Bio Engineer Archive

Thread: Ideas Want to implement a beneficial idea for BEs?

BallsBisnac
Tue Sep 09, 2003 5:59 am
#27

here's my 2 cents


make it to where we dont make dalyrakes...we make matriarch dalyarakes...and make it where we dont make tortons...we make ravenous tortons...can you see a pattern? And for these types of creatures, make them have no babies so if people want a dalyrake...go tame one. But if you want one that is kicked up a notch or two, go buy one from a bio-engineer.




Ardin
Da' Greatest
420 Member For Life
Spodojil
Tue Sep 09, 2003 7:05 am
#28

How bout some more combat oriented tissue enhancements? We have some for bleed, stun, melee defense. How bout making something more specific?



Flame Resistant tissues


Acid Resistant tissues


Grounded tissues



Cant help but think that if folks need to carry around more clothing, or even just dusters or something, that they change depending on who or what they are fighitng, it would be a boon to both bio engineers and the tailors that we work with.



Exsist, Radiant

BraccusD
Tue Sep 09, 2003 7:21 pm
#29

How bout something even simple. Asked my CH buddies and they liked it. Be able to make pets fully grown (this is for PvP so they can use pets and get them easily replaced). Or maybe be able to specify what age the pet is at when tamed...



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Findima
Wed Sep 10, 2003 7:21 am
#30

i would like to see a dragon template only MBE's can make using only dropped componets, the dragon will be large, breath fire and able to both walk and fly (by comand not random like in UO) it should liike like the fanticy dragon most players are familier seeing, not some whooped up star wars dragon, it should be the best pet in game and have the best everything and be a true butt kicker
KkaosReinz
Wed Sep 10, 2003 2:16 pm
#31

Please do:


- give back the ability to sample pets. just put a warning message up when we attempt to do so. "Are you sure you want to sample from <petname> , doing so may kill the doner"


- make milk harvestable from creatures. I'd suggest female mother types. Matriarchs I believe they are called.


- make more clothes have the option to add in bio-engineered components


- give us more experimentation points


- (think this was said, but not sure if I saw it in this thread) let us sell untamed clones on our vendors.


Please do not:


- make coloring our creations difficult. I've noticed as things are now, clones come out in random different shades. I am seriously hoping that it is not decided to make changing color DNA dependant. I am sure I wouldn't be the only one disappointed in that decision


-----------------------------------------------
Dra'gos Nor - Ahazi/Bio-Engineer
Kkaos Reinz - Lowca/Brawler
Silvvrbaach - Sunrunner/Marksman
Lorr - Wanderhome/Tailor
Sha'do Nyte - Test Center/Scout

Throndo
Wed Sep 10, 2003 4:24 pm
#32

MAKE the bugged pets work and have them the best pet in the Cl bracket


Tybris cl 15 HAM 3.5


Bol and bolle bol a cl 25


Snorble cl 35


Fambra cl 40


Blurrg cl 45


Gurreck Cl 50


And Kimigila cl 60


adjust the HAM and damage to allow these BE pets to be the best in the bracket!!!!! Plus allow BE to change the attacks and armor and resistance of any and all pets.


Yosho_Tarien
Wed Sep 10, 2003 4:52 pm
#33

Once we get the mechanics worked out, I would like to see special quests, given by the BE trainers, to enable us to gain unique schematics. Each major planet would have a different one, so we have to do some traveling, and the quests and schematics would change each month. This will add some ongoing content and keep the masters, and everyone else,interested in the game. Over time, each BE will have a unique set of products that they earned the right to use.


Actually I would like to see thie implemented for all advanced professions. I know this is something that will have to wait until all these professions are functional. But wouldn't it be fun?




Hida Riken, Kettemoor - Pink Teras Kasi
Hovanoi Riken'lar, Kettemoor - Bartender
Fasma Tarien, Valcyn - Wallflower

Long Live the Teras Kasi!
It's the community stupid!

toedoe32
Thu Sep 11, 2003 5:15 am
#34

How about a farmer class. A CH goes out and tames a Paralope(sp), brings the animal to a BE, make X amount of clone temps, and sells them to a farmer. This farmer then raises the clones and harvestes them, selling the meat (greatly needed) and hide and bone to who ever needs it. Architects can make a farm deed, DE can make farm hand droids, and so on.
Raegten
Thu Sep 11, 2003 9:36 pm
#35

I'd love to see a factory for the B-E class that could produce meat/hide/bone it could run on a template a creature and would require water/fruits/wheats that is another way to make the B-E more usefull in the market


Also a larger selection of pets that we can make would be great too

Bosskt2bb
Fri Sep 12, 2003 7:59 am
#36

First off I am waiting with baited breath for the "big BE patch" I am dying out here and we need to be addressed fast before the market for pets is totally destroyed by the cowardly gurrek farmers. WE NEED AN EDGE!



