Bio Engineer Archive

Thread: Question about template

ArthurDentOnBria
Wed Oct 06, 2004 11:45 am
#40


For a BE to also be (or have an alt who is) a CH is really common. Before the chef revamp it was probably the most common template. Almost every BE in the forum was also, in some way, a CH. It allows you to use, and sell, and tame all the best pets all "in house", and it's alot of fun. But really, the only reason to pick up BE is if you *want* to pick up BE. It makes no sense to grind your way up one of the toughest skill trees, learn a complex crafting system, and use up half your skill points simply to aquire a good pet or two, or to supply yourself with pet pharma. In my experience, it will always take you less time and effort to earn the credits you need to buy the pet/pet pharma you need, then it will to make it yourself.


As far as useful BE synergies:


BE + doctor for making the best pet medicines


BE + ranger for pet making (i.e. dna collection)


BE + tailor for clothing


BE + chef for food/drink


BE + creature handler for pet selling and distribution


BE + FOTM combat + surveying for tissue making (collecting your own resources)


BE + merchant if you want to actually sell anything you make


So as you can see... 4 or 5 alts is all you'll need to be a "complete" BE





tiberius4327 wrote:


I know next to nothing about Bio-Engineer so please forgive me if these are stupid questions


I have a CH and I was wondering if it would be a good idea to take BE as well. Would this work in anyway or is it a really bad idea?

Also, are there any other professions that are useful to a BE (Artisan?)






Message Edited by ArthurDentOnBria on 10-06-2004 12:05 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


GMANHNC
Wed Oct 06, 2004 4:50 pm
#41

For sane people Arthur is right, however for others this is exactly what you want to do. It was very cool, and once you really learn CH and BE you can do amazing things.

If you are not a dedicated CH then don't do it, because BE is a pain, to do this on a whim is nuts. might want to start with MCH, and then drop SKPTS as needed from your combat prof. You will want to retain this for DNA sampling. It can be done w/o combat skill, but you have to really understand CH and pet specials.

Now I hate BE, it is the only thing standing in the way of my JEDI. (I just can't drop the stupid prof.)



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
DelsteReden
Fri Oct 15, 2004 10:14 am
#42

I like combat medic. I used to be 4404, and I really liked being able to poison and mind heal. With that said, I'm considering getting it again. Is CM worthless at 4404 now? I'd like to keep TKM, and if I do that, I can only get 4404 CM. Thanks.







NIchibN
Greenbeard's Pirates
Greenbeard Territory, 5604 -6980 Rori

ImpDoc
Sat Feb 12, 2005 10:30 am
#43


First of all, here is my current template: Master Commando, Master Marksman, Brawler 4000,Scout 4000, Medic 4400, Combat Prowess 1000, and planning using the remaining skill points to get FS skill boxes.(added Marksmen and Brawler in case it helps keep an idea about the skill points used and for completion's sake).


I've been kind of thinking of changing my skills around for the CU but mostlyfor the sake of adding firepower/defenses. I was thinking of changing to Master Commando/Carbineer for more weapons choices, firepower, and ranged defense, then maybe use the 18 left over skill points to invest in novice medic, and the remaining 3 skill pointsin some moreFS skills. I know the Carbineer specific defenses won't come into play unless I'm using a carbine, but the +25 ranged defense at master stacks with my current ranged defense right? Does the template I'm thinking of changing to have more merit than my current one?



Imperial Lieutenant Leomeh Trygana

Black Epsilon Ace pilot and Commando serving the Black Rose Society
Cpl_Fisher
Sat Feb 12, 2005 11:35 am
#44






ImpDoc wrote:


First of all, here is my current template: Master Commando, Master Marksman, Brawler 4000,Scout 4000, Medic 4400, Combat Prowess 1000, and planning using the remaining skill points to get FS skill boxes.(added Marksmen and Brawler in case it helps keep an idea about the skill points used and for completion's sake).


I've been kind of thinking of changing my skills around for the CU but mostlyfor the sake of adding firepower/defenses. I was thinking of changing to Master Commando/Carbineer for more weapons choices, firepower, and ranged defense, then maybe use the 18 left over skill points to invest in novice medic, and the remaining 3 skill pointsin some moreFS skills. I know the Carbineer specific defenses won't come into play unless I'm using a carbine, but the +25 ranged defense at master stacks with my current ranged defense right? Does the template I'm thinking of changing to have more merit than my current one?






go up the carbine tree in BH instead, its much more efficient, plus you get to keep the nice terrain neg mods. When holding a heavy weapon, even +125 ranged defense won't help you much. Carbines are basicly to state peeps and knock them on there @$$. Full Auto single can Blind, stun, and dizzy, very useful. The way it is now, a 0/4/0/0 Bh is just as good as a master carbineer, if not better.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
ImpDoc
Sun Feb 13, 2005 1:41 am
#45




Thanks for the input Fisher . The thought of using BH carbine skillsnever occured to me. I would have less accuracy (+60 as opposed to plus +85 if I calculated right)than a Master Carbineer but I would have more speed (+55 as opposed to +40) and as you pointed out more useful specials for what I'm going for as well as much less skill points used up. If I switch Novice Pistoleer to Novice Carbineer I'd gain a little bit more accuracy and speed along witha few extra specials and certifications (are the certs worth it, btw?). Anyone else willing to share there thoughts as well?

Message Edited by ImpDoc on 02-12-2005 03:47 PM



Imperial Lieutenant Leomeh Trygana

Black Epsilon Ace pilot and Commando serving the Black Rose Society
Ihed
Thu May 26, 2005 10:32 am
#46


hi all,


would be great to get some feedback about my current template.


i changed it from msaber/mdefender/healer 2000/enhancer 003 to msaber/healer 4000/enhancer 4004/defender 0140.


mainly i wanna do pvp and be a support char for the hunting group.


so my question is: is this template any good in pvp, because it seems a lot of people get mdefender.


thx for any advice

Message Edited by Ihed on 05-26-2005 10:51 AM

MentalGoat
Sun Jun 19, 2005 3:14 am
#47

I was hoping to get some experienced BH's/PvP'ers response on my current template.


I currently have Master BH, Master Carbineer, and 0-2-0-4 in pistoleer. My question is: Is this a good template for PvP and Jedi Hunting?


Any thoughts or suggestions would be very appreciated =)



___________________________________________________________________________________

Serving the Empire since Oct. '03
Name: Estor Ewei
Rank: Major -Black Epsilon Ace
Galaxy: Chilastra
Elder Jedi
___________________________________________________________________________________
daz007
Sun Jun 19, 2005 3:32 am
#48

any template is good, you just to know how to use it.




Neeo [

Can't do itanymore...

Account ends Dec. 8
Now that you have tasted my mutton, how do you like it?
Sorotia
Sun Jul 24, 2005 8:38 pm
#49

im gonna go master powers/enhancer and i was thinkin 3xxx healer and xx2x defender but playing with aura it doesnt add much defense and im thinkin maybe trying x2xx ls thinkin maybe the armor brake would be worth more offensively then xx2x defender would be defensively.
RiwoDelpado
Sun Jul 24, 2005 9:02 pm
#50

just get pure healer, and hpe that the patch fixes healer ( which they will have to fix soon newayz).



Riwo: Dark Jedi Padawn-Reapers of Death
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