Bio Engineer Archive
Thread: Player Correspondent Opening: Bio Engineer
Total posts on AC official forums: 78166
I bet they spend at least 10 minutes a day reading through that lol
Message Edited by NancyJ on 05-07-2004 02:37 AM
Hi all,
I'm not a very active poster on the boards at all, but I do read through most of the threads(especially BE ones). I think all the suggested people will make great Correspondents, I've also been reading throught the SWGBE website and I think it's great and I'm sure XpNsVe will make a good correspondent as well, so I atleast think you should submit an email to SOE. ![]()
"NancyJ
ArthurDentOnBria
Vshbaa"
You can add to that
JayceMilam
0smspiff0 (me)"
Xpnsive (sp?)
Message Edited by Nemthang on 05-07-2004 12:30 PM
NancyJ - I am not sure where you are getting your information - Mine comes from personal experience and from friends who are current and former developers in the gaming industry, but I know of VERY few companies that rely to the extent that SOE does on a correspondent. In fact, in most cases, the developers are required to read and participate in the forums, though they may not always do so openly, and they must guard against releasing information that can tip the balance of a game or system quite quickly.
Yes, as some others have pointed out, this does require a significant amount of time. Most developers are also required or at the very least strongly encouraged to play the class or type of character they are responsible for, or in some cases as another class, to provide a peer review. The time required is well justified in the accuracy and applicability of the development effort, as a clear understanding of the issue from direct experience is an excellent guide. Can you imagine any developer that had played 2-4 hours a week or more as a BE coming up with the recent "update" to the crafting system?
SOEappears to distance the developer staff too greatly from the player base, in an effort to prevent information leaks that might allow for exploits or unbalancing advantages. It is one reason that we will never see a statement that defines what a "valid" pet is, even if they do manage to get more consistancy in the process. The level to which SOE relies on the correspondent however is quite a bit greater than nearly any other game developer in my experience, and the result, even given the best efforts of well intentioned people, shows all too clearly.
Most game publishers do indeed use a correspondent. It is the difference in using them as an adjunct to the communication channel rather than as a replacement for it, that causes the problems in the process that seem to be highly prevalent in SOE's efforts.
LLan
I think the amount of dialogue the correspondants have is a great thing - it allows the developers to speond more time actually developing the game.
Game Goes Live:
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=801#M801
Tissue Bonuses become an issue
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=11887#M11887
we are being ignored
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=11957#M11957
new system is implemented
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=41817#M41817
and
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=42396#M42396
and then current issues only i seem to deem important
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=54870#M54870
Nearly a year of my time, wasted. But hey, i've been here since verhoffin, I guess that counts for something right?
Message Edited by Albion_DeCrappa on 05-11-2004 09:38 AM