Bio Engineer Archive

Thread: Getting to know you and your profession!

Menoetius
Wed Sep 29, 2004 10:25 am
#391

1. Increase the spawn rate of the resources required to make sub components.
2. Remove the Toss, like to stand still for 2 seconds emote.
3. Built in posion and disease resist skills, available at Master
4. Range and melee Mitgation 1 at Master
5. Replace the ABEC with ADM in Ranged and Area Heal Stims. ADM's control area and range numbers.
6. Craftable Ranged and Area Mind Heal Stims.
7. Mission level increase for being Master Combat Medic.
8. Reduction in wounds taken for useage of /healmind, scaleable were Master takes the least.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
CasualMaker
Wed Sep 29, 2004 11:19 am
#392



Dallak wrote:
Hey Tiggs,
Thanks for stopping by!! I have been a chef for over a year. The biggest issues I face daily as a chef are:
B. Stomach does not empty upon death. Buffs expire/fade upon death, I feel that the stomach should also empty upon death.




When you die and clone, definatly. It's a new body, fresh from the tanks! Of course the stomach should be empty! On the other hand, if you die and get rezzed, you should lose the bennies but not the filling. After all, it's still the same body.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
Lyreley
Wed Sep 29, 2004 11:36 am
#393


The HAM issue has been frequently stressed by my fellow carbineers, and I'm with them. We're more dependent on master doctors than most professions. But for docs, buffing people like uscan be boring, anda majorityof them maydecide to forego the service they used to offerso that they havemore time for more exciting gaming experience after Jump to Lightspeed goes live. Well I know I worry too much, but I just don't wanna see us further disadvantaged by possible scarcity of buffing services in the future, if any.


Oh by the way, master pistoleers have disarming shot 2, and master riflemen have strafe shot 2. How about some armageddon shot 1 for master carbineers?


Thank you for your time Tiggs.
Tyrst
Wed Sep 29, 2004 11:50 am
#394



BLD_007 wrote:


Schlum wrote:
Hello, I'm not a Chef anymore but I used to be for quite awhile. One thing i'd like to point out about food is the filling issue. I think the digestion rate is working very well. What I dont understand is that when you die, you keep the stomach filling. This does not correlate with the other enhancements available such as doctors and dancers. When you die, you can get a new doctor enhancement with no penalty, this goes the same for mind enhancements. Why not make it so stomach is emptied upon cloning only. This would also help to get more people into the chef profession because a lot more food would be consumed. your thoughts..
Schlumberger/Flurry



This answered this at Fan Fest. That is MENT to be in the game due to Foods/drinks that have a counter kike. next 14 hits is reduced bu 41% or next 15 kiss is +15 exp. They did it to avoid that due to people exploting like eating/dieing/eating/dieing and the next 200 hits are reduced.


This doesn't make sense to me because right now when you clone your stomach is full and you don't have any food buffs. If the stomach was emptied under the current system when you cloned there would not be a way to exploit that I can think of.



Teer Sanbar
Widow Makers

The Emperors Servant
Mayor_Woosh
Wed Sep 29, 2004 1:21 pm
#395

The whole discrepancy about the clone/fill issue is that you can be instantly rebuffed by a doc with havla. But your stomach will still be full. It really does not make any sense any way you look at it. I understand the game mechanics of the issue, but I think its not being handled correctly.


PvP in general in the game needs an entire revamp. But anything that requires players to wait to get back into the action is bad for the game in any form.




ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
SWG: Brilliant, groundbreaking, unfinished and ultimately a painfully missed opportunity.
TheEpigoni
Wed Sep 29, 2004 1:41 pm
#396






Mayor_Woosh wrote:

The whole discrepancy about the clone/fill issue is that you can be instantly rebuffed by a doc with havla. But your stomach will still be full. It really does not make any sense any way you look at it. I understand the game mechanics of the issue, but I think its not being handled correctly.


PvP in general in the game needs an entire revamp. But anything that requires players to wait to get back into the action is bad for the game in any form.







First off, combat revamp is coming after JTL. So you're wish is their command =D.


As for fill, a doc ussually has to take time to buff you, even if it's with havla.


