Bio Engineer Archive

Thread: lammergeier out.

Virtuell
Tue Oct 18, 2005 3:40 am
#27


I think you are right about the current system. I'm no fan of the CU when it first was introduced and I'm still no fan. As somebody wrote (no clue who):




"Star Wars™ Galaxies is a living, breathing entity and as such over time it will continue to evolve to remain compelling. By upgrading the combat system; we have taken the game to a new level and added a shot of adrenaline to the game to make the experience more fun and Star Wars-centric. We have enhanced group play by adjusting profession roles that create inter-dependency between players and allow them to choose templates that more closely resonate with their play styles. We also are allowing role "stacking" -- which gives players the option to blend different types of professions to create "profession combos". Since you can have more than one profession, making character profession roles is even more diverse and interesting. In the end, this means that combat is much more exciting, tactical and a whole lot more fun!"





This describes more the system that was before the Combat Upgrade than after implementing the new system.





The biggest problem is the continous growing wax that cover the ears of those* who like to enhance the game but in their struggle fail to do so. Short speaking: Listen to the players and get off your high horses!


But I doubt the'll ever listen? If they had they wouldn't have implemented the new system at all.





* The responsible developers of this game.


edit: corrected some text.

Message Edited by Virtuell on 10-18-2005 12:43 PM




00111011000100100110

00010010000011001100

01011111100111001000...| Drako Orkand

00100100101011011111...| Raal/Integral

01001101110101101000...

01101001110101101100...

01101100011111011110

01100110010110100011

00000110001101110110

10101000001010000010
00011010111011101001
00000001111001101001

01011101000111010110.................................U I support Pre-NGE U.

10010001010111000111

10001111110110110101
Gandolforf
Tue Oct 18, 2005 4:17 am
#28

/tiphat
/deepbow


Good luck.


TC-Prime: Kerrilan/Monster/Boogle



Infinity
Gano Lagrima - Elder Jedi/Elder Creature Handler
Kerrilan - the other dude
Elila Lagrima - Tailor/Chef
Starsider
Pogan - trying to roleplay...
TestCenter
Kerrilan - Bio-Engineer/Creature Handler
Monster - Ranger
Boogle Boffin - Armoursmith
"Some play hard to get - I play hard to want"
Mr Rock n' Roll Detective
furlock1
Tue Oct 18, 2005 5:24 am
#29






lammergeier wrote:
as I mentioned, my term was nearly over. as I retire (and likely leave the game), I'd like to offer some of the reasons I made my decision.

these are reposts from other forums... they've been edited to remove NDA information, and contain only my opinions.

when you see
...
it represents a break from one post to the next. I hope that these concerns can find some resolution, but they illustrate a trend towards reliance on the CL system that I find disturbing, and they've driven me away from a game I once enjoyed.

...

I think my biggest reason for leaving is: the CL system. it is becoming more and more apparent that it is a substitute for good design, and a gate to content. the situation of crafters and entertainers is a dire one... as a BioE, neither crafter nor combatant, it has become an exercise in continuing frustration: CL60 is NOT ENOUGH to 'play' the game anymore, but it is enough to make a dedicated player try... and fail. when I play as a combat toon, I'm just another 'angry bag' at CL80. when I play as a crafter, I'm gated from all content beyond CL1. when I play as the profession I represent, I'm stuck in the middle... ineffective at my role, unable to experience all but the most basic content, and the first one to the cloner over and over again.

it certainly doesn't help that a varied and robust crafting system (BioE cloning) has been gutted and served to the community with un-fixed design flaws and outright bugs, nor that BioE tissues for tailors don't work. that I've been unable to see any issue addressed since June, and that MORE issues have croppped up with regularity and no fixes, does nothing to extend my desire to represent an ailing community.

...

this isn't a NEW problem... it's a drift from a working playstyle with some bugs (launch) to an increasingly broken and gated experience (current). the shift has been gradual, but a direct comparison between the first year of the game (indeed, of the game up to the changes instituted with the CURB) and the game now shows very dramatic changes... many for the worse.

I'm sure some of the devs and QA DO play non-combat professions... but I'm just as sure that they don't play them exclusively, nor do they play them to the depth that veteran players do regularly. give ANYONE a mission to 'play a crafter/entertainer' and they'll likely have fun for a while, if only because the experience is so different from the world-seen-by-combat-toons. crafting and entertaining ARE fun... until you've exhausted the working aspects of the professions, and are left with broken code and gated content.

