Bio Engineer Archive

Thread: silly question

Sir_Voor
Tue Mar 23, 2004 11:47 am
#40

The only thing makes it a silly question is that the answer is in "FAQ & Other Useful Things - Please Read Before You Post "





Q: my partner has an outstanding image design offer. What is that and how do I fix it?


A: That usually happens when you spam a macro too quickly for your partner to keep up with accepting, or when one of you goes LD during a design. The following fix may work, but this is a tricky and annoying bug.



  • If your partner has an outstanding offer:

    • target self using control-1
    • type /im
    • target partner
    • type /imagedesignSetValue blah blah
    • partner accepts

  • If you have the outstanding offer

    • target partner
    • type /im
    • target self using control-1
    • type /imagedesignSetValue blah blah
    • you accept

Note this doesn't end the bug, it just passes the bug. The only known fix is a server reset.








[`M Sir VOOR N`\

iamcount
Tue Mar 23, 2004 12:11 pm
#41

Well apparently its not too silly, because it didnt work. I can image other people, but when i try to image myself it says i still have an outstanding offer"



How do you kill 1000 warriors? One at a time. If you try to take on the 1000 at once, you have lost before you have begun to fight!

Breestan
Tue Mar 23, 2004 10:48 pm
#42

::giggles:: actually, it still is silly.


" Note this doesn't end the bug, it just passes the bug. The only known fix is a server reset. "


I haven't tried the fix before, I've always just moved on with my life. But it seems to me thattrying this, and then going back to the normal way won't work, you'd have to use the trick every time until server reset. And if the trick to 'bypass' the bug (since it will not fix the bug) does not work, the only other choice is to wait until server reset if you want to work on the same individual. ( yourself or whoever has the bug )





Tekoa Dia'koh *** Irys Eo'Nel
Master Dancer and Image Designer
:: The Lunatic Dawn :: Redemption, Lok, Ahazi *** Mos Eisly, Starsider
And proud to be a Galaxy Girl!
SomeUser
Sat Jun 05, 2004 12:54 am
#43






Andretti wrote:



I've been reading and reading posts now that I've made master bio engineer looking for suggestions/hints for creature building. I keep thinking I'm missing something though.....The majority of the posts say: "I put XXX dna in the first slot, XXX dna in the second slot"...etc. Ok....can someone clue me in to which slots are what?


I would think that slot 1 is Physique. What is usually considered slot 2? Prowess or Psychological? Slot 3? Slot 4? Slot 5?


I would appreciate the pointers =]


Thank you for any help anyone can provide.



Andretti/Yeager




1. Phy

2. Prowess

3. Mental

4. psy

5. aggression





Vezek


MalkavSez69
Sat Jun 05, 2004 4:45 am
#44

Just think in terms of this


1 2


3 4


5





-=-

Lokarr Darkrider
Agent to the Empire
(Master Creature Handler, Novice Carbineer, Master Bio Engineer)
"Bugger PvP. NPCs are better conversationalists."
Andretti
Sat Jun 05, 2004 8:54 am
#45

Big help. Thanks one and all =]
Catastray
Wed Jun 09, 2004 5:14 am
#46

I'm looking to become a creature handler and I noticed that the skill to train mounts does not come along until group management 4. Silly question, but why? What does training a mount have to do with group organization?


I ask this because, I'm not sure I want to master CH, but I do want to be able to train mounts. So, I was thinking about not ranking in the group org branch.


Thanks for your help,

- Katianna Windsong (Master Scout)
fantoq
Wed Jun 09, 2004 6:03 am
#47

It's just one of those things that I don't think have any real reason. Personally, I think it should be a lower level function but most of the upper level commands aren't real useful so maybe they kept it high for incentive.


Because of mount speed, they're not much of an issue right now. (though that may be fixed somewhere along according to notes from fanfest). You can usually find an MCH to train a mount for you in any case.


Management gives you group and the ability to call 2 pets (mgmt 3). That's another mixed blessing since the pets can only add up to your max level of pets.


I still recommend training since that gives you the most pet storage. You can get a good mix of tamed and BE pets in your datapad.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Geauxx
Wed Jun 09, 2004 8:01 am
#48

I think it is to discourage the dabblers. The BE's could "corner" what little market there is by selling more advnaced creatures and then being able to train them as mounts. Granted this is not impossible to accomplish now but it does take a lot of SP's to do BE, a little CH, and maybe a combat class. I think it is a discouragement and an incentive for CH's to advance in the prof.


Of course that is my opinion.





Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
taloncard
Wed Jun 09, 2004 8:11 am
#49

because the whole revamp of this profession was to discourage dabblers. so everyone of the "good" skills was moved to the top of trees.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


ZonJaiNezBA
Thu Jun 10, 2004 12:16 am
#50

Originally it was place there as that is where transfer was. Transfer was placed there to show that a CH had the ability to have a creature trust them so much as to allow them to go to another player and obey them without question knowing they will never be under their original master again. It is a trust issue.


However with CL 10 and under creatures being tradeable without the transfer command, and the transfer command in general not working, it doesn't fall under its original objective of being a trust issue.


Pets were supposed to be CH only with the exception of mounts. Then (my theory) mounts were moved back from launch but the code to allow non CH to have pets was still in the game (as non CH were getting XP with their pets even though they didn't have any CH skills.) This leftover code allowed for everyone to have a pet and a large aggressive pet at that (Rancor, Giant Crystal Snakes...) At that time pets were able to be traded even though they didn't have the transfer command trained to them (same as current system). So .... I will stop here.


Basically they gave it higher up in the box in order to give reason to people to pursue higher levels and eventually Master the profession.





BH Informant List. Condensed from a previous thread I made a few months back
hopdog
Fri Oct 15, 2004 9:21 am
#51

i have played just about evrey crafting profesion ther is i love the experimentation on weapons and still am a master ws i got a batch of krayt tissue and a thoght had poped in my head. i had got 4244 in be beforei got fed up with demand of uber this and use the "good" stuff for that. http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=40406


any way i was wondering if you can use krayt tissue for bio engy?



Capt'Andrew M-comando, Loby M-munitions (Shadow Fire)

PlainWhiteSocks
Fri Oct 15, 2004 9:49 am
#52

Would be cool, but no.



Corbis
Kauri
Ex-Master Bio-Engineer
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