Bio Engineer Archive

Thread: Template

SevoMistwaver
Thu Jul 28, 2005 8:48 pm
#430

lol ahh... that's an interesting take on MDEF
eddytheone
Thu Jul 28, 2005 8:50 pm
#431

I have yet to loose 1v1 tho




... I soloed a "You know what" (unarmored)
111011110011010101100001111001111111100100100010000110000101
110010101101011011111111101001000111011010110111111011111111
010111100000111010010010000100001010110010111001010011011110
101101110100101101100011001101100001010100011111000010101101
100010000001010000010010101100111011100000101100000010101001
001110000000000000101110011010010000000001110001110010110011
100101011110100110010110000101011000011010101001011110000010
010001111111010111000111111111111100110110000000100010101110
001010111000000110010011011101100001000111011100110010011011
001001110001110011110000010000110110010011111000111000111000


...
Davriel
Fri Aug 05, 2005 9:26 pm
#432

Decimater45
Fri Aug 05, 2005 9:26 pm
#433



Cobat-Shadowfire
Kobat-Shadowfire
Kobat-Bloodfin
SOE FTW!!!
Davriel
Fri Aug 05, 2005 9:27 pm
#434

is master riflemen and bounty hunter better or is carbineer and bounty hunter better please state your reasons
Arrogance79
Sun Aug 07, 2005 9:44 pm
#435

LS 0404
Healer 4000
Enhancer 4404
Defender 4040
Powers 0400

What you think of it



YUKON VR GAURDIAN
cmreeves
Sun Aug 07, 2005 9:48 pm
#436



Good template, but you will have a low force pool and regen without having at least 1 Master.

Message Edited by cmreeves on 08-07-2005 09:48 PM

MissMir
Sun Aug 07, 2005 9:48 pm
#437


works well, covers everything that needs to be covered, but force poolwill be a little bitsmaller since you dont have a master box



Kori Mir
FarSuperior
Sun Aug 07, 2005 9:50 pm
#438






cmreeves wrote:



Good template, but you will have a low force pool and regen without having at least 1 Master.

Message Edited by cmreeves on 08-07-2005 09:48 PM





yeah


Double Master ftw





Pre CU > Post CU
Yep, i turned to the dark side. =P
IrebItadle
Tue Aug 09, 2005 1:20 pm
#439

whats a good template for armorsmith


i was thinking M AS and partly tailor and some merchent but i dont know



___________________

BOTHAN-POWER
DOWN-WITH-RODIANS
LeviticusD
Tue Aug 09, 2005 1:24 pm
#440

That's a good one to start at as AS will definately take all your time and you can be self sufficient. If you want, go to bloodfin.org and download the character builder to see how much you can put into each profession.


Other favorites include armor/weaponsmith and armor/smuggler if you are into faction armor.


I was going to do armor/shipwight, but I definately don't have time for both! Maybe later!






LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
pykescylla
Tue Aug 09, 2005 2:08 pm
#441

I copied this out of one of my old posts. I'm currently MAS 4440 smuggler 0004 mechant 4044 artisan.

* * * * *

If you aren't concerned about combat ability, you could try

Master armorsmith
4000 Smuggler (for buying faction points for schematics plus the ability to pull a trigger and wear armor)
0300 Tailor (lets you make all the tailor components required for armor)
0004 Merchant (10 vendors with a total of 1750 items on them)
4444 Artisan (for all the crafting prereqs and surveying)

In merchant, you might want to go up the hiring tree and make some nice vendors for your shop (Hiring 4 lets you put clothing and armor on them). Then drop all of hiring (your vendors will be fine) and go up to advertising 3 and list your vendors on the planetary map (some people will say this is useless now that we have the vendor search, but I still think it's nice). You can then drop the entire advertising line, and your vendors will stay registered.

I use one vendor for each of the three types of armor plus one more for PSGs. I also use one in my workshop for storage. Some people have vendors for faction armor or for special orders.

If I can get rid of tailor , I'd do

Master Armorsmith
Master Artisan (You can make the two PSG components this prof makes)
4000 Smuggler
0004 Merchant

and have 14 points left to play with, which I'd use to go up and down the merchant trees, say getting 3004 to list my vendors, then 0043 to dress them up, then going back to 0004 merchant and 4300 smuggler just to play with slicing a bit.

Or

Master Armorsmith
4044 Artisan (Get someone else to make PSG components)
4400 Smuggler (More combat level and the ability to do some nice slices)

And have 18 skill points to play with. You could go 4440 smuggler for a bit more offense. Or pick up novice scout and a box of hunting to accompany groups on hide gathering expeditions. Or go 0404 merchant so you can get another vendor, place merchant tents, and get a 20% discount on all structure maintenance.

Those 18 skill points would be a lot of fun. You could constantly drop and pick up helpful skills as you need them. Stay at 4000 smuggler and you'd have 32 free skill points.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

pykescylla
Tue Aug 09, 2005 2:12 pm
#442

But if you're truly new to the game and don't have money or resources, I'd head for 4040 scout or better, master rifles, 0004 artisan and work on armorsmith on the side.

Why? Because armorsmith is about nothing but resource gathering, my friend. You might master armorsmith, but if you don't have the resources, you can't do jack. You're time would be well spent getting a nice stock of hide, bone, and resources to launch your business.

Edited: Noticed your sig. You might have all the hunting capacity and cash you need then.

Message Edited by pykescylla on 08-09-2005 05:13 PM



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Page 34 of 45