Bio Engineer Archive
Thread: Crafting Stations
owako
Thu Nov 20, 2003 10:21 pm
#41
42.xx seems to be the best around for stations, 14 for crafting kits. Not positive but having higher ratings seems to reduce the critical failure rate somewhat. unfortunatly the crit fail rate is much more dependant on extranius factors such as lag and the phases of the moon, so having a very high kit may not be a cure all. In general, get the best you can but don't expect for spectacular crit fail reductions.
SirRafaelBH
Thu Nov 20, 2003 10:37 pm
#42
lol...moon failures...just dont craft on endor cuz it IS a moon
mh307
Fri Nov 21, 2003 7:13 am
#43
42.99 is the best station ive seen
15.20 is the best tool ive seen
but those are insane to make i have my 39.02s and i love em
(14.90-15.20 on my tools tho)
Calien
Mon Dec 01, 2003 9:18 am
#44
Do the bonuses on crafting stations and tools actually work? I read a while ago that they didn't do anything, was that wrong or has it been fixed? Thanks.
owako
Mon Dec 01, 2003 9:22 am
#45
The going theory is that higher numbers reduce the rate of critical fails.
Casious
Tue Dec 02, 2003 1:19 am
#46
this is true if you have a crafting station above 40% aka a "Masters Edition" and craft at it for a wile.... then go to a -14% crafting station aka "crappy one" there is a hugediff in critical falures i have a 43% in my house and i love that thing
Arkenor
Wed Dec 17, 2003 6:21 pm
#47
Can we place crafting stations within the city? As far as I can discern from its lack of mention anywherewe can't, so I'llhave touse the right-hand room in the City Hall for the cities crafting place.
If we can't, then quite predictably, I suggest that we get that changed. It'd be something to flesh out one of our skillboxes.
Alrevolis Vosteo
podman911
Tue Dec 23, 2003 2:13 pm
#50
Anyone else notice that the player made ones arent working? Everyone I ask on Intrepid has the same problem.
podman911
Tue Dec 23, 2003 4:45 pm
#51
ok after checking around more its only some of them arent working. anyone else run into this?