CL gates content. part of this is by design (it was implemented, I hope, to keep players from soloing all content ingame). the unfortunate side-effect (which it seems is becoming more of a 'feature') is that CL overrides tactics, strategy, and player involvement. it prevents players from enjoying the game... a significant 'cost'... while offering better control of balance in the face of exploits, broken code, and power-gaming... a dubious 'benefit'.

I was strongly against the CL system during the CURB, but I gave it a try for nearly six months, hoping to see the benefits it was supposed to offer. instead, I see the game moving more and more towards a CL80-or-bust mentality. I am more strongly opposed to the CL system now than I ever was before.

...

creatures used to be more than 'angry bags'.

creatures had resists. creatures had specials. creatures had a 'ferocity rating', an assigned CL (sometimes arbitrary, to be sure, but it worked). creatures had 'personality'.

kreetles, the lowliest of critters, would aggro ANYTHING. no one ever knew why. they just did.

mantigrue screechers, a great source of endorian wooly hide, were terrible foes. I remember an ill-fated (and now famous) trip to endor that ended with a ranger HTFB filled with black-barred hunters. as the BioE in the group, I could make woundpacks... once I had the HAM to hand-sample resources to make them... we all sat in that camp for a LONG time. it was great fun, and it won't ever happen again.

'creature AI' used to be a combination of aggro, CL, ferocity, specials, ranged attack, BAF, stalker... all the information that used to be a part of mob code and /examine information. AI worked. instead of some hodge-podge of 'AI coding' stapled onto an 'angry bag' CL generic_mob_skin_xx, the AI was based on a number of identifiable factors... data that was stripped from mobs with the CURB.


and as true as it is... NO player should ever be able to say "Thank goodness I am not a (insert profession here). Man would this game be limiting." that should be a big red flag to devs and players alike.



Yes, with the CU came the death of the intelligence of the Animals, and the very art of hunting them. I remember Endor the deversity of AI in the animals is gone, its all the same and more and more the deversity goes away in lue of expediency.




Esre Ai-eomo
Imperial Inquisitoria/Hand of the Emperor
Sith

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


Through Knowledge I gain Understanding

Through Understanding I gain Self Mastery

Through that Mastery I gain Honor

In the virtues of Loyalty, Honor and Obeyance

I find my place in the Force, I am one with it.

There can be no Light without Dark,

No Dark without Light,

The Force is in all things and I am within it.
goatt_13
Tue Oct 18, 2005 5:51 am
#30



furlock1 wrote:

Yes, with the CU came the death of the intelligence of the Animals, and the very art of hunting them. I remember Endor the deversity of AI in the animals is gone, its all the same and more and more the deversity goes away in lue of expediency.





this was one of the CU factors that hit hardest for me, personally. well said.

stumbling upon a group of mereks attacking a pride of kwi in the middle of nowhere was part of the undocumented beauty of this game.

i rarely see something like that now, although the snakes helping me fight off an aggro'd steelclaw was sort of close...



---------------------------------
Museum of Bio-Engineering: Kettemoor: Naboo: -2660, 5514
Museum of Creature Handling/Large Animal Exhibit: Kettemoor: Naboo: -2538, 5118
PanzerIV
Tue Oct 18, 2005 6:06 am
#31

digging thereselves a hole SOE is..



____________
IGN: PanzerIV
____________|
NewHopeFan
Tue Oct 18, 2005 6:14 am
#32

A sad day for BE's i never came to this forum before, this message was linked and sent to me to read by a friend. After reading this post it sounds like you BE's had one of the best and most insightful Correspondents i have seen post anything


/tiphat lammergeier





SpaceJunk Ltd
-2556 4600 Dantooine
Cheworo Wookiee Jedi

LuCha
Tue Oct 18, 2005 6:30 am
#33






lammergeier wrote:
yeah, you call it monday.

I call it friday: my current work schedule is fri-sat-sun-mon, and it's game season. we had a week off (VPI plays two thursday games in a row), but it was 'parent's weekend' at both VPI and Radford... two universities that can't play nice with each other when scheduling is concerned.

I USUALLY work thurs-fri-sat-sun. I WOULD work wed-thurs-fri-sat if I could, but that'd leave the other bartender (nominally the 'bar manager') to work tue-wed-fri-sat... so giving up monday and splitting the week works out well... except that the 'mysterious third bartender' is now enjoying my thursdays while I drag along on mondays.

why is wed-sat so desirable? it isn't the money... any bartender worth their salt wants to finish the week on a big day (and can coax a few dollars more on a slow day, no cheats or tricks). friday and saturday are big enough that we staff two bartenders (only one on any other night). leaving work after a busy saturday with total freedom (read: days off) is HAWT.

back on topic. today is friday... for me, if not for you.