1) He needs to use the food fill if he wants Havla.
2) You would have to cut the line to get it instantly and pay more money (hence a penalty for working around it, food simply doesn't give you a workaround)
3) If there isn't a doc buffing around you can't get a buff, as opposed to food which is instant, and right there in your inventory
4) If you don't cut in line, and the doc doesn't use havla. It takes about as much time as it would for your food to digest. Hence, "balance".





-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

d2a007
Wed Sep 29, 2004 2:41 pm
#397







Mayor_Woosh wrote:

The whole discrepancy about the clone/fill issue is that you can be instantly rebuffed by a doc with havla. But your stomach will still be full. It really does not make any sense any way you look at it. I understand the game mechanics of the issue, but I think its not being handled correctly.


PvP in general in the game needs an entire revamp. But anything that requires players to wait to get back into the action is bad for the game in any form.




Mayor_Woosh wrote:


Your argument is flawed since it assumes everyone is using Vercupti when they pvp. I really think thats a tad unfair to do. And even it were true it still makes little to no sense why a penalty should be given for using food & drink after you die.


That’s not my assumption at all, it’s a good example of a food that has a low bonus time (10 minutes give or take) high filling and a huge bonus. From here out I will refer to items as “fooditem”, as to not pull away from the point.

If anything it puts a player at a bigger disadvantage since IF you could eat again at least you could try and get right back into the action. There is not always a doc around buffing folks, or an entertainer around buffing folks.


So you’re saying penalize the character that didn’t die, what sense does that make? Wait a second let me break this down for you real fast, this is how I see it.


Player A uses “fooditem”s (it seems that most of the “fooditem”s that duelers use are high bonus low time/attacks/damage taken, I’ll average it out to 10 minutes) Player A now has 10 minutes on most of his bonuses.


Player B uses “fooditem”s again has 10 minutes on bonuses.


Player A & B fight, Player A kills Player B. Player B clones and takes 3 minutes to get rebuffed by a waiting doc (if one is available) and takes his “fooditem”s. Player B attacks Player A that is now running out of his 10 minutes of “fooditem” buffs and may also be on a downer for the spice he may have used. Player B kills player A. So the fight had nothing to do with who was better it was all about who died and was allowed to stack more food items on himself having a clear advantage.


Is this how you would like all overt fighting/DB duels to be?



If you have no doctor buffs and your stomach is full basically you are side lined until the former can happen. I am sorry but that just is not a fun factor.


And I believe that is the reason people try to be the best dueler. If you lose should there be no penalty at all? What would the point of winning be? How much fun would it be to be attacked by the same guy 75 times in a row because he can get back in the action 3 minutes after you kill him with at least food buffs?

Strategies for combat ??


Do you just run out and pray? Anything that is not random is a strategy, in example Doc/Dancer/food buffs. Please explain your question here…


Do you PVP much ?

It was clearly stated in my original post that I have never dueled, and don’t intend too. This is the reason I was asking questions in my post, to get a better understanding of dueling/overt fighting.


Have you ever been trapped inside a cloner while people camp it ? Its just loads of fun to be trapped inside unbuffed with a full tummy.


No I have not, maybe if you not prepared to die and face the consequences you should not duel/go overt. If the stomach filling on death is removed, all of your fighting will be done right next to the cloning facility and everyone will be using group TEFs, but it sounds like you’re prepared to welcome the clone wars……

Lets take this back to the filling thread. Convince me how taking out the penalty makes sense please. I’m willing to listen to any argument, but last time I posted I never got a response from you.


Crazyana


Message Edited by d2a007 on 09-29-2004 02:47 PM

Message Edited by d2a007 on 09-29-2004 02:50 PM



Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
OmNiEternal
Wed Sep 29, 2004 2:58 pm
#398



Serial numbers removed from the components that we make



  • Our Components are notdependent upon resource quality

  • It would reduce the number of objects in the database

  • Left over componets could be used in the next food / drink run.

Stomach empty upon death (but Conditional)



  • Make it so that any food or drink that are no longer in effectClears out of the stomach

    For Example: Brandy, Ahrisa, Canape, Bivoli do not last through death so remove any filling values left in the stomach for those foods. Leave the filling in the stomach for foods like synthsteak that last through death.


Non Additive items get a boost in their stats


Optional Plates to increase the quantity of food uses


Fix Barrels!

