Bio Engineer Archive
Thread: Top 10 Questions for the Devs.
Barney
Tal-N, Only problem I see with asking that is that it's a closed question that may draw only a limited resonse . You'd be better off rewording it so it's open as you'll get more information in a response:
"Bio-engineers would all like more control over the CL ratings for clones and we were told we'dhave this control.Whatis being done to address the lack of CL control? If it's not being addressed, what are the issues that stop that control being given?"
Tal-N wrote:
ill use his 10 for my 10 ?'s also![]()
Get your own f*ckin' questions![]()
Anyway it sounds like alot of people want to ask about the CL ratings so it would be a good idea to phrase a question which allows for an answer to all the aspects within a single question. That ensures we get as much information as possible from these top 10. So how about:
Bio-engineers would all like more control over the CL ratings for clones, can you have the system improved to allow for that soon please?
Then you follow up briefly saying things which would help here is the ability to see the CL rating on the GUI during experimentation and on the final template andthe ability to raise and lower the stats rather than simply being limited to increasing them. Also within that question you're asking if we can have it soon, so a proper reply to that single question would give us a rough timeframe to expect it within as well.
Great list Thanks Tal
1. Would it be possible to get some kind of documentation on the new cloning system, including solid numbers on how experimentation affects stats, which stats influence what physical characteristics and how final CL is determined?
2. Would it be possible to have the name of the original creature displayed in the title of a DNA sample. For example: Male Kaadu High Quality DNA Sample. This would make it much easier to manage DNA and DNA storage.
3. Would it be possible to have the final creature stats displayed on the DNA template after experimentation is complete? This way, if the correct goals are met to fill an order, we can choose the appropriate skin to use with that DNA.
4. Would it be possible to have the CL displayed on the DNA template as we are working/experimenting on it? This would make experiementation and craft-refinement much simpler.
5. Will there be any solution to the DNA storage issue in the future? I understand the problem with database size issues and such, but it would nice to get some feedback on this and I need to have 10 questions, right? It is not uncommon for me to have 5 droids full, as well as my inventory and backpack completely full of DNA. That being said, if give more space, I would probably fill that too, so I understand the restrictions.
6. Are there any Bio Engineer specific skill mods/buffs coming? Having reviewed the upcoming Chef changes and searched high and low, I have never seen anything that will modify our Bio Engineer specific skills such as DNA sampling, assembly or experimentation.
7. What added content is on the horizon for Bio Engineers? With the exception of the upcoming Chef changes, it would be nice to have something to look forward to as a profession, such as maybe quest schematics or new tissues or clone skins.
8. What will Bio Engineers role be in the space expansion?
9. Will the quality of medical subcomponents ever matter for making Pet Vitality Medpacks? Should it quality matter? Currently it doesn't and I was wondering if this is intentional or a bug and if it will ever be addressed.
10. Would it be possible to a break on critical failures on clones in the same fasion as Architects? We face critical failures twice on assemble with clones and it would be nice if we could get the DNA samples and/or the DNA template back if a critical failure occured when assembling a clone.
Thanks for asking for our feedback!