Small fixe BEs should get that will help us be viable till the Big Patch


1) Breeding chamber - Basically a DNA harvester, make it expensive I don't care but we are the only crafter class without a way to mass harvest our most important components


2) Nursery - Place newly cloned pets in the nursery and they grow at an accelerated rate (say 4 days as opposed to 9 days as it is now) that would give people another incentive to buy from us. Fully grown pets. AND Ch's would not be able to compete in that aspect becasue their pets take 9 days. You want a cowardly gurrek? fine you wait 9 days. Or come to my shop I got a fully grown Kahmurra for you. This way we could grow the pets and put them on our vendors which would play to the instant gratification of 90% of the player base.


3) Custom Colors - Even CHs will want what we got if they can get a black or maroon Gurrek or an all black or albino rancor. People love the vanity items (thats why I bought a PA hall for my shop) and custom colored pets are a big vanity item. I Know this is part of the proposed fix, but implement it NOW that alone could save my business.


I dont want to be a pet pharmacy. People ask me all the time for vitality packs and I wont even touch that tree till I get clone 4 then I will get tissue 1 and then work on experimintation but I refuse to be a pet pharmacy.




Warralof
Warralof's Warren- Bio Engineered Terrors and House pets
Anchorhead - Scylla Universe
Master CH
4/1/4/2 BE
"We cant solve problems by using the same kind of thinking we used when we created them. " - Einstein
TerIhLon
Fri Sep 12, 2003 9:03 am
#37

"i would like to see a dragon template only MBE's can make using only dropped componets, the dragon will be large, breath fire and able to both walk and fly (by comand not random like in UO) it should liike like the fanticy dragon most players are familier seeing, not some whooped up star wars dragon, it should be the best pet in game and have the best everything and be a true butt kicker "



TROGDOR!!!!!!!!!!!!




_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
TerIhLon
Fri Sep 12, 2003 9:17 am
#38

k.. i' dunno if it was said or not, but i'd like to see the following:


a) some tissueline shot that can stun the growth of a pet (as its growing, you use it and it locks the stats and CL)... after the next changes, im going to assume that only naturally tamed pets will actually need this.. but whatever.. i still want it


b) the CL that is affected by the stats is low enough at master to be well worth it...


c) the xp increase based on dna samples is a GOOD increase... not like CH's where the difference between taming a rabbit and a gurrek is like 60 xp or something.. thats kinda low..


d) more DNA per sample! ie: novice successful sample gets 1 sample, dnasampling 1 successful sample gets 1 or 2 samples (50/50 chance), dna 2 gets 1/2/3 , all the way up to master can get 1,2,3,4,5 or 6 samples in 1 successful attempt (equal probabilities to get each amount)...


d1) make dna samples from the same creature stack...


d2) make it less likely to kill the target, but more likely it will run away or attack (depending on ferocity)


d3) since a master could technically get30+ samples from the same creature, couldn't we have a nice lil' BE factory to make pets in?


e) remove or fix the bugged pets


f) bunnies


g) better title for master, id rather be a geneticist than a master BE




_________________________________________________

Ter Ih'Lon of Bria
Genenpets and Pet Supplies [6000, 6650] - Kaadara, Naboo, Bria
For any SWG Info you need to know: http://pieceofscat.com/terihlon
MCH,MBE,MCarbineer,Fencer
KkaosReinz
Fri Sep 12, 2003 9:22 am
#39

Don't remember reading it, but if it's already been said, forgive me....


PLEASE, PLEASE, PLEASE, reorganize the order in which we get our clone templates. Make it more organized. At clone 4 I should not be getting anything under cl25 as a new template. Make it uniform. For example:


Clone I: cl5-cl15
Clone II: cl15-cl25
Clone III: cl25-cl35
Clone IV: cl35-cl45
Master: cl45-cl60?


-----------------------------------------------
Dra'gos Nor - Ahazi/Bio-Engineer
Kkaos Reinz - Lowca/Brawler
Lorr - Wanderhome/Tailor
Sha'do Nyte - Test Center/Scout

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