Bio Engineer Archive
Thread: Template Help
-robaroo-
Sun Jun 20, 2004 2:46 am
#40
Ok at least i can get the doc help here. Seems as combat medic i only need 4004. So this leaves me more SP for doc. Obviously the most important thing as a doc is to get as much Medicine Use points as possible. Seems i have enough doc skills for 1 full ladderand 3 bars up a new ladder. eg 4030
I will always buy the med cure packs i need so crafting im not worried about,
Let me ask. What would i need as doc (as a minimum) to cure disease and poison effectively with the 27skill points for doctor(after novice) i would have available?
jfang
Mon Jun 21, 2004 6:40 am
#41
-robaroo- wrote:
Ok at least i can get the doc help here. Seems as combat medic i only need 4004. So this leaves me more SP for doc. Obviously the most important thing as a doc is to get as much Medicine Use points as possible. Seems i have enough doc skills for 1 full ladderand 3 bars up a new ladder. eg 4030
I will always buy the med cure packs i need so crafting im not worried about,
Let me ask. What would i need as doc (as a minimum) to cure disease and poison effectively with the 27skill points for doctor(after novice) i would have available?
I believe that if you want to most effectively cure poisons *and* diseases with doctor, you will want 4030 doctor. However, you are best off asking the doctor forums, as we only have indirect knowledge about doctor abilities...
Maikeri
Tue Jun 22, 2004 3:50 pm
#42
i am planning to be Master Swods/Master Fencer/Master Brawler and either tka 4300 or 4003 with novice medic.
can someone please explain to me why some choose 4300 and some 4003 for tka?
LuapLink
Wed Jun 23, 2004 4:11 am
#44
4300 will give you improved status defences while 4003 boosts your ranged/melee defences with your melee defence capped. Its just a matter of preference, do you want better defences or status defences?
H4rryH00d
Wed Jun 23, 2004 5:33 am
#45
If you're going to be doing a lot of PvP in large battles, I would suggest the 4/3/0/0 template. The defences against knockdown and posture change down are very important, especially if you're against a team that has riflemen and carbineer's. In the event that a knockdown does land, having +70 to combat equillibrium helps you pop back up pretty quick (as long as you don't spam /stand). You're going to take more damage from ranged people anyway, not having ranged mitigation, so disrarding the ranged defense for the other defences just seems the way to go. That is just my opinion, however.
Rebster
Sat Jun 26, 2004 6:32 am
#46
hi im thinking of a new template im thinking master marksman (+5 speed) master rifleman medic 1/0/0/0 and TKM or master fencer just cant decide between master fencer or tka any help plz also any ideas if this is any good if you have done it plz tell me ig or post here plz any feedback grateful 
realvorda
Sat Jun 26, 2004 9:16 am
#48
I've got the same prob, and I'm going master tka (master fencer now..)
for pvp fencer rocks, but since I pve most of the time, I'm going for tka
BountyHunter_1503
Tue Jun 29, 2004 6:01 pm
#51
I want to be"UBER" in pvp. I have 2 great templates in mine and am limiting myself to only these 2. Please tell me which one would be the best, thanks in advance.
Template 1
Master Rifleman
Master Fencer
Pistoleer 1/0/4/3
Template 2
Master Rifleman
Master Combat Medic
I want to chose template 2, but template 1 offers awesome defenses thats hard to resist. I'm totaly undecided.
XaverriJade7
Tue Jun 29, 2004 6:21 pm
#52
I found that first line really cute
Anyways, I'd say option 2 is your best bet. You get MR(enough said about that
), terrain negotiation, heals, ranged heals, and single/area poisons. The defenses leave quite a bit to be desired, but you shouldbe able to kill anyone aside from a Doctor within a more than reasonable timeframe. Option 1 may let you live longer(without Medic, it's hard to say), but you'll be far less effective offensively.