Bio Engineer Archive
Thread: TC Info 01/23/04
I was wondering if anybody could tell me what stats matter for the BE food additives? 8) I'm sorry if the info is out there, but I really can't find it
I'm fairly sure thats a typo and means 90 units not 90,000 units. All in all its no that tough to find 90 units of meat but it does make the additive very costly, remember of course that certain items are not supposed to be easy to manufactuer in large amounts, this is why eggs are not that common.
Tal-N wrote:
I haven't readall the posts yet but what's wrong with them? haven't they made our profession hard enough? asking for that much meat is ridiculous. Carbocaloric in the heavy section calls for 90k of meat to make one schematic.. and we can't even harvest after we do dna sampling.
I'm fairly sure thats a typo and means 90 units not 90,000 units. All in all its no that tough to find 90 units of meat but it does make the additive very costly, remember of course that certain items are not supposed to be easy to manufactuer in large amounts, this is why eggs are not that common.
Talthazar wrote:
I think she means one full factory schematic which would be 90k. And yea, BE additives seem to give a big boost to foods the idea is likely to keep BE enhanced foods from being "dime-a-dozen."
I do think the meat numbers are a little high for what is a sub-component of another item. I figure a 'good' price for a light additive tissue on shadowfire is 300 - 1500, and a good price for a heavy is 1200 - 1500.
I can see the idea of keeping them rarer as a 'sepcial' item, but we don't want it so rare no one ever wants to use our products.
For 1 food item, will people be willing to pay 3 or 4 times (or more - not sure on total resources for 1 food item)what a 'non-additive' version of the same food costs?
Well considering that large glasses only give 1.5-2x the # of uses of small glasses (believe that's what I read on the Chef board) I wouldn't be surprised if the barrel multiplier is less than stunning.
I'm curious how cool the 2 additives you get at master are and if they're REALLY needed or not. I'm debating just focusing on the Tissue tree for BE (I enjoy BE, but I wanna specialize and this way allows me to pick up Novice Artisan to survey for flora...no cash for a 2nd account) So avoiding the creature tree and picking up the other 3. Sampling wouldn't TECHNICALLY be needed, but a friend and I have discussed a possible business deal for my sampled materials.
Astu (Valcyn)
There looks to be a realproblem with the resource totals neccesary for the BEs to make additives.
The enormous boosts BE additives give food mean that they should not be easy to come by. However, with the resources currently neccesary, I fear thatBE food will simply cost too much to make it worth even the exceptional boosts that it grants.
Note the example given in the BE thread: current requirements would mean, in some additives*, as much as 90,000 units of meat for a single schematic of 1000 uses. (when someone in my guild brings me 2K of Domestic Meat, I throw a party) At a fair price of 10cr per unit, that is almost 1 mil credits, just for the meat, in a singlefactory runof BE additive. Passing even a small part of these costs along will mean unmarketable food, no matter how significantly the food is boosted.
Unless someone can point out where I'm missing something: I suggest a reduction of required resources where those resources can't be harvested normally.
* Problem is worst in additives that reduce filling.
(also posted to the Chef and In Testing forums)
Hero
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