Lots of Chefs have them saved up waiting for the fix to come out (How did this sliip through the cracks? Wasn't this identified in test center?). Although this could mean the end of casks and more factory time for Chefs, if it was intended to be in the game then put it in.


Remove the requirement to convert BE Components

The current system just makes it take longer, we add crappy water and then we can use it. I would like to be able to use the BE Additive without going through another factory run.


As Previously Stated, I too would like to see mass drag & drop for ANY window with items.


Dreaming here:

Ability to link factorys to create massive virtual storage, no need to drag components from one factory to another, etc.



__________________________________________________________________
Canceled Subscription 11/29/05. Fix the Targeting System!
d2a007
Wed Sep 29, 2004 3:11 pm
#399






OmNiEternal wrote:



Serial numbers removed from the components that we make



  • Our Components are notdependent upon resource quality

  • It would reduce the number of objects in the database

  • Left over componets could be used in the next food / drink run.

Stomach empty upon death (but Conditional)



  • Make it so that any food or drink that are no longer in effectClears out of the stomach

    For Example: Brandy, Ahrisa, Canape, Bivoli do not last through death so remove any filling values left in the stomach for those foods. Leave the filling in the stomach for foods like synthsteak that last through death.


Non Additive items get a boost in their stats


Optional Plates to increase the quantity of food uses


Fix Barrels!

Lots of Chefs have them saved up waiting for the fix to come out (How did this sliip through the cracks? Wasn't this identified in test center?). Although this could mean the end of casks and more factory time for Chefs, if it was intended to be in the game then put it in.


Remove the requirement to convert BE Components

The current system just makes it take longer, we add crappy water and then we can use it. I would like to be able to use the BE Additive without going through another factory run.


As Previously Stated, I too would like to see mass drag & drop for ANY window with items.


Dreaming here:

Ability to link factorys to create massive virtual storage, no need to drag components from one factory to another, etc.






Agree with almost all of that, and like the idea of the virtual space kinda like how vendor items can be pulled from other vendors in the area. For the filling bad bad bad, come over to the filling on death thread to talk more. Maybe i'm missing something here. /run to bump the thread.


Crazyana



Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
Morganite
Wed Sep 29, 2004 10:15 pm
#400






sciguyCO wrote:






Morganite wrote:


Err, wouldnt the effects clear upon death (wait, they do now!) so therefore there would be no bonus to the stomach clearing out upon death either. Name me 1 other "skill/stat effect" that does not clear upon death?



Food has a long-term up-front cost (filling) for a potentially short-term effect. Foods like Blue Milk, Synthsteak, Bespin Port, Flameout, Canape, Vercupti, and others wear off before the filling cost has been paid (the food duration is shorter than the time required to digest the filling). If youdrink 100 filling worth of Brandy, you "owe" the game 45m of stomach space, and you're taking the risk that other factors (cloning) may cut the benefit short. That's just the tradeoff required for the benefits of food.


A close (but not exact) analogy might be buying a new car. You get a loan from a bank (or a financing company), pay the dealership and take the car home. Then let's say your car gets stolen. You no longer have the benefit of the car, but you are still obligated to pay the bank. If you tried to stop paying them just because you didn't have the car anymore, I think you'd get a nastier response than the devs have given us about the whole cloning/filling issue. Im sorry, but a real life analogy to a game is just wrong. since you brought it into this discussion, why does "saving cloning data" not have you clone in the state you were when you saved the data? Would that not be how the situation would logically work? How could the cloning center know how full your stomach is when your corpse might me thousands of kilometers away?


Granted, things like real-life insurance allow you to "pass the buck" with regards to paying the money yourself, but regardless the bank get's their money. but it isnt coming out of my pocket directly, is it?


And just FYI, due to a current bug non-stat food buffs (synthsteak's damage reduction, skill bonuses, etc) do not clear on death. They get removed from the buff UI, but your skill sheet shows any increased skill mods, and you still get damage reduction from any remaining synthsteak uses. So a situation where a game bug which has existed for what, 8 months is the excuse pushed to say this is "working as intended"?

Message Edited by sciguyCO on 09-28-2004 12:32 PM



I am not trying to be disrespectfull to the new dev on the block, but trying to give him a sense of the frustration we, the players get with some of the excuses that have been previously given to us. The stomach clearing issue wouldn't really be as much of an issue to most people if the stomach cleared in 30 minutes as was previously quoted it would by TH upon release of the chef's revamp. (another situation where we were told one thing, then found out it was something different, then were told it was working as intended.)




MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Shu_ZhugeLiang
Wed Sep 29, 2004 10:35 pm
#401






OryakaDrake wrote:

Hello,


My name is Oryaka Drake and i may be a relatively new Master Carbineer to this group(a little over a month as a master), however i have been fighting in both PVE and PVP since around 6/27/2003 of last year and am very farmiliar with the game. Many of the statements made by people previous to me have shown some of what i have to say, but the following list is what I believe needs to be done in order to make Carbineer a working profession. The list is ordered from least important to most important.


5) A few specials in Carbineer are a bit redundant or even useless in some cases. IE. leg shot 3 needs to do more damage than it is currently doing, or it should be made an AoE attack. Wildshot 1&2 are basically useless and need some looking into, and supression fire 2 is redundant and doesnt work well at all for its function.


4) The currently working specials are only powerful enough to combatMid to High-Mid level PVE, and are only good in PVP sparatically with all of the defense stacking and food stacking.

-Since the chance of these "state sticking" specials actually landing a state in anything higherthan Mid to Mid-High in PVE and PVP is very low, a modifier for these specials needs to be added in whichit would increase the chance of certain states sticking by aquite a bit. IE. full auto single 2 should have a much higher chance of landing a Blind, Dizzy, and/or Stun than full auto single 1.


3) The blatant lack of weapon choice is killer. The only damage types available are Energy, Acid, and Heat. Truthfully to create a happier atmosphere i would say at least one or two more damage types need to be present. Im not asking for stun as it would currently be game breaking with the current dynamic, and those that ask for it dont truly understand that there is not supposed to be a GOD mode.

-An idea for a weapons would be perhaps KINETIC(and no devs there are such things as non melee peeps having melee, and stop that B.S.). The idea is a Shot Gun type weapons that has a high min and decent max damage, however it would inherently have a shorter range and have a radius of attack. IE. stats for a gun like this would be


Variation of: Blunderbuss

AP: Light

Speed: 3.5

Damage:

type: Kinetic

Min: 150

Max: 190

Wound%: 30%

Radius: 5 or 3

Range Modifiers:

Point Blank: -20 @ 0m

Ideal: +2 @ 18m

Max:-90 @ 48m

Special Attack Cost:

Health: 20

Action: 30

Mind:17


Therefore the weapons would be greatly inaccurate except for at the ideal, and as such it would assume the abilities of a shot gun type weapons in that it has an automat radius of 3m to 5m, simillar to the ee3.


2) Defenses are terrible compared to every other class in the game. All that is needed would be a mix similar to 20 melee defense, and 35 ranged defense at master. The other part of the defenses would need to be increased and counterattack needs to be fixed. Other states should be similar to half way between rifleman and pistoleer. IE:


Defense vs Knockdown +30

Defense vs Posture Down + 35 (as this class is a person who "kneels")

Defense vs Intimidate +25 (leave alone)

Defense vs Stun +15 to 20 (they should be able to defend a state they inflict)

Defense vs Dizzy +15 to 20 (same as stun defense)

Defense vs Blind +15 to 20 (same as stun and dizzy)


This increase would make for a much happier class, and put them in the middle ground, where they are supposed to be. I would suggest migrating these stats, except for whats already there in the trees, to the master box, that way it will keep from the bounty hunter / carb dabbler being able to stack without mastering.


1) Unfair speed modifier and lack of any thing good in the final box. It is an atrocity for this class to have only +60 to speed at master, please take heed to my following suggestion and change the mods in the following 5 boxes.


Intermediate Carbine Assault Tactics: change to +6

Advanced Carbine Assault Tactics: change to +8

Expert Carbine Assault Tactics: change to +10

Master Carbine Assault Tactics: change to +12

Master Carbineer: change to +14


This would give carbineer +80 to carbine speed at master which would give them an inbetween of Rifleman and Pistoleer. Now for the last box, what i mean by something good would be a nice special. PersonallyI would love the following as it actually makes sense for this class to have it and not the others.


Carbineers Rush: This attack requires the Carbineer to rush his opponents while firing at a single target with a massive spray of weapons fire. This attack scares and confuses the target causing them to become intimidated and dizzy.