I get a ride home... my car is in the shop. I ask my roomate if he needs anything from the store, and grab his keys (sidenote: he insists I drive if we go anywhere, no matter if we drive my car or his. I used to drive a taxi, and I'm a hell of a driver. posted speed limit? my MOM thinks I drive too slow. unposted? buckle up, bub. gravel? mu-ha-ha. I once was driving my IH Scout (it'll climb a tree if'n it don't knock it down first) to test the new shocks ('78 Scout: $800. pulling 'off road' vehicles (monthly payments of $500+) out of ditches and mudholes: priceless), and looked down at the speedometer as I ran full offroad in southwest Virginia... 68mph, and accelerating.). I hit the local Kroger (formerly a Harris-Teeter), which boasts a decent selection of beer and wine ('spirits' are limited to ABC stores in VA, and they close at 9pm).

to tide me over:

Ecco Domani Chianti, 750mL, 13%. we're changing the menu at work, and the Ecco D Pinot G(rigio) is a big seller. the Rufino Chianti, however, usually ends up souring before we finish a bottle. I'm halfway through the bottle (I've been 'savoring' it with a critical eye), and I think it'll do nicely.

Takara's Nigori Sake (two of them), 375mL, 15%. unfiltered, milky white. sweet like candy. we carry this, and it's a fantastic cold sake. the Ginjo is superior (dry, with a silky finish) when paired with food (read: sushi), but as a solo act... Nigori 4 teh win..

Hakutsuru "Japanese Excellent" Sake, 720mL, 16.5%. the claim to excellence isn't a boast... this is a great classic sake (serve warm to room temperature). it's kinda vanilla in a Ben-and-Jerry's world (sake variety is rivaling the tequila and vodka booms), but sake has been brewed and enjoyed like this for about two millenia... ain't nothing wrong with that (btw... 'nigori' sake is an antiquated style, only finding favor with the 'new sake crowd' in recent years... nigori is 'how samurai drank it' sake, I'm told).

Unibroue's "Terrible", 750mL, 10.5%. from the French-Canadiens that brought us 'La Fin du Monde', 'Le Blanche de Chambly', 'Raftman', 'Eu Maudite', 'Trois Pistoles', and other wonderful *gasp* BEERS (most of which hover around 10% alcohol), we have this year's offering of a 'dark beer on lees'... apparently that's beer-speak for 'delicious'. I haven't tried it yet, but I have NEVER had a bad beer from them. if this breaks the trend... I'll be hollering from the hills. more likely, I'll be praising it come morning.

beans and rice. peasant food is delicious, and beans and rice are damn hard to beat as a staple (also... don't line up a few bottles without thinking of solid food... that's just trouble brewing).

back to the apartment. my roomate, who apparently didn't get the memo stating that Ragnarok Online isn't worth playing anymore (the only other MMORPG I ever played extensively)... or is as stubborn as I am with SWG... was still on my computer. time passes.

I log in to the SWG forums. I snipe at CL issues. I read the farewells.

I bring up National Geographic's Live WildCam at Pete's Pond on the other machine. I stumbled across this last night... it's nifty. apparently some folks at VPI's 'small business technology shelter' got $15k and three weeks to put it together. it ain't perfect... but while writing this, I got to see an elephant live on camera. peak viewing hours coincide with my sleeplessness. I find myself harboring a growing desire to visit botswana and sit in a hammock with a camera... or something.

I pre-order ToOW on one account... if I can't use the skiff, I'm sure someone else can. I laugh at the fact that my alt-account (randolphcarter) got beta access just before the beta was closed.

I write this. I finish the bottle of chianti. I close the "WildCam" and boot up SWG.

I finish writing this. I accept the EULA.

here comes the weekend. strap yourselves in.

EDIT: for the clicky.

Message Edited by lammergeier on 10-18-2005 02:28 AM





After a self imposed exile into troll-only mode, I feel compelled to say thank you to you Lam. I must say you have been a wonderul source of information as well as a truely heart spoken one. A lack of your insights and indepth explainations will become a void in this here forum. I can only hope that the next person to fill the role will also be able to fill your shoes...


I'm sure you will be missed here as well as in the cloner.


fair well




ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
oooDarkSideBio ~ Entertainer ~ 12pt Elder BioEngineeroooo
oooooooooIthorian and proud of my kewl hat!
oooooooooo
ooooooooooooooooDarkSide BioWorkzoooooooooooooooo
ooooo775m South of Theed Starport (-4835,3400) Briaooooo
Phantom513
Tue Oct 18, 2005 7:33 am
#34

This is just sad. The CU has dumbed down the animal AI in this game. It was always cool going up the hunting tree of scout and learnign something new about EVERY animal in game. I never played BE but my best pal has been one since launch. I regret that I almost never see him anymore. I myself am now a jedi. I loved many scout related professions. Especially ranger. BE always seemed a cool prof to be but i never had the resources for it.


