Bio Engineer Archive

Thread: Evaluation of the dna sampling cap and why it appears to be lower than intended

sirsri
Mon Feb 16, 2004 7:11 pm
#27

You'd also have to change it so that sampling doesn't have a chance to kill a creature. CL 100 + creatures have loot, that's all of a sudden a lot easier to get if they can just be sampled to death with enough maskscent and DNA harvesting.



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
Merendel
Mon Feb 16, 2004 10:53 pm
#28






sirsri wrote:
You'd also have to change it so that sampling doesn't have a chance to kill a creature. CL 100 + creatures have loot, that's all of a sudden a lot easier to get if they can just be sampled to death with enough maskscent and DNA harvesting.



Can you loot a criter you'v sample killed? I know you cant harvest off them.




nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
Tal-N
Tue Feb 17, 2004 7:37 am
#29

You can't loot, harvest or anything else to an animal you have killed with dna sampling.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

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