The attack above would be very low damaging, however it would hit each ham bar at the same time, but since the damage is so low, the chance to apply dizzy and intimidate would be high, as the carbineer is flushing them out of their area of attack, in essesnce scaring the living daylights out of them.


These are my personal suggestions, i know they were long, however i like them, and i believe it addresses my views and those of people around me. Thanks for listening to our suggestions.




Oryaka Drake
Naritus

Master Carbineer/ Master Dabbler

"In the darkness of reality you will find me"

Founding Member: Birds of Prey -Prey-










AWSOME POST, your best points are :


Carbineers Rush: This attack requires the Carbineer to rush his opponents while firing at a single target with a massive spray of weapons fire. This attack scares and confuses the target causing them to become intimidated and dizzy.




Variation of: Blunderbuss

AP: Light

Speed: 3.5

Damage:

type: Kinetic

Min: 150

Max: 190

Wound%: 30%

Radius: 5 or 3

Range Modifiers:

Point Blank: -20 @ 0m

Ideal: +2 @ 18m

Max:-90 @ 48m

Special Attack Cost:

Health: 20

Action: 30

Mind:17


Therefore the weapons would be greatly inaccurate except for at the ideal, and as such it would assume the abilities of a shot gun type weapons in that it has an automat radius of 3m to 5m, simillar to the ee3.


----------------------------------------------------------------------------

Tiggsm PLEASE look into this post,specialy the above points. I would really want a shutgun style gun......

Message Edited by Shu_ZhugeLiang on 09-29-2004 10:37 PM




ZhouYu
Grand Champion Of Naritus

Sexiest Beast On Naritus
Highlight Of Naritus
(ggg|||||[z]WXggggggggggggggggggggggggggg)
Greatest pre-cu duelist, greatest CU duelist, greatest NGE duelist..
You can hate me all you want, talk behind my back, spread rumors, trash me...but I'm going to be so damn good at what I do that you will have no choice but to respect me.

TheEpigoni
Wed Sep 29, 2004 11:13 pm
#402

Morganite, just wanted to point out a similar problem that the devs had with factory runs.

Initially factory runs were limited to 100 items per run. (Consider this equivalent to devs "saying" that food will run out in 30 minutes or this is them not saying anything about fill not emptying upon death). Now people discovered a bug where if you copy pasted 1000 into the little text box you could get a manufacturing schematic up to 1000 items. (This is the "bug" where filling goes away in only 45 minutes or stomache doesn't empty upon death). Now consider if the devs had fixed this "bug". Would you be complaining about such a minor issue?

Whether it is intentional or not, the Devs have seen the Stomache not emptying code at work. And have seen it a very fitting balance that has been put into the game. As for 30/45 minutes, for all you know that could have been a typo or miscommunication. Just because the Devs decide to change something or think it's unbalanced doesn't mean you have the right to say "Aaaah, Aaaaah, but you said 30 minutes first. Can't take it back now." (Thinks back to Eddie Izzard if anyone has heard him, hehe. Aaah Aaah You said Death first!) If the Devs consider it appropriate, they will leave it in, no questions asked.

Personally I think both the filling and the 45 minutes are perfectly fitting. Think about it, if they were to make stomach filling go away in 30 minutes. Making brandy would be boring. All you do is just experiment on Nutrition up to Max and that's it. No variation, no fun. No nothing. Same with Canape, people would stop using Ahrisa completely, and start using 30 fill Canape instead.

Sorry for posting something a bit off topic in here, but I'm posting this because I don't think these should be "fixed". I think they are absolutely fine the way they are and are complete non-issues. The Devs should not be wasting their time on un-balancing the whole Chef profession. (Notice: Changing fill time from 45 to 30 minutes will Revamp The Whole Chef Profession, think about it)

Message Edited by TheEpigoni on 09-29-2004 11:15 PM




-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

PTeppic
Wed Sep 29, 2004 11:28 pm
#403

Its gotta be for me the HAM costs even buffed it is near impossible to spam specials like a TKA/M's specials (which can do a lot more damage over time) can be spammed constantly. This also effects our ability to gain decent xp when group hunting as our damage levels are considerably lower!!



jar jar binks makes the Ewoks look like F*%$£*ng Shaft
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