I can only hope that your time in game was fun for the most part. May the Force be with you.


/sabersalute






*Removed by admin*
Iakimo
Tue Oct 18, 2005 7:48 am
#35


/sigh... another fine correspondent bites the dust.


Lamm, I shareyour disdain for the level-based damage-multiplier system. Over the past year and a half, I have seen a number of longtime, dedicated veteran players bail out of SWG for a number of reasons. Some were disgusted by the never-ending onslaught of game-breaking bugs. Others bailed over their dislike of the Combat Upgrade's core mechanics.


For my part, if I quit this game, it will be for the same reason you are leaving: The level-based damage-multiplier system and it's effect on our in-game environment.


As a player who has only played combat professions (Bounty Hunter/Creature Handler, BH/Combat Medic, and Jedi Padawan), I look at the level-based modifiers from a different perspective: that ofmy CL-80 toons. Basically, the level-based system has destroyed the play value of perhaps 95% of the in-game content of SWG's planets for me and any other high-level toon. I can roam vast stretches of all the planets and come across not a single combat challenge. Compared to the vast playground the game used to be prior to the CU, I consider this state of affairs an absolute travesty.


In a nutshell, the devs have painted themselves into a corner once again --and this time, the mess is far worse than the issues that affected the HAM system and it's Mind-Bar-as-the-target-of-choice issue. With combat effectiveness inextricably linked to Combat Level, these devs leave themselves with the impossible situation of either building the MObs in their world around the main combat professions in order to give them a challenge while shutting non-combatants out of their worlds, or else populating their worlds with the sort of weak creatures that would fit the limited capabilities of the non-combat professions, thereby depriving the combat people of challenge. The current situation reflects the devs' inability to find a happy medium. Which is understandable, considering that there is no happy medium here.Not as long as the level-based damage-multiplier system remains in place.


This game could be restored to compelling gameplay across the board with one simple, fundamental alteration: SCRAP THE LEVEL-BASED COMBAT MULTIPLIER! Just dump it. Kill it! Make it go away. Yank it like an abscessed tooth, leaving the rest of the structures intact. Let the level-14 NPCs populating the targets of Jabba the Hutt's theme-park missions once again have an equal chance to knock us Elite Masters on our tails. Let the Stormtroopers prowling the hillls around the Rebel Base on Dantooine be fearsome once again. Let the Mokk Shamans once again be the sort of NPCs that give even the most advanced player serious pause. Make it so I tremble whenever I set foot in the midst of a troupe of Merek Assassins or Crystal Snakes. And Force Crystal Hunters shouldn't be the sort of level-50 pushover that dies in three or four shots.


I did the Jedi Cave behind the ruined temple on Dant a few weeks ago, just to settle my year-old grudge with that Hunter. The battle was an insult. Same with the quest for the Jedi Starfighter. I used my Padawan to get the deed to arguably the best ship in the game,and I didn't even have to use his Jedi skills to do it. (I didn't want to incur visibility, so I stuck with my old featherweight FWG5 pistol, with only my base Ranged Shot and no special attacks. I was fine.) Never once did I feel myself endangered by the midlevel Rebel soldiers who attacked me. Same deal with the storyline to unlock the Etyyy Hunting Grounds. Chiss Poachers? Kashyyyk Banthas? Fah!


May the Force be with you, Lamm. And who knows... maybe once Lord of the Rings Online by Turbine goes live (sometime in 2006), I will follow the footsteps of your exodus from this game.



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
SioBabble
Tue Oct 18, 2005 8:37 am
#36

What Iakimo just said.


Absolutely, devastatingly on target.


The CL system MUST GO!


And take the "hate" system with it.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


DustusNavar
Tue Oct 18, 2005 9:42 am
#37






lammergeier wrote:
as I mentioned, my term was nearly over. as I retire (and likely leave the game), I'd like to offer some of the reasons I made my decision.

these are reposts from other forums... they've been edited to remove NDA information, and contain only my opinions.

when you see
...
it represents a break from one post to the next. I hope that these concerns can find some resolution, but they illustrate a trend towards reliance on the CL system that I find disturbing, and they've driven me away from a game I once enjoyed.

...

