Bio Engineer Archive

Thread: Creature Levels

RirxaAtoi
Sat Dec 20, 2003 4:49 am
#27

You paid 10k to much





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ThalesDarkshine
Sat Dec 20, 2003 1:34 pm
#28

First off, what lvl is a Cu Pa? And second, why the heck did the devs not include a creature lvl post on the examine screen? i mean honestly ppl, especially with the new patch it is extremely hard to know the exact lvl of a creature so it would be nice to be able to know a creature's level before u go and blow 10k on a kickass dewback because u think its level is still 18.




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NancyJ
Sun Feb 15, 2004 2:16 pm
#29

No-one has an opinion?




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JettShadow
Sun Feb 15, 2004 2:30 pm
#30

How to test this? Are the CL's of all creatures posted somewhere? I've never seen one come up on the <describe> radial option. Should be easy to test this if wild CL's are known.


-js


Anarrion
Sun Feb 15, 2004 2:35 pm
#31






NancyJ wrote:
...but it seems to me that the max CL is simply an average of the CLs used to make the template (rounded up)





No. The CL is base on the attributes of the pet: HAM, Resists, Damage, etc.
NancyJ
Sun Feb 15, 2004 3:29 pm
#32

It cant be - else a pet with lower stats with always be lower level - which isnt the case

jett - SWGCreatures.com has the CL




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JettShadow
Sun Feb 15, 2004 4:35 pm
#33

SWGCreatures.com



Wow! What a great resource. Had no idea this was out there.



Zerana
Sun Feb 15, 2004 5:08 pm
#34

The CL is DEFINITELY not based on the stats. I think it may be partially related to the quality of the dna samples, the level of the sampled creatures, and maybe your skill. I haven't filled in many skill blocks yet and I tried combining 5 dna samples from level 25-30 creatures and got level 14-19 creatures. In that batch, I couldn't get anything higher than 19.



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NancyJ
Tue Feb 17, 2004 5:08 am
#35

Did you get an amazing sucess on assembly or a failure on experiment? these 2 things seem to whack the CL out of sync. I'm gonna keep trying - I will discover the secret to CL - its just so darn hard when theres so many uncontrollable variables




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NancyJ
Tue Feb 17, 2004 5:46 am
#36

So far this has held true in my experiments - though it was only on low level DNA and therefore is only an estimate:-

For a DNA combine there is a 'minimum level' which I havent figured out exactly what that is, the best way to determine this is to combine the dna and dont experiment on it.

This method works for me provided I have all great sucesses, no amazings and no crit fails (I know, its hard to test with so much variance)

the CL = avg of the CL * (# of experiment points/10) + minimum level

This is working so far for me to great sucess. You might all think is complete BS but I thought I'd share, maybe someone can use this as a basis for their own theory




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JettShadow
Tue Feb 17, 2004 1:31 pm
#37

I'm a master. I snagged 10 samples of plain gnort DNA (level 4).

I did one combine with no experimentation and got a level 2 jax.

Then I did one with full experimentation and got somewhere around level 9.

So, nope, the CL isnt just the average of the source sample CL's.

Cheers!

-js
Luthurram
Thu Mar 11, 2004 1:16 am
#38

What exactly can you do to lower the creature level of a pet when you make it.? Is there something specific to experiment with? I want to be able to make a level 10 kaadu or dewback with decent HAM.



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Spazzers
Thu Mar 11, 2004 1:55 am
#39

When you sample an animal, for instance a cu pa which I believe is CL15. If you were to use all cu pa samples in all 5 slots and craft an animal using no experimentation at all you'll end up with something lower than CL15.


The combine always lowers the stats. Experimentation allows you to exceed the CL15 by raising those stats. That's how we create higher or lower level animals. critical fails during experimenting can effect the critter level as well but that's not anything you can control outright.


Multi-generation animals use a variation on this theme. The best way to learn how multi-generations work is by playing around with the pet deeds you make. Combine DNA youget fromthem and experiment in certain areas. You'll get a higher or lower animal depending on what you use and how you experiment.





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