed out, the process to "sample kill" takes a lot moretime and energy to "do the job" compared to an elite combat skill.


As you might have noticed in my sig I am also a TKM. With a buff, my 55% kinetic Chitin, my low HAM VKs, and a hit of brandy I can solo 6 M. Rancors at a time and have them all dead and harvested in under one minute without breaking a sweat (IE HAM bars dontmove down). In fact, I have taken on up to 12 M. Rancors ata time with no real problems.


If I got so much as 40m from a pack of 6 M. Rancors as nothing but a MBE/scout combo I would be detected and aggroed and chased aways.


The lower the creature level and the higher the BE is in sample the slower the process of killing... The higher the CL level and higher the BE is in sample the faster a creature seems to die... but the higher level creatures are more likely to aggro and kill you...


Seems balanced no?


Worse caseis Ican see some nub picking novice BE up and "instant killing" yard trash at the tune of 1000% slower then what a novice pistoleer could... or a MBE spending an entire evening only to harvest 1-3k of rancor meat which I could do in10 mins as aTKM



Furthermore, **If** SOE added the ability to harvest all organics from a kill I think that ability should **not** be limited to "combat killed" creatures either. It should be limited to whatever tree in scout or ranger you gain that ability in.


So, if they put it in novice ranger for example, a BE/ranger combo should, IMHO, be able to harvest all organics as well.



Again, there is a chronic deficit of organic meats (at least on my server). Allowing what would amount to a trickle more meat into the economy isnt going to cause any inbalance. It wont step on the feets of the combat types (you'll never harvest any substancial amount of meat that way) and it isnt stepping on the scouts or ranger types... By default BE are part scout and sometimes rangers






Vezek


obeewan
Fri May 28, 2004 7:32 pm
#46


DNA storage


DNA scrollover name of mob


Used pet vendor


Valid understandable guide of cloning technique parameters, *note* parameters I said (luckily I am right brained LOL)


Thank you for asking


----------------------------------------

edited down here: added


BE just went through a majior revamp (someone actually did tell me this or i would not have known) and the critical fails in combining seem to be settled and a done deal never to be looked at again. My impression, though I love the profession, seems to be it may never be put to right. Right in my mind would be many of the previous suggestions seriously considered for a true revamp in thenear futureas well as a rehash and a final addressing of old complaints...


What? No BE Apron?

What? No BE Skill Tapes?

No Snakes?

No Birds?

BE's really don't make skill tapes?


We're just not SWGey enough I guess, last on the list to be heard.


Ihope when we finally get our piece of cake it's still palatable.


Sincerely yours;

Message Edited by obeewan on 05-28-2004 10:44 PM



Aesop Pecan
*Perfektion Mini-Mall*
CLOSED~(-3947,-772) Corellia, Tyrena Starport
GMANHNC
Sat May 29, 2004 7:47 am
#47

I agree with someuser, also it would make it much more enticing for an armed escort to come with if they could harvest when we have success... I.e. you have a friend come along for protection, If you are having a good night he is boooooooard, if you are having a bad night he has plenty to do. But if they were harvestable after sampling it would at least be a semiproductive trip for the friend as well.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
SomeUser
Sat May 29, 2004 10:07 pm
#48





GMANHNC wrote:
I agree with someuser, also it would make it much more enticing for an armed escort to come with if they could harvest when we have success... I.e. you have a friend come along for protection, If you are having a good night he is boooooooard, if you are having a bad night he has plenty to do. But if they were harvestable after sampling it would at least be a semiproductive trip for the friend as well.




Excellent point GMANHNC


Didnt even think of that one








Vezek


grelgen
Sun May 30, 2004 1:11 am
#49

it's simple really.


Mutant rancor is CL 75. Right at our sample limit


they have 13k ham, do roughly 600 to 700 points of damage and their resists/light armor are well known. they have dizzy and AOE BLEED.


Take 5 samples of these guys and combine them together. What do you get after maxing out experiment

you get 13k ham, do roughly 600 to 700 points of damage and their resists and armor are spot on. THEY ONLY HAVE DIZZY STRIKE, NOT THE AOE BLEED. yet, he's way above level 75 isnt he?


If you have 100% of something and take something, anything, even 1%, away from it, should you get 110%? NO.


This is repeatable with any of the animals that have non clonable specials.


explain to me why that make sense in your world of blissful ignorance



BE?
Kevm
Sun May 30, 2004 1:21 am
#50

All that shows is the CL calulation gives a higher CL to a clone from MR DNAthan the mutant rancor was assigned by the devs (which I'm pretty sure has been known for a while). How is what you're doing show the CL is affected by an AOE special that isn't on the clone??





Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
grelgen
Sun May 30, 2004 1:35 am
#51

alls you really have to do is take your logic 2 steps further.


1. The CL rating on a MR is invalid when put in comparison with the way CL is determined for everything we make.


2. If the creatures we produce are inherently weaker than wild animals by design (our cl50 is kitty paste when compared to a wild cl50 since our cl50 was produced under a more stringent system, for example) what purpose do we actually serve in the game in the face of CHs?


Now, lets say, not assume, just say, you know, for arguements sake, that you are off base and are making assumtions that the MR is an invalid pet. What if, according to the system, all animals with unclonable specials are at a correct CL rating? Wouldnt that point out the fact that the cloning system is flawed in regards to using their dna? If this is the case, doesnt that mean we have something that is broken, which requires a higher priority than colors or variety?




BE?
NancyJ
Sun May 30, 2004 5:01 am
#52



grelgen wrote:
it's simple really.
Mutant rancor is CL 75. Right at our sample limit
they have 13k ham, do roughly 600 to 700 points of damage and their resists/light armor are well known. they have dizzy and AOE BLEED.
Take 5 samples of these guys and combine them together. What do you get after maxing out experiment
you get 13k ham, do roughly 600 to 700 points of damage and their resists and armor are spot on. THEY ONLY HAVE DIZZY STRIKE, NOT THE AOE BLEED. yet, he's way above level 75 isnt he?
If you have 100% of something and take something, anything, even 1%, away from it, should you get 110%? NO.
This is repeatable with any of the animals that have non clonable specials.
explain to me why that make sense in your world of blissful ignorance





I can take 5 (cl5)Dwarf Nuna samples and combine them and make it come out 9... and thats got nothing to do with special attacks.




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