Bio Engineer Archive

Thread: Template

FowoZolo
Thu Jun 30, 2005 5:47 pm
#378



element123 wrote:


nub_blaster wrote:
think i will go mls defender 4 x 4 x healer 4 x x x enhancer 3 4 x 2 cheers guys



Using the numbers in the pub 19 clarifications post....that template has more damage reduction than a master defender if you have force armor running....plus you still have aura. Tha is the template I am going with. Although I am going 2403 in enhancer instead.

Message Edited by element123 on 06-30-2005 07:40 PM






Yea, I was going to do 2403 ENH too, but I love imp force speed too much and drain got the nerf



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lilceaser
Thu Jun 30, 2005 5:50 pm
#379

do you like the template your in now????


Ceasar





vVadinv
nub_blaster
Thu Jun 30, 2005 5:51 pm
#380

yeah, just think it can be improved now




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Bohdi-Tzu
Fri Jul 01, 2005 10:32 am
#381






FowoZolo wrote:





element123 wrote:






nub_blaster wrote:
think i will go mls defender 4 x 4 x healer 4 x x x enhancer 3 4 x 2 cheers guys





Using the numbers in the pub 19 clarifications post....that template has more damage reduction than a master defender if you have force armor running....plus you still have aura. Tha is the template I am going with. Although I am going 2403 in enhancer instead.









Yea, I was going to do 2403 ENH too, but I love imp force speed too much and drain got the nerf



Ditto here. I respec'd to this last night and it looks pretty good so far. With the Power Attack delay Dervish is a good sub. I'm locked in now, having used my token and sitting at -10 mill, but this seems like a pretty good setup.





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

scoodoobydoo
Fri Jul 01, 2005 3:51 pm
#382

definitely the healer part dude... if u want get 0040 defender but then u can not heal real well atall



" jedi should be hard because being a jedi is your reward shouldnt be able to mess around and have fun"
"well this is a game for fun messing around is fun and if your that much of a
pr!ck irl you need to get laid"

"I am Scissors, Paper is fine, but Rock needs to be balanced"

Be careful... remember when Tiggs and Thunderheart acknowledged the pearl drop problem with premium / flawless? Look what came out of that one. *Can't fix it.. so you screw you guys
Jaffi
Fri Jul 01, 2005 3:55 pm
#383

There is no way you'll be able to survive without 4000 healer.



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Raiven Fenix, Elder Jedi Master
Jaffi, Elder Master Bounty Hunter
Kameron Darkstrider, Elder Master Medic

"The discovery of a Force-sensitive named Dev Sibwarra during the Bakura
incident galvanized Luke's conviction for finding others like him in the
galaxy. Palpatine and Vader's scourge was not absolute. Surely there were
Force-users that had escaped the dark times."
silentjunior
Fri Jul 01, 2005 4:39 pm
#384



Samn wrote:
i'm thinking about peanut butter





WOAH!!!! me too




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Jedi Padawan
Fix pearls please

Lo-Kendo
Tue Jul 05, 2005 10:15 pm
#385


I didn't know what forum to put this but I want to respec from my current Master Bounty Hunter - Master Rifleman template to something that would be more helpful in hunting Krayts, Night Sisters, and other hard hitting critters. I was thinking something along the lines of Master Rifleman - Combat Medic 4404 - Carbineer 0400 - Pistoleer 0003. Basicaly my idea with this template is to slow my target down while I pummel them with my Rifle. ThisTemplate allows me to heal also so I can get close if I have to for Combat Debuffs.


General Ranged Speed +5

General Ranged Accuracy +140

Melee Defense +100

Ranged Defense +160


Or


Master Marksman - Master Combat Medic - Master Rifleman - Pistoleer 0003


Basicaly kind of the same strategy. Allows me tolean more towards Combat Medicand hopefully do alittle bit more damage with the Marksman.


General Range Speed +35

General Ranged Accuracy +145

Melee Defense +120

Ranged Defense +185


Do you guys think either of these would be a good template? I'd like to do enough damageso that I could possibley solo some Krayts and Night Sisters if I wanted to. Also, can I use the snares from Carbineer or Pistol with my Rifle?


Thanks in advance
MastemaBrother1
Wed Jul 06, 2005 9:42 am
#386






Lo-Kendo wrote:


I didn't know what forum to put this but I want to respec from my current Master Bounty Hunter - Master Rifleman template to something that would be more helpful in hunting Krayts, Night Sisters, and other hard hitting critters. I was thinking something along the lines of Master Rifleman - Combat Medic 4404 - Carbineer 0400 - Pistoleer 0003. Basicaly my idea with this template is to slow my target down while I pummel them with my Rifle. ThisTemplate allows me to heal also so I can get close if I have to for Combat Debuffs.


General Ranged Speed +5

General Ranged Accuracy +140

Melee Defense +100

Ranged Defense +160


Or


Master Marksman - Master Combat Medic - Master Rifleman - Pistoleer 0003


Basicaly kind of the same strategy. Allows me tolean more towards Combat Medicand hopefully do alittle bit more damage with the Marksman.


General Range Speed +35

General Ranged Accuracy +145

Melee Defense +120

Ranged Defense +185


Do you guys think either of these would be a good template? I'd like to do enough damageso that I could possibley solo some Krayts and Night Sisters if I wanted to. Also, can I use the snares from Carbineer or Pistol with my Rifle?


Thanks in advance






All specials are usable by any prof (ranged with ranged, melee with melee), personnaly I'd go for the second option.




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AclaElo
Wed Jul 06, 2005 9:56 pm
#387


Hi,


I am currently a mbh/mr/pistoleer 0/4/0/4, I do not see myself hunting jedi for the foreseeable future though.


Thus I wonder do you consider this the best ranged template for someone who only does PvE, or would something along the lines of


mr/mp/master marksman/ rest of skillpoints in carabines be better?
Ithilkir
Sat Jul 09, 2005 1:18 am
#388

Well you can take down pretty much anything with just Master Carbineer and good tactics so anything else is a bonus, go with what makes you feel happy, personally I'd avoid dabbling in a skill for the sake of a couple of specials which you don't actually need. If you want MCM I'd go for Master Carbs, Master CM and x4xx BH (good general accuracy and speed bonus, plus nice special and you will have good terrain negotiation).



IGN: Jyzzil
No one can confidently say that he will still be living tomorrow.
- Euripides


Lo-Kendo
Sat Jul 09, 2005 2:27 am
#389


Well i am planning to respec Rifleman > Carbineer - Bounty Hunter > Combat Medic so I would have to level up Bounty Hunter again. Would the +16 weapon speed be worth giving up all the extra stats, Disarm shot, and Stopping Shot?


Stats with Pistoleer

Range Accuracy 160

Range Speed 20

Range Defense 165

Melee Defense 155


Stats with Bounty Hunter

Range Accuracy 118

Range Speed 36

Range Defense 149

Melee Defense 145


I still haven't decided if I am going Carbineer. I haven't seen anything about how well Carbineer rivals Rifleman. But with my 2 +Range arms I will beable to shoot as far as a normal rifle with a Carb so I wouldn't be giving up range with Carbine.

eviltrandoshan04
Sun Jul 10, 2005 3:17 pm
#390

master pikes/master Combat medic


any suggestions/tips?


i also have 4 trees in FS





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