I think my biggest reason for leaving is: the CL system. it is becoming more and more apparent that it is a substitute for good design, and a gate to content. the situation of crafters and entertainers is a dire one... as a BioE, neither crafter nor combatant, it has become an exercise in continuing frustration: CL60 is NOT ENOUGH to 'play' the game anymore, but it is enough to make a dedicated player try... and fail. when I play as a combat toon, I'm just another 'angry bag' at CL80. when I play as a crafter, I'm gated from all content beyond CL1. when I play as the profession I represent, I'm stuck in the middle... ineffective at my role, unable to experience all but the most basic content, and the first one to the cloner over and over again.

it certainly doesn't help that a varied and robust crafting system (BioE cloning) has been gutted and served to the community with un-fixed design flaws and outright bugs, nor that BioE tissues for tailors don't work. that I've been unable to see any issue addressed since June, and that MORE issues have croppped up with regularity and no fixes, does nothing to extend my desire to represent an ailing community.

...

this isn't a NEW problem... it's a drift from a working playstyle with some bugs (launch) to an increasingly broken and gated experience (current). the shift has been gradual, but a direct comparison between the first year of the game (indeed, of the game up to the changes instituted with the CURB) and the game now shows very dramatic changes... many for the worse.

I'm sure some of the devs and QA DO play non-combat professions... but I'm just as sure that they don't play them exclusively, nor do they play them to the depth that veteran players do regularly. give ANYONE a mission to 'play a crafter/entertainer' and they'll likely have fun for a while, if only because the experience is so different from the world-seen-by-combat-toons. crafting and entertaining ARE fun... until you've exhausted the working aspects of the professions, and are left with broken code and gated content.

CL gates content. part of this is by design (it was implemented, I hope, to keep players from soloing all content ingame). the unfortunate side-effect (which it seems is becoming more of a 'feature') is that CL overrides tactics, strategy, and player involvement. it prevents players from enjoying the game... a significant 'cost'... while offering better control of balance in the face of exploits, broken code, and power-gaming... a dubious 'benefit'.

I was strongly against the CL system during the CURB, but I gave it a try for nearly six months, hoping to see the benefits it was supposed to offer. instead, I see the game moving more and more towards a CL80-or-bust mentality. I am more strongly opposed to the CL system now than I ever was before.

...

creatures used to be more than 'angry bags'.

creatures had resists. creatures had specials. creatures had a 'ferocity rating', an assigned CL (sometimes arbitrary, to be sure, but it worked). creatures had 'personality'.

kreetles, the lowliest of critters, would aggro ANYTHING. no one ever knew why. they just did.

mantigrue screechers, a great source of endorian wooly hide, were terrible foes. I remember an ill-fated (and now famous) trip to endor that ended with a ranger HTFB filled with black-barred hunters. as the BioE in the group, I could make woundpacks... once I had the HAM to hand-sample resources to make them... we all sat in that camp for a LONG time. it was great fun, and it won't ever happen again.

'creature AI' used to be a combination of aggro, CL, ferocity, specials, ranged attack, BAF, stalker... all the information that used to be a part of mob code and /examine information. AI worked. instead of some hodge-podge of 'AI coding' stapled onto an 'angry bag' CL generic_mob_skin_xx, the AI was based on a number of identifiable factors... data that was stripped from mobs with the CURB.


and as true as it is... NO player should ever be able to say "Thank goodness I am not a (insert profession here). Man would this game be limiting." that should be a big red flag to devs and players alike.




Q to the FE.



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Grambacca
Tue Oct 18, 2005 9:55 am
#38

/maskscent


sneak up on Lammergeier /sampleDNA


"You successfully collect a High Quality DNA sample from Lammergeier"


rinse and repeat Mwuhahahahaha!!


"Hey Gram nice pet but why does it stumble around all the time?"


"Oh that's because I made it with alchohol laced Lammergeier DNA! Watch this, it breathes fire too!!!"


"HOLY CRAP!!!"



LOL, g'luck Lamm. Your work as BE corr has been much appreciated. Take care.








************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


perfavorebasta
Tue Oct 18, 2005 12:06 pm
#39

Dear correspondent,

I am just a new mbe and I have found a lot of very useful informations in this forum, thank you for your job.


I was ranger, I was creature handler I am bioengineer now. I agree 100% with you about pve/wild animals/behaviours. I really miss the old krettles lol.


Oh man, what they did with the combat upgrade

I am happy I was playingthose days ... before april 26th 2005.


/salute

Opith/Laara



*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
Laara - Former Bio-Engineer
Nanobit - Droid-Engineer & Artisan
Shop at (-5771, -5209), Star League City